famous hair
Smash Rookie
To put it simply: no.
Competitive Melee players, for the most part, do not really care for this game. It is neat and better than Brawl, but let's be honest: most Melee players are only getting this game because they can put it in their pocket. It's not because of how "the speed sits in between Melee and Brawl", because the majority of Melee players don't want that. This game is far too different from Melee to satisfy us in the way that Melee does with its plethora of movement options, fast-paced gameplay, and high technical ceiling. Those are things you won't find in any other smash game (except of course Project M.) You simply have less options in this game in almost every scenario than you would in Melee and that's going to drive people who want the deepest (rather than the newest or easiest) competitive Smash game to Melee or Project M.
Many of the people who get into the competitive scene but don't take it very far or don't want to have to learn a lot of tech skill will be getting into Smash 4 because it is going to be much easier to play and learn (similar to Project M), as well as it being popular (what with good Wi-Fi and the most marketing Smash has ever had). I personally think the demo is fun to mess around with but when I tried to show other competitive players at my fests, they mostly dismissed it and told me I should not run it as a serious event.
Some common complaints I heard at my fests when I showed the demo:
(AKA why many Melee players probably won't want to pick up this game seriously)
- Vectoring kills too many combos and especially kills your options after you throw. You can even option select multiple throws' follow-ups with the same control stick input and possibly an airdodge.
- Vectoring is allowing people to live to ridiculous percents. This could be a side-effect of no GC controllers.
- The game feels slow (of course it will to Melee players, because tbh it is. Not completely a bad thing but it definitely doesn't make Melee players want to play it)
- Comboing the same move into itself (Such as Sheik's F-TIlt, Mario/Pikachu's U-Tilt) feels lame/boring to both sides compared to combos in 64, Melee or PM where you often have to make the most of your character's moveset to combo. I acknowledge that these same combos exist in the other games, but not to the extent that they do in this game, and they're certainly not as efficient or necessary as they are in this game (especially when you consider the presence of DI).
- Having drastically reduced options makes interactions sometimes feel more like RPS than strategic plays. This might just be because none of us played Brawl very much, although many of us have a good amount of 64 experience.
- Very common interactions like DI have been completely changed, requiring new muscle memory. For those who were bad at DI / did not know about DI before, vectoring is a seemingly intuitive system. To the people who have already drilled DI into their heads via repetition and practice, this is going to take a lot of adjustment. The same goes for learning how to effectively use options like Shield Dashing and ledge trumping. This is a new game and players of every Smash game will have to learn nearly from the ground up.
- You will need access to a Wii U setup or a 3DS LL to properly practice for this game. The LLs aren't available in the U.S. yet (not to mention most people already have a standard 3DS or XL and would have to replace theirs) and Wii Us are pretty expensive per unit right now, and most smashers I've discussed this with have told me they wouldn't buy a Wii U because Smash is the only game that it has that appeals to them.
There were more small reasons but I don't think they really matter because of the Wii U version. (controls, stagelist, etc.)
The Melee players that take this game really seriously will either be in it for the money, the internet fame, or they'll be the types that love all Smash games. I won't say that many, if any, will make the switch on game mechanics and newness alone though. It's more of giving the game a fair shot than anything else. The soon-to-be Smash 4 community will likely consist of Brawl vets and very new players more than Melee / PM vets. Don't expect Melee or PM to die or go away or for the entry numbers at tournaments to significantly drop. If anything, Smash 4 will be what introduces a lot of people to competitive Melee and PM, and I'm willing to bet a sizable chunk of those people will decide to play those games over Smash 4 competitively in the long run, or pick up one of them for fun along the way.
To be clear - I like Smash 4 (except vectoring). I do think it is the most basic incarnation of Smash aside from 64 however, which makes it very approachable for newer players, and not very exciting to veterans of the more technical games. I also think it is silly to compare such a technical game as Melee to something as barebones and fundamental-based as Smash 4. They play very differently and both have their merits and downfalls. All of this being said, I think we're all grown up enough to quit hating each other for the version of the game we choose to play. Smashers are smashers, we shouldn't care if you play 64 or Melee or Brawl or PM or Smash 4 or SSF2 or Super Smash Bronies or whatever.
Competitive Melee players, for the most part, do not really care for this game. It is neat and better than Brawl, but let's be honest: most Melee players are only getting this game because they can put it in their pocket. It's not because of how "the speed sits in between Melee and Brawl", because the majority of Melee players don't want that. This game is far too different from Melee to satisfy us in the way that Melee does with its plethora of movement options, fast-paced gameplay, and high technical ceiling. Those are things you won't find in any other smash game (except of course Project M.) You simply have less options in this game in almost every scenario than you would in Melee and that's going to drive people who want the deepest (rather than the newest or easiest) competitive Smash game to Melee or Project M.
Many of the people who get into the competitive scene but don't take it very far or don't want to have to learn a lot of tech skill will be getting into Smash 4 because it is going to be much easier to play and learn (similar to Project M), as well as it being popular (what with good Wi-Fi and the most marketing Smash has ever had). I personally think the demo is fun to mess around with but when I tried to show other competitive players at my fests, they mostly dismissed it and told me I should not run it as a serious event.
Some common complaints I heard at my fests when I showed the demo:
(AKA why many Melee players probably won't want to pick up this game seriously)
- Vectoring kills too many combos and especially kills your options after you throw. You can even option select multiple throws' follow-ups with the same control stick input and possibly an airdodge.
- Vectoring is allowing people to live to ridiculous percents. This could be a side-effect of no GC controllers.
- The game feels slow (of course it will to Melee players, because tbh it is. Not completely a bad thing but it definitely doesn't make Melee players want to play it)
- Comboing the same move into itself (Such as Sheik's F-TIlt, Mario/Pikachu's U-Tilt) feels lame/boring to both sides compared to combos in 64, Melee or PM where you often have to make the most of your character's moveset to combo. I acknowledge that these same combos exist in the other games, but not to the extent that they do in this game, and they're certainly not as efficient or necessary as they are in this game (especially when you consider the presence of DI).
- Having drastically reduced options makes interactions sometimes feel more like RPS than strategic plays. This might just be because none of us played Brawl very much, although many of us have a good amount of 64 experience.
- Very common interactions like DI have been completely changed, requiring new muscle memory. For those who were bad at DI / did not know about DI before, vectoring is a seemingly intuitive system. To the people who have already drilled DI into their heads via repetition and practice, this is going to take a lot of adjustment. The same goes for learning how to effectively use options like Shield Dashing and ledge trumping. This is a new game and players of every Smash game will have to learn nearly from the ground up.
- You will need access to a Wii U setup or a 3DS LL to properly practice for this game. The LLs aren't available in the U.S. yet (not to mention most people already have a standard 3DS or XL and would have to replace theirs) and Wii Us are pretty expensive per unit right now, and most smashers I've discussed this with have told me they wouldn't buy a Wii U because Smash is the only game that it has that appeals to them.
There were more small reasons but I don't think they really matter because of the Wii U version. (controls, stagelist, etc.)
The Melee players that take this game really seriously will either be in it for the money, the internet fame, or they'll be the types that love all Smash games. I won't say that many, if any, will make the switch on game mechanics and newness alone though. It's more of giving the game a fair shot than anything else. The soon-to-be Smash 4 community will likely consist of Brawl vets and very new players more than Melee / PM vets. Don't expect Melee or PM to die or go away or for the entry numbers at tournaments to significantly drop. If anything, Smash 4 will be what introduces a lot of people to competitive Melee and PM, and I'm willing to bet a sizable chunk of those people will decide to play those games over Smash 4 competitively in the long run, or pick up one of them for fun along the way.
To be clear - I like Smash 4 (except vectoring). I do think it is the most basic incarnation of Smash aside from 64 however, which makes it very approachable for newer players, and not very exciting to veterans of the more technical games. I also think it is silly to compare such a technical game as Melee to something as barebones and fundamental-based as Smash 4. They play very differently and both have their merits and downfalls. All of this being said, I think we're all grown up enough to quit hating each other for the version of the game we choose to play. Smashers are smashers, we shouldn't care if you play 64 or Melee or Brawl or PM or Smash 4 or SSF2 or Super Smash Bronies or whatever.
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