So the game really wasn't MEANT to be competitive, the players made it that way...Which is totally fine except you'll never even the playing field unless everyone plays the same character....this more or less kills the purpose of smash in the first place. I WILL play in tournaments, so tiers WILL apply to me. I plan to play tournaments CASUALLY...that means not throwing a hissyfit if I died because I tripped.
Sakurai didn't intend for the game to be competitively, but that doesn't prevent it from being true. Do you think they developed the first Street Fighter with the intent of making anything more than a fun, multiplayer fighting game?
Have you ever even
seen a pro match? There are few tournaments I've been to where the final match is played with the same character. Playing tournaments casually is fine, but you shouldn't assume that everyone is like you and doesn't care if they die because they trip. Most people who enter tournaments are there to
compete, and want to win at all costs. Try and get this through your head.
Wrong, I played Melee Casually, with tournament friends...The reason why I didn't play melee competitively because it was an entirely diffrent game than the one *I* enjoyed playing. I didn't pick on people for playing competitively, I just sat Melee out. But if I compete in brawl all this DOES apply to me.
I don't even know how to respond to this. You are such an unbelievable idiot, it's hard to say anything at all. How do you not understand? Tiers will always exist, whether you like it or not. If you want to ignore them, that's great. If you choose to base your character decision on it, that's fine too. But if you plan on playing competitively, you need to understand how competitive gaming works, and it's painfully obvious that you don't.
I don't feel like reading a bible someone else wrote. Maybe you should try being a man, and make your mind up for yourself instead of letting a legion of casual/competitors make up your mind for you.
David Sirlin is one of the most respected competitive fighting game players in the world. He knows much more than you or I about fighting games and balance. Instead of bickering and complaining about tiers, you should read his articles and understand that
this is the way all fighting games work. I was merely trying to inform you so that you stop making a fool of yourself in this thread.
Did you not understand? ...siighhh* ...Okay Characters like Fox are speedy on ground, they lose effectiveness to SOME characters in the air. It dosn't matter if its completely randomn if you don't run around all the time....got me? I play Lucas / Ness / Toon Link and I spend all my time in the air or rolling, or waiting to counter...I don't run much at all...But playing against someone like Ike, they don't cover distance in the air as well so they must run. Hence it DOES favor certain characters....ya with me now?
Again you prove you know nothing about Smash's metagame. How does Fox lose effectiveness to characters in the air because he's speedy in the ground? Fox has some of the best aerials in the game because they have little startup and ending lag. That's besides the point.
The point is, to play well, you need to know how to use all effective attacks. For most characters, this means using your tilts and smashes. In order to access these attacks,
you need to be on the ground. How many characters have aerial kill moves? All characters will spend a majority of their time on the ground, so tripping, a random event, affects all characters approximately the same amount.
Blackjack? Poker? Paper Rock Scissors? All have elements of randomn...The point is to take control over the control you DO have. I can understand barrels being too much, but tripping? It's not as bad as exploding barrels...its just somthing you have to adjust to. And if anything its probably balancing in some way.
Two card games predicated upon luck, and Rock-Paper-Scissors. Blackjack and Poker are played competitively, but they do not, in any way, apply to this conversation. I'm talking about competitive
videogames. A better analogy would be some sort of martial arts match. If two people of equal strength fight each other, and one is
forced to trip by an outside force, he will lose. One fighter is being punished for doing nothing wrong. In a competitive environment, this is unacceptable. Tournament play is based on skill, not some twisted code of honor you dreamed up.
....No. I'm saying a POSSIBLE scenerio is Sakurai felt like picking on the people who would take tripping so seriously.
A game developer never intentionally tries to marginalize a group of potential customers. That's some of the most ridiculous logic I've ever heard.
Dosn't matter how much skill, or how hard you work sometimes things go wrong. So instead of falling and crying you pick yourself up, quickly think how to make up for your loss and move on. Stop asking for skill to be rewarded in a game...If you want a reward, get a job, get good at it and get a raise. Nintendo nowadays almost never makes a game where you are harshly punished for mistakes, and the elite are hansomely rewarded. They don't want such a gap in their games, and I can see why.
Why the hell wouldn't I want skill to be rewarded in a competitive game? That's the entire point of competitive gaming! A more skilled player will prevail over a less skilled player and advance. That's how it works.
At the highest level are there small margins of difference in skill. I urge you to watch some videos between top pros like Azen and Ken. Ken is considered the world champion, but top pros like Azen are able to beat him thanks to occasional, simple human error. Tripping is much more significant than human error. Through practice, human error can be reduced. Tripping can never be removed.
I've never tripped in the air. ...So if it DOES exist, it is not the same ratio of air tripping. Uhhh, thats because most PROS use melee characters that were good on the ground. Try finding good Ness players, that backdrop kick is important.
Cross-apply my answer from above. Pros don't just use Melee characters that work on the ground. I main Fox and Marth, both of which have incredibly strong aerial games. If you played competitively, you'd understand this.
No Ness pros? Have you seen Simna Ibn Sind? The reason Ness was underused in Melee was because of a huge number of pitfalls. He had a tiny grab range, his Up-B is easy to anticipate and doesn't even work on a number of stages, his special moves come out really slowly, his U-smash and D-smash were incredibly nerfed from 64, and PKThunder2 has too much ending lag to be viable as an attack. Despite these downsides, top players like CaptainJack are able to use him well,
because of their inherent Smash ability. However, at the top level of play, CaptainJack playing Ness will rarely, if ever, be able to beat someone of equal ability playing Sheik. This is why tier lists were formed.
(That was a confusing analogy, considering CJ mains Sheik, but you get the point)
Not anymore it isn't, in Melee, zooming back and forth wether dashing or wavedashing was PRETTY important don't you think? ...I don't NOT run, I just don't run often. How can I accomplish anything? Let my enemy come to me, approach in the air, projectile, those are 3 things I do alot that don't involve running.
...
Uh, i played streetfighter only using counter attacks, and it works pretty well. I do like how you are trying to put words in my mouth. ...I'm saying maybe your short hopping, air game, and counter attacks will be more important than going offensive. I didn't say it was a good thing (it might be? hell if i know ), I'm just not so stupid to think they put it in a game without a purpose....Seriously it sounds really ignorant when you say they made Tripping for no reason. And so far I have found a few reasons tripping can be used to my advantage.
If that's true, then you must be terrible at Street Fighter. Visit Shoryuken and see how advanced the Street Fighter metagame is.
I never put any words in your mouth.
Again, you prove you don't understand Smash Bros. SH/FF is the main approach
when going on the offensive Smash Bros. You SH->aerial->FF->SH->aerial->FF to rack up damage. I can think of few situations when you'd SH in order to defend.... How is 'air game' a defensive tactic? Air game means ability to combo in the air, and maneuverability while airborne.
Only two characters in Melee had counter attacks.
I'm ignorant because I say tripping is bad? Please grow up. There is not one person besides yourself that likes tripping. If anything, I'd say
you are ignorant of the general consensus of this board.
If someone is CASUAL, why would they freak out over losing 1/300 times to tripping? , especcially if they play with items on...Get a clue dude.
I'm not saying they'd freak out, I'm saying that it's ridiculous to claim that casual players will actually
like tripping. Nobody likes losing.
I didn't say you did.
I don't remember saying you said that.
I beg to differ:
MaximoSmasher: Its okay to have complaints, and not like Brawl for the 23987532689 time
It sounds like you're accusing me of disliking Brawl. If I misinterpreted your post, I apologize.
You moron, learn the diffrence between "some" and "all" there's a big diffrence and you sound like a ******* when you say " oh your worse than any competitive gamer" "all casuals like spagetti" "scrubs love to watch happy days" .
How is that even related to what I said? I was just kritiking your elitist comments towards competitive gamers. It's a bold statement to say that any player that plays Smash casually can beat competitive players that have invested hours and hours of time into developing their tournament play.