666blaziken
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 419
I love pm, but whenever I try and have a discussion with melee players about it, the one thing that always comes up is how easy the game is. I honestly can't come up with a counter argument, because without looking at matchups, number of technical tricks, or characters; mechanics that have come from melee are easier in pm, and a lot of melee players use that as a reason not to respect pm players. As someone who's getting into sf4, I can see why street fighter players look down on smash bros; smash bros (even melee) has easier inputs than sf games do in which you have to be frame perfect. With that being said, I think if pm were harder than melee, it wouldn't be too far fetched of an idea, and if melee players complained about the game being too hard, it wouldn't sound as insulting to the players or the game. I know pm players like to say that melee players just don't like change, but I have yet to hear one complain about 64, which plays completely differently. So for those that agree with me that pm should be harder than melee, here's my ideas:
1. tap jump timings should be brought back to melee standards.
2. everyone should have enough landing lag on their aerials up to where it's crucial to L cancel in order to follow up.
3. less hitstun on meteors and spikes when they hit the ground; making followups such as stomp to knee, or any other combo like that to be much stricter.
4. crouch cancelling could be weaker.
5. auto combos are reduced overall, relying more on SDI and DI reads to combo better.
6. make more characters fall faster so that there aren't just 4 fast fallers; turn semi fast fallers such as mk, lucas, and diddy into fast fallers; there should only be very few floaties in the game; only those that make sense such as samus, peach, jigglypuff, luigi, and wario.
I will probably get some hate for this, but I like a good challenge, and I want the melee and pm fanbase to be more united rather than seperated considering that the pmdt originally intended this game to be a sequel to melee, and making things easier just seems contradictory to implementing L-canceling.
1. tap jump timings should be brought back to melee standards.
2. everyone should have enough landing lag on their aerials up to where it's crucial to L cancel in order to follow up.
3. less hitstun on meteors and spikes when they hit the ground; making followups such as stomp to knee, or any other combo like that to be much stricter.
4. crouch cancelling could be weaker.
5. auto combos are reduced overall, relying more on SDI and DI reads to combo better.
6. make more characters fall faster so that there aren't just 4 fast fallers; turn semi fast fallers such as mk, lucas, and diddy into fast fallers; there should only be very few floaties in the game; only those that make sense such as samus, peach, jigglypuff, luigi, and wario.
I will probably get some hate for this, but I like a good challenge, and I want the melee and pm fanbase to be more united rather than seperated considering that the pmdt originally intended this game to be a sequel to melee, and making things easier just seems contradictory to implementing L-canceling.