TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
Wolf is a monster in this game, and is VERY difficult to beat with Lucas. I'd like to start this thread to find out what tricks us Psi users have against the space-savvy furball with the F-Smash of the future. I'll kick us off.
In a neutral stance at a distance, Lucas is at a disadvantage. Laser is faster and out-ranges PK Fire, and Psi Magnet is punishable and comes out somewhat slow. When in a neutral stance, try to perfect shield any laser that come your way, so your shield does not diminish, and if you can, bat them away.
In close quarters, Lucas is at a strong disadvantage. Wolf's downsmash is extremely powerful and will out-speed and out-prioritize any of your attacks unless you can hit him first. The best thing to do when you're in tight with Wolf is to either use your jab combo or neutral air to get out some quick attacks, or get out of there.
Off Stage Lucas suffers, though maneuverable and well equipped to deal with Wolf's edge guarding, often-times a well positioned laser or fsmash can put you in a gimp able spot. Recover low, air dodge on your way up and snake the stage to avoid getting dunked or having to recover at an awkward angle with PKT2 (not that you scrubbos should have a problem with the straight up PKT2 :D)
Dealing with Wolf's controlled aggression is very difficult. A good Wolf will camp with 2-3 lasers and not directly attack your shield, because he knows he can be punished effectively with grabs for free. However, his laser takes chunks out of your shield, and shielding too many attacks can put you in some shield trouble. This is why perfect shielding is EXTREMELY important, keeping your shield strong, and leaving you without shield lag for Wolf to approach in, and leaving you more free to move around the stage.
You can also perfect shield his fsmash and counter with a bat to effectively damage and KO.
In a neutral stance at a distance, Lucas is at a disadvantage. Laser is faster and out-ranges PK Fire, and Psi Magnet is punishable and comes out somewhat slow. When in a neutral stance, try to perfect shield any laser that come your way, so your shield does not diminish, and if you can, bat them away.
In close quarters, Lucas is at a strong disadvantage. Wolf's downsmash is extremely powerful and will out-speed and out-prioritize any of your attacks unless you can hit him first. The best thing to do when you're in tight with Wolf is to either use your jab combo or neutral air to get out some quick attacks, or get out of there.
Off Stage Lucas suffers, though maneuverable and well equipped to deal with Wolf's edge guarding, often-times a well positioned laser or fsmash can put you in a gimp able spot. Recover low, air dodge on your way up and snake the stage to avoid getting dunked or having to recover at an awkward angle with PKT2 (not that you scrubbos should have a problem with the straight up PKT2 :D)
Dealing with Wolf's controlled aggression is very difficult. A good Wolf will camp with 2-3 lasers and not directly attack your shield, because he knows he can be punished effectively with grabs for free. However, his laser takes chunks out of your shield, and shielding too many attacks can put you in some shield trouble. This is why perfect shielding is EXTREMELY important, keeping your shield strong, and leaving you without shield lag for Wolf to approach in, and leaving you more free to move around the stage.
You can also perfect shield his fsmash and counter with a bat to effectively damage and KO.