Kaishin
Smash Apprentice
- Joined
- Apr 22, 2014
- Messages
- 79
So, there are these moves, called meteor smashes, that send an opponent downward at various speeds. For some odd reason, Nintendo gave players the option of instantly not dying from these moves by mashing up b on the controller (or other ways, for characters like Yoshi). What's the point of having 0 degree downward attacks meant to KO if there's a mechanic in place to prevent them from doing just that?
You can do this with no other move in the game (to my knowledge) and even if there is a corner case there most certainly isn't another archetype of move that can have its hitstun cancelled.
I feel like Smash 4 got this right when they removed it entirely, making every meteor smash a spike.
I'm asking this here instead of Melee because Project M was created with competitive in mind instead of casual. The producers of Project M also chose to deliberately keep this whereas Melee was the first game to have it. I'm hoping some game designers here can shine some light on this.
You can do this with no other move in the game (to my knowledge) and even if there is a corner case there most certainly isn't another archetype of move that can have its hitstun cancelled.
I feel like Smash 4 got this right when they removed it entirely, making every meteor smash a spike.
I'm asking this here instead of Melee because Project M was created with competitive in mind instead of casual. The producers of Project M also chose to deliberately keep this whereas Melee was the first game to have it. I'm hoping some game designers here can shine some light on this.
Last edited: