warriorman222
Smash Ace
Is it neccesary to have multiple static stages legal either? But wait! They have differences! So do each of the travelling stages in the entire game. Comparing Delfino and Skyloft is like comparing Circuit 8 and Orbital Gate : They aren't the same, they are simply of the same archtype.I think another thing we should mention when having legal stages is to look at the stage list and take a look at what they bring.
As a hypothetical, Delfino, Skyloft, and Wuhu are all travelling stages. Is it really necessary to have multiple of these stages legal? If there were three bans, for example, all three of them would be used by the player whom doesn't want to go to those, leaving themselves open to other possible picks when they could've just banned Delfino and their other non-favourable with the current stage list.
In other words, a legal stage should not only be playable, but it should also bring something new to the table.
Btw, what would you say to disprove me saying that Delfino already serves the same purpose of Skyloft and Wuhu? What would you refer to if someone else said this to convince them they differentiated? What would you say about PS2 if a similar scenario came up, comparing it to the current legal stages to say how it's unique and deserves a spot?
(Disclaimer: I don't necessarily mean what I post here, just trying to get some debate going to see what others have to say)
PS2 is obviously unique thanks to the transformations, however they aren't overpowering enough to ban it. A wacky layout consisting on one main platform has never been banned before just for the wacky layout, as each stage like this either has additional problems (Gr8 Cave offensive), doesn't have a mains sustainable platform(Circuit 8), or both(75m, OGA). Reduced traction for Ice means longer sliding usmashes, as well as a punishment for mindlessly running to your opponent, only to change your mind.
Flying stage may disadvantage those with bad air game... just like the Electric stage disadvantages those with bad approach options or reliance of camping, Ice against those with overly high or low traction or bad upmashes. And it add s a layer of depth by bringing the fight to the air, and preventing camping of almost all kinds, while helping approach (and offense) as a whole.
Electric is annoying, but although it disables 2 getup options, it's not like your opponent's punishing you, and more work to get back on stage may be a good thing. Whoever controls the middle has an advantage, but this means character's can't camp, and they have to fight for the center, and if they camp for any amount of time, they are at a hige disadvantage.
I honestly don't think PS2 is that bad. This isn't Brawl, we should try it.
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