GothicSlenderman
Smash Journeyman
- Joined
- Dec 31, 2012
- Messages
- 302
In recent years we've been seeing a lot more Platform Fighters lately. Rivals of Aether, Brawlhalla, Indie Pogo, NASB and Multiversus. Each with their own varying success but seeing so many of these games get dropped so quickly despite all being good games in their own right. Especially hearing Mutlviersus player base go down by 99% made me wonder why this is happening.
All of these games are good in their own way but why do they fall off so quickly? But after studying for some time I have discovered a possible reason they all share. And it's one that's not even their own fault. It's one they have no control over. It's Smash Bros.
When it comes to Platform Fighters Smash Bros. is the main game you think of, right? It's been going on since 1999 with virtually no true rival or competition. Multiversus was the closest, especially during it's peak in 2022. It did win Fighting Game of the Year at the Game Awards after all.
But that right there is the problem. Smash Bros. has been sitting comfortably in its thrown for over 20 years that it's presence becomes a challenge for new PF titles. When new Platform Fighters come around they are instantly compared to Smash. You see people shout terms like "Smash Clone" or "Smash Killer." The fact that both terms exist really just shows the grip Smash has over this genre. Neither of these terms really help either as while some claim that "Clone" can be complimentary to the game in question as it can be used to compare similarities. Most of the time when people see the term "Clone" they often assume "inferior version" or "ripoff/copy" and tend to avoid it. "Smash Killer" does not help either as it presents itself as threat or an attempt to replace rather than as an accompanying acquaintance. Why both terms are more used by Smash fans or social media users I think they still are a result of Smash's grip on the genre.
People seem to think that if a new platform fighter comes to be that it needs to go against Smash in some way. That it can only be successful if it has more players, if it sells more copies, if it's talked about more, if it's trending 24/7. If not then it "flops" when that mindset is basically to equivalent of comparing a new Cartoon Network original in 2023 to Mickey Mouse. Both are able to be successful but it shouldn't be seen as a competition to validate either. I think this mindset and both terms come from this repressed fear of Smash or what we grew up with being "replaced" which is why I think some arguments present themselves in such a prideful manner. They want to ensure or remind others that their game will be on top. when it should never be seen as this. It just creates a hostile environment that rejects more rather than invites.
But still I think a lot of this boils down to the fact that Smash didn't have another game say "hey I can do this too!" during its early years. Thus setting itself up as the standard or the "only true option". We had games like PlayStation AllStars Battle Royale, Cartoon Network Punch time Explosion and NewGrounds Rumble but none were able to popularize Platform Fighters as a genre rather than just one series.
You never hear anyone call the Platformer genre as the "Mario Clones" or RPGs as "Final Fantasy clones" and that's because you had other titles tell people very early that they weren't the only great option. Mario had Kirby, Donkey Kong Country, Megaman, Ducktales and especially his rival Sonic the Hedgehog telling people very early that this is indeed a genre. And even later with Earthworm Jim, Rayman, Shovel Knight, Crash Bandicoot, Spyro and more.
Traditional fighters went through the same thing Smash did when it first started with everything either being a "Street Fighter Clone" or a "Mortal Kombat Clone" but it only took a few years for that genre to escape that said mentality and now we have King of Fighters, Guilty Gear, Skullgirls, BlazBlue and more.
Unfortunately the Platform Fighting genre isn't the only one to deal with this problem. Monster Catching games also have to deal with being called "Pokemon Clones" due to the same exact grip that Smash holds. With the only one being able to stand on its own being Digimon.
Maybe times are changing. In recent years the term Platform Fighter has become more popular, even being used by Warner Bros to define Multiversus. You also get a lot more people criticizing others for describing these games as "Smash Clones" the term has become frowned upon. And even if Multiversus isn't doing too well it's peak still shows that change is possible.
In cases like this it just takes time for change. the change should've come years ago but better late than never. Perhaps it'll take Rivals of Aether 2 or that rumored Nick All-Star sequel or PlayStation All-Star sequel (assuming either are real)
All of these games are good in their own way but why do they fall off so quickly? But after studying for some time I have discovered a possible reason they all share. And it's one that's not even their own fault. It's one they have no control over. It's Smash Bros.
When it comes to Platform Fighters Smash Bros. is the main game you think of, right? It's been going on since 1999 with virtually no true rival or competition. Multiversus was the closest, especially during it's peak in 2022. It did win Fighting Game of the Year at the Game Awards after all.
But that right there is the problem. Smash Bros. has been sitting comfortably in its thrown for over 20 years that it's presence becomes a challenge for new PF titles. When new Platform Fighters come around they are instantly compared to Smash. You see people shout terms like "Smash Clone" or "Smash Killer." The fact that both terms exist really just shows the grip Smash has over this genre. Neither of these terms really help either as while some claim that "Clone" can be complimentary to the game in question as it can be used to compare similarities. Most of the time when people see the term "Clone" they often assume "inferior version" or "ripoff/copy" and tend to avoid it. "Smash Killer" does not help either as it presents itself as threat or an attempt to replace rather than as an accompanying acquaintance. Why both terms are more used by Smash fans or social media users I think they still are a result of Smash's grip on the genre.
People seem to think that if a new platform fighter comes to be that it needs to go against Smash in some way. That it can only be successful if it has more players, if it sells more copies, if it's talked about more, if it's trending 24/7. If not then it "flops" when that mindset is basically to equivalent of comparing a new Cartoon Network original in 2023 to Mickey Mouse. Both are able to be successful but it shouldn't be seen as a competition to validate either. I think this mindset and both terms come from this repressed fear of Smash or what we grew up with being "replaced" which is why I think some arguments present themselves in such a prideful manner. They want to ensure or remind others that their game will be on top. when it should never be seen as this. It just creates a hostile environment that rejects more rather than invites.
But still I think a lot of this boils down to the fact that Smash didn't have another game say "hey I can do this too!" during its early years. Thus setting itself up as the standard or the "only true option". We had games like PlayStation AllStars Battle Royale, Cartoon Network Punch time Explosion and NewGrounds Rumble but none were able to popularize Platform Fighters as a genre rather than just one series.
You never hear anyone call the Platformer genre as the "Mario Clones" or RPGs as "Final Fantasy clones" and that's because you had other titles tell people very early that they weren't the only great option. Mario had Kirby, Donkey Kong Country, Megaman, Ducktales and especially his rival Sonic the Hedgehog telling people very early that this is indeed a genre. And even later with Earthworm Jim, Rayman, Shovel Knight, Crash Bandicoot, Spyro and more.
Traditional fighters went through the same thing Smash did when it first started with everything either being a "Street Fighter Clone" or a "Mortal Kombat Clone" but it only took a few years for that genre to escape that said mentality and now we have King of Fighters, Guilty Gear, Skullgirls, BlazBlue and more.
Unfortunately the Platform Fighting genre isn't the only one to deal with this problem. Monster Catching games also have to deal with being called "Pokemon Clones" due to the same exact grip that Smash holds. With the only one being able to stand on its own being Digimon.
Maybe times are changing. In recent years the term Platform Fighter has become more popular, even being used by Warner Bros to define Multiversus. You also get a lot more people criticizing others for describing these games as "Smash Clones" the term has become frowned upon. And even if Multiversus isn't doing too well it's peak still shows that change is possible.
In cases like this it just takes time for change. the change should've come years ago but better late than never. Perhaps it'll take Rivals of Aether 2 or that rumored Nick All-Star sequel or PlayStation All-Star sequel (assuming either are real)