HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
Vs Luigi
The Mario Bros are at it again, and this time they both have juggles, and solid strategies against each other.
Luigi is a powerful combatant in this iteration of Smash, possessing the highest attack speed in the game, solid true combos and easy kill set-ups from his D-throw. His damage per hit is quite high, and his fireball controls a decent amount of space. Lastly, his raw KO power rivals Mario's, but also has a much more versatile toolkit. F-Smash, D-throw > Cyclone, D-throw > N-air, D-Throw > D-air Spike, and D-throw > Up-B can all kill at mid to +120%. U-Smash and B-Throw can give out clutch kills if Luigi can't grab Mario.
The running theme here is Luigi relies a lot on his grabs. D-throw sets up so many things that it's nearly imperative for him to get it. D-throw > F-airx2 is a BnB for many mid-level Luigi players, but high level Luigis know of his options.
F-air > N-air (True Combo)
F-air > U-air (True Combo)
D-air Spike > N-air
B-air
Another thing that should be noted is Luigi's edgeguarding. While overall it is extremely poor due to his air speed, Cyclone is capable of gimping Mario almost guaranteed if he recovers low. Fortunately, none of Luigi's on-stage attacks forces Mario to recover low with the exception of D-throw > D-air. If you as a Mario player get caught in this situation, pray that the Luigi player messes up the timing, because that is the only way you'll make it past this.
Scary, isn't it? Well, Mario has handled worse before. In Brawl, DeDeDe has a solid infinite chaingrab on Mario, and so did Ice Climbers. What was the answer to this? Don't get grabbed. Fortunately, this is very, very possible to do against Luigi.
Mario has two solid advantages over Luigi: Mobility, and Range. These combined allows Mario to have a solid defensive strategy against his brother. U-Smash is a powerful anti-air which makes aerial approaches not worth much for Luigi, and it makes him capable of conservatively juggling him in the air. Luigi's only valid approaching option is Cyclone, and if he misses this, he's wide open for any punish. Luigi's low traction makes running shield, often a great offensive approach option, rather worthless for Luigi since he is unable to stay close to his target after the fact (unless powershielded). Otherwise, Luigi is forced to be patient and use fireballs to create opportunities to take advantage of, much like Mario in other match-ups.
Mario also has a strong advantage with edgeguarding. While he doesn't want to challenge Cyclone (you will get gimped if challenge it with anything but fireball), he can challenge green missile with Cape and FLUDD off-stage. Forcing Luigi to lose his double jump also puts him in peril (unless he can do a Jumpless Cyclone). It's best for Mario to interrupt his Green Missile as that is the only way for him to recover horizontally. Mario's edgeguarding can make up for the fact that Mario he only has F-Smash and U-Smash to reliably kill with.
If Mario gets grabbed, he can minimize damage by confusing Luigi with DI. N-air is also a good combo-breaker to use this match.
In conclusion, this is basically a more action-packed version of the Match-Up in Brawl. Luigi will want to be aggressive while Mario will stay on the defense. Mario will utilize what true combos he has on Luigi and then just juggle and punish any attempts of reckless approaches. Luigi will bait and look for any opportunies to set up combo strings and KO attempts.
Ratio: 45:55 in Luigi's favor.
Counterpick Stages: Battlefield or Omega Stages with Wall Jump capabilities (preferably Luigi's Mansion). Ban Halberd and Delfino.
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