ummyyeeaahh
Smash Cadet
- Joined
- Oct 22, 2007
- Messages
- 52
I have always loves Samus since SSB, where I didn't even know who she was and only played as her because she looked cool, to SSBM, where I played Super metroid and Prime which made me love Samus even more. But now I seriously might not play as Samus often anymore. She was fine in Melee, she was almost perfectly balenced with almost all of her attacks having a use.
But now Samus it seems that, according to Famitsu and multiple demo-goers, she has received many unneeded and completely rediculous nerfs to some random melee moves and all of her ranged moves and her model is alot bigger. Her charge shot now kills Mario from the middle of FD at about 120 damage with no DI and it has less range. Thats pretty weak seeing as her Back air is stronger. Plus her missiles now have less knockback, less damage, and the knockback it does have is upward.
Samus is THE ranged specialist in Melee and now her ranged moves are nerfed badly. It just makes no sense.
This is bad enough but I probably would have still played as Samus even with these nerfs if it weren't for ZSS being included as a forced transformation after a move that I was looking forward to since I heard of it. There might be a way to avoid transforming but no mension to it has been made.
Sure, I can turn off Smashballs but maybe I want to have a fight over the item so that I can use an amazingly cool final smash move. Then it all gets ruined because I get forced to turn into a character that I don't want to play as and there is no way to change back until another smashball appears, and even then it's not garaunteed.
I hate to say that I might not play as one of my favorite characters but when they get to the point where the thing that should be their specialty gets horribly nerfed and I am forced to play as another character if I want to use Final Smashes (which I do).
*sigh*
But now Samus it seems that, according to Famitsu and multiple demo-goers, she has received many unneeded and completely rediculous nerfs to some random melee moves and all of her ranged moves and her model is alot bigger. Her charge shot now kills Mario from the middle of FD at about 120 damage with no DI and it has less range. Thats pretty weak seeing as her Back air is stronger. Plus her missiles now have less knockback, less damage, and the knockback it does have is upward.
Samus is THE ranged specialist in Melee and now her ranged moves are nerfed badly. It just makes no sense.
This is bad enough but I probably would have still played as Samus even with these nerfs if it weren't for ZSS being included as a forced transformation after a move that I was looking forward to since I heard of it. There might be a way to avoid transforming but no mension to it has been made.
Sure, I can turn off Smashballs but maybe I want to have a fight over the item so that I can use an amazingly cool final smash move. Then it all gets ruined because I get forced to turn into a character that I don't want to play as and there is no way to change back until another smashball appears, and even then it's not garaunteed.
I hate to say that I might not play as one of my favorite characters but when they get to the point where the thing that should be their specialty gets horribly nerfed and I am forced to play as another character if I want to use Final Smashes (which I do).
*sigh*