I'll give you that, so who do you think is better?I'm mainly referring to Zard having more tricks in disadvantage, neutral is basically the same. Having an extra jump helps a lot, side B gives him a way to reposition if given the space to do so, and he has multiple armored moves. Zard nair is also probably the best landing aerial either character has because of the autocancel being so close to the last hitbox frame. Still not Mario dair level or anything but decent in multiple scenarios. It's too bad Bowser doesn't have any armor, I could see him having heavy armor on his up B or something.
On a side note, I'd have to give the fsmash nod to Zard because he is invincible during the hitbox frames. The moves are fairly similar otherwise.
1. Neither character is reliant on fire, especially in neutral. That is so unsafe, if you verse good players you'll get punished really hard for that. If you're getting projectile camped you just walk and powershield their projectiles until you get close enough that using another projectile could get punished by a dash grab or something. Most players will perform a different action when you get that close anyway. Fire is pointless against projectiles because even if it beats them out no projectile camper is going to feel forced to approach against it lol.I have been playing Bowser since Brawl launch, and Charizard since Smash 3DS launch. I am very good with both characters, and I can tell you that some of the things you said are wrong. I agree that Bowser has superior tilts, aerial attacks except for Nair and Uair, and a better dash grab. However, Bowser, just like Charizard, is very reliant on the Neutral B in the neutral game/approaching, especially against extremely projectile-reliant characters, due to the fact that this move is safe on both shield and spot-dodge, unlike most of the other moves of these two characters. Also, while you said that Bowser's out-of-shield game is only very slightly better than Charizard's, I disagree with this, and believe that the out-of-shield game is one of Bowser's most notable and significant advantages over Charizard, not because Charizard's out-of-shield game isn't very good, but because Bowser's Whirling Fortress out of shield is simply a god-like option.
While Bowser undeniably has many advantages over Charizard every here and there, I believe that at the end of the day, the following advantages of Charizard's outweighs all of Bowser's advantages (in descending order of importance):
1. The fact that the entire length of Flamethrower flinches, unlike the case with Fire Breath. This is the most important reason not only because of the reasons outlined in my previous post, but also because it makes Charizard far better at edgeguarding than Bowser. The details of why are outlined here.
2. Charizard's jab is faster, and since it consists of three hits, has the option of possessing a longer-lasting set of hitboxes, which is better for frame-trapping/"counter-punishing" purposes, as outlined in this post.
3. Charizard has a much better and less situational kill throw.
4. Bowser does not have a move whose function (in terms of the combination of its damage, knockback, hitbox size and situation in which it would be used) is anywhere close to equivalent to that of Charizard's Dsmash - a very important and useful move in Charizard's arsenal.
5. Flare Blitz
6. Charizard's standing grab is faster and has more range.
7. Charizard has three jumps, making his movements through the air more flexible and his landing less predictable.
8. Charizard has a higher dashing speed, which not only further contributes to the superiority of his neutral game, but also his punish game as well.
2. Bowser's jab combos into grabs and dowb very easily, which KOs a lot of the cast around 80%
3. True, but Bowser has downb which kills a lot earlier and isn't that hard to land.
4. Bowser's upb is better because it's faster, can be done OOS without shield-dropping and lowers his hurtbox. It's a better move because it gets used more, meaning it's useful in more situations.
5. Bowser bomb does the same thing but kills earlier and is way safer
6. Dash and pivot grabs are way more important
7. I'll give you that
8. The dash speed is a pretty big deal, but I'm not sure he actually punishes harder than Bowser though