farvin111
Smash Journeyman
- Joined
- May 29, 2010
- Messages
- 225
So I think we're at the point where we can start to look back. This is all coming to an end in less than 2 months, and I think the only real thing left is the August direct. After that, we part ways.
Personally, I enjoyed pre-Brawl just a tad more. It might be because I was just younger, but it felt more magical. At that point, there were some glaring omissions from Melee's roster, and with Snake's reveal, the gates were wide open for tons and tons of character suggestions. Also, at that point, it had been a while since Melee came out, so we were all excited for a modern update to the series. The E3 2006 trailer blasted all of our expectations out of the water, and that's when the hype train began. There were so many ideas and concepts that hadn't been in a smash game yet: online, stage builders, adventure modes, and more, so we could daydream and speculate all day (not saying there isn't anything left for smash 4 to innovate).
I had never followed a game before Brawl, so being able to ride the hype train with others through the Dojo was pretty novel to me. Throughout several months, we slowly built a relationship with Sakurai as some highly quotable yet highly eccentric mastermind and troll thanks to his sometimes bizarrely-translated Dojo posts.
That said, pre-Sm4sh hasn't been bad at all. I'd say it's very close to how legendary pre-Brawl was. The idea of pics of the day provides a trickle of information that prevents us from being too spoiled, yet Sakurai treats us every now and then with amazing trailers of newcomers. And because of Sakurai's sparse updates, when bombshells hit in the form of the April direct and E3 2014, it hyped us so much more than if we had Dojo-style updates every week. The invitational was just phenomenal-- not only did Sakurai personally come to the US for us, but Nintendo finally acknowledged the competitive smash scene as a positive thing. And speaking of Nintendo, I gotta say, their efforts in hype-building totally blows what they did for Brawl out of the water. They are really intending to sell this game hard.
Personally, I enjoyed pre-Brawl just a tad more. It might be because I was just younger, but it felt more magical. At that point, there were some glaring omissions from Melee's roster, and with Snake's reveal, the gates were wide open for tons and tons of character suggestions. Also, at that point, it had been a while since Melee came out, so we were all excited for a modern update to the series. The E3 2006 trailer blasted all of our expectations out of the water, and that's when the hype train began. There were so many ideas and concepts that hadn't been in a smash game yet: online, stage builders, adventure modes, and more, so we could daydream and speculate all day (not saying there isn't anything left for smash 4 to innovate).
I had never followed a game before Brawl, so being able to ride the hype train with others through the Dojo was pretty novel to me. Throughout several months, we slowly built a relationship with Sakurai as some highly quotable yet highly eccentric mastermind and troll thanks to his sometimes bizarrely-translated Dojo posts.
That said, pre-Sm4sh hasn't been bad at all. I'd say it's very close to how legendary pre-Brawl was. The idea of pics of the day provides a trickle of information that prevents us from being too spoiled, yet Sakurai treats us every now and then with amazing trailers of newcomers. And because of Sakurai's sparse updates, when bombshells hit in the form of the April direct and E3 2014, it hyped us so much more than if we had Dojo-style updates every week. The invitational was just phenomenal-- not only did Sakurai personally come to the US for us, but Nintendo finally acknowledged the competitive smash scene as a positive thing. And speaking of Nintendo, I gotta say, their efforts in hype-building totally blows what they did for Brawl out of the water. They are really intending to sell this game hard.