Neutral B hitbox is much larger, can be moved around in (like with Wario's bite, you can control the momentum), and the opponents pop out of the eggs they have less invincibility
Down B has an active weak hit box on it's way up that will lead in to the second, strong it
Up B seems to have received no changes, but minimum throw length has been raised. Eggs are stronger (Can now stop/hit Fox/Falco out of their Fox Fire's, for example)
Side B has quick initial hop and momentum, then starts a hitbox
Cancelling side B is very quick, easy to combo out of
Side B can be used like Marth's side B to recover slightly more effectively
Side B's momentum can be used as a recovery mind game, and gives more distance. Use it to recover. It does take your jump, though.
Nair's hitbox is bigger, reaches more forward
Fair has less landing lag maybe
Dair hitboxes do NTSC damage but have much, much more knock back. Can pop up opponents off of ground with lots of stun. Much less landing lag.
Bair has far more range, knock back, and deals more percent. Less landing lag.
Uair seems unchanged
Jabs seem unchanged
Utilt reverted to Smash 64 utilt, it's much faster and very easy to combo with
Ftilt reverted to Brawl f-tilt's animation, unchanged hitboxes/frame data
Dtilt seems unchanged
Grab is quicker, has a much larger/more reliable grab box
Dash grab has a much larger/more reliable grab box
Down throw sends more outward
Second jump can continue in it's jump/arc while you use an aerial
Second jump armor is a bit stronger
Down smash seems unchanged
Fsmash seems to be stronger
USmash is much stronger, has a much larger/longer hit box
Shield completely different, can be jumped out of
Shield will always slide
Shield changes color with Yoshi color choice
Yoshi is PAL weight (heavier) rather than NTSC weight (lighter)
I'll bet a lot of this is wrong, PLEASE correct what you can.
Down B has an active weak hit box on it's way up that will lead in to the second, strong it
Up B seems to have received no changes, but minimum throw length has been raised. Eggs are stronger (Can now stop/hit Fox/Falco out of their Fox Fire's, for example)
Side B has quick initial hop and momentum, then starts a hitbox
Cancelling side B is very quick, easy to combo out of
Side B can be used like Marth's side B to recover slightly more effectively
Side B's momentum can be used as a recovery mind game, and gives more distance. Use it to recover. It does take your jump, though.
Nair's hitbox is bigger, reaches more forward
Fair has less landing lag maybe
Dair hitboxes do NTSC damage but have much, much more knock back. Can pop up opponents off of ground with lots of stun. Much less landing lag.
Bair has far more range, knock back, and deals more percent. Less landing lag.
Uair seems unchanged
Jabs seem unchanged
Utilt reverted to Smash 64 utilt, it's much faster and very easy to combo with
Ftilt reverted to Brawl f-tilt's animation, unchanged hitboxes/frame data
Dtilt seems unchanged
Grab is quicker, has a much larger/more reliable grab box
Dash grab has a much larger/more reliable grab box
Down throw sends more outward
Second jump can continue in it's jump/arc while you use an aerial
Second jump armor is a bit stronger
Down smash seems unchanged
Fsmash seems to be stronger
USmash is much stronger, has a much larger/longer hit box
Shield completely different, can be jumped out of
Shield will always slide
Shield changes color with Yoshi color choice
Yoshi is PAL weight (heavier) rather than NTSC weight (lighter)
I'll bet a lot of this is wrong, PLEASE correct what you can.
Last edited: