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Especially as a cross up. RAR SHAD Nair behind their shield opens up possibly landing with almost frame advantage maybe. Even just RAR Cross Up Nair works since they have to respect the Bair option. On that note, is SH Bair on shield impossible to drop shield between hits and punish now? If done right, we might be able to SH Bair instantly against a shield > Nair to literally trap them in their shield until we land behind them.Landing Nair might also be more powerful as an option now. This could also increase the effectiveness of SHAD Nair.
...that's actually a really good point. especially with shieldstun after downb, would it break their shield?Jab to down b coming through lol
Yes. This is what terrifies me the most about the patch. Character's with already strong aggressive Fairs like Sheik, Diddy, and Marth are going to give us an even harder time now. I'm worried how Yoshi fits in the metagame more so than how he does on a general basis.Just had a thought, won't this affect our ability to OoS Nair stuff like Sheiks Fair on shield?
Egg on block should be affected by the increase in shield stun. Therefore, we should be able to apply much more pressure through SHET, even on block, now.Is anyone noticing differences in egg on block? I'm finding egg into landing up air and egg into egg lay on block have a much smaller gap in between than they used to.
We just got a bad matchup against Lucario. Oh joy.Ok so this is a thing:
Anyone who thinks this gives us a bad Lucario MU is thinking too narrowly. There's no reason to be caught at the ledge like this, PLUS we've already shown ways to avoid it. No johns, people.We just got a bad matchup against Lucario. Oh joy.
Just happy to help! I agree that in most scenarios the patch has helped us more than hurt. I mostly posted this info so we can use this knowledge to our own advantage.Micaelis Thanks for the link and summary! I think the patch still works out well for us simply because such precise shielding doesn't usually happen. Does this change make multihit moves strictly better in the general sense?
I assume Lucario will be fixed... At least they found a way out of thatOk so this is a thing:
There's nothing "broken", in the strict mechanical sense, of how Lucario's Aura Sphere Charge works now. It follows the rules of the shield stun formula, that's all. There's nothing to be fixed, and I highly doubt this will be a major component of Lucario's meta development.I assume Lucario will be fixed... At least they found a way out of that
It isn't a big deal just frustrating when it occasionally happens. I wasn't exactly suggesting it is broken, but should be altered at some pointThere's nothing "broken", in the strict mechanical sense, of how Lucario's Aura Sphere Charge works now. It follows the rules of the shield stun formula, that's all. There's nothing to be fixed, and I highly doubt this will be a major component of Lucario's meta development.
Now, I'm pretty sure they'll change shield stun a little bit (at least) in a future update patch, so I wouldn't be surprised to see things like this change in the future.