Cassio
Smash Master
- Joined
- Jul 1, 2011
- Messages
- 3,185
Sure, I agree this was pretty dumb (though oddly specific) for the characters it ruined. I see you main wolf in Brawl. But most characters didnt have a problem with CG's and grab releases and if they did people just switched characters. Your issue boils down to the games balance in this case, which I agree is a strength in PM. But Brawl also had more depth in its punish and approach game which is important to many people, so it has its strengths too. Its why you cant say PM is an improvement.PM improved on Brawl. That's not something hard to do. As far as I'm concerned, a balanced cast, ability to DI out of all throws and giving the victim control of whether they are released on the ground or in the air out of a grab (not only ruining 100% guaranteed followups, but also adding more mindgames) are the only things I need for a good competitive Smash game. Mostly the first two. Brawl failed on all three fronts. PM changed that.
In any case smash 4 looks like it removed chaingrabs completely.
Maybe, I feel like PM in general doesnt really cater to improving fundamentals, which is why we dont see PM players who improve through PM come back and do much better in other smash games.I'm not saying that once you play PM, your mind suddenly opens up. I'm just saying that people get better with time (and for some, with age as well). If you didn't play any Smash game competitively much and then switched to PM which you played more frequently and showed a greater level of interest and dedication than before, a formerly bad player will likely improve. I've been in the competitive scene for about 2 years now but it wasn't until a few months ago (which was about halfway into my time spent with PM) where I started to feel a genuine desire to get better and also work on ironing out playing habits and the like.
Reacting to throw DI isnt really difficult so you can only escape if the opponent messes up.Except that in PM and Melee you can DI every throw meaning that there is always at least a possibility of escape. Brawl's like "you got the muscle memory to keep this going? Good. GG m8."
The game is more balanced, but attempting to balance slow characters with melee physics has made the game...weird. Game speed is preference overall. Not sure what you mean by movesets although this is likely preferene too, they were a lot more diverse in Brawl imo and feel to fanservicy in PM. Chaingrabs are still in PM. Tripping was dumb but not game breaking, definitely an improvement.Project M must have improved SOMETHING from Brawl if people are liking it so much. And no I don't mean just the pros.
-Balance
-Movesets
-Chaingrabs
-Tripping
-Game speed
-Character control
On the other hand I feel PM isnt a challenging game compared to other smash games and hands a lot of things to its players. This isnt necessarily bad, but it explains why it attracts the players it does too.
Alright so Im not saying this to be mean, but I think every post ive read from you is notably uninformed and useless for how general they are. Its a problem because you keep repeating the same false generalized points in multiple threads to multiple people. In comparison; Silent Hell, Rascal, and others attempt to support their positions and/or create discussion. My hope is that the quality of your post should improve, and if not that they are understood to be of poor quality by readers.): As a fan of Nintendo's stuff I generally don't want to have to buy things used but honestly if this is another case where Competitive play isn't good then I can't support the game. I'd like to, but honestly if there is no good competitive play I'll just drop smash for all future installments.
It is sad to even think that despite how far the community has come and all the feedback that the game wouldn't change enough to be competitive.
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