First off I'm a casual smash bros. player so maybe I don't get the thrill of playing in a tourney, but I'm pretty sure Sakurai wouldn't want his game to be played like this. We're stripping the fun out of melee with our advanced techniques and our items are unfair rules. You'll notice Sakurai never put in any of those techniques we found them. Soon after Melee changed from a game to a competition over whose the best,and the amount of skill you have. People switched from the character they liked to play as the player who was best. Tiers became limitaitions and items were the enemy. Now Brawl comes out very soon, and I'm sure this may happen again. Even now we're looking for new ways to become better than others and the game hasn't even hit home. Now I propose we change what we're doing. Brawl is a game. Games are played for fun. Play as the character you like not who's best. Try out items it takes skill to grab the m before your opponent and strategy to use them. Forget about final destination for a change. Get rid of banning stages. Just go with the flow of the stage. Has hazards? Dodge em. Too big? Deal with it. It takes even more skills to deal with these things then to wavedash or to shine. Sakurai already gave us a list of awesome techniques what more could we need? Any character could beat any character with the right person behind it. Brawl is a chance to start fresh, and change things up. It's not like any game before it. This time we've got a plethorea of items and stages and moves to use. Those stages and items aren't there to take up space. The people who made the game intended for you to use them. Final smashes would be awesome in tourneys. Just think your opponent is on his last legs when suddenly a smash ball appears. Your opponent grabs it and now it's anybody's game. Think of the excitement. I guess what I'm trying to say is that Brawl should be fun not a way to boost your superiority.