Coney
Smash Master
The answer is DDD.
DDD takes the most mental skill to play.
DDD takes the most mental skill to play.
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Of course, you have to be mentally stable and enduring to be as gay as using chaingrabs. ^_^The answer is DDD.
DDD takes the most mental skill to play.
You do know that Falcon being the manliness is only a on-going joke, right?Captain Falcon
your morale is going to be soooooo freakn low that you must have mental skill not to become depressed when you lose the battles.
At lease you can say that Captain Falcon is Top Tier for Manliness
For that reason, I'd say that the question asked isn't really interesting or useful, a better question would be, "what character requires more mental and/or physical conditioning to play reasonably close to the top of the metagame"?
you do know I was doing the joke right? :DYou do know that Falcon being the manliness is only a on-going joke, right?
That's better!snake? are you kidding? there is no way he is in the upper echelon of characters with high learning curves. he hasa mediumno learning curve, at the most.
Agreed. Don't forget the fact that at higher levels, everyone and their mother knows this matchup.Why do people underrate MKs learning curve so much? Yeah, he's one of the easiest to pick up and play at a basic level, but to actually play effectively, he's much harder than everyone gives him credit for (lolspacing).
Mindgames son.Snake so high learning curve? I don't understand. Snake has no "hard to learn" advanced techniques though they are many.
I personally say that Snake has a very high learning curve because of the enormous difference between those that know proper stage control and those that don't. From my experience both playing as him and playing against him, that is the key to playing a genuinely good Snake. The mines, C4, grenades, and nikitias can be used in a different number of ways both offensively and defensively to control your opponents' actions. There's also his tech chase to consider too.snake? are you kidding? there is no way he is in the upper echelon of characters with high learning curves. he has a medium learning curve, at the most.
I personally put him on the lower side for several reasons:I believe that ROB has a learning curve that starts out fairly low, and then rises sharply when you hit real competition. This is because the cute little tricks of offstage F-Airs, and other gimps that you could pull off easily at the casual level will not be happening at the tournament level, and in addition, I believe ROB takes a great deal of patience. He's not the hardest- but he's certainly not too easy.
every character can do it, it just requires different timing, you dash and then up smash that's itThat's better!
Have you heard of a "sliding up-smash"?
I used to think the same about Olimar too around this time last year and, overtime, I realized that it's really not that big of deal since all except the White Pikmin have decent KO potential, whether by regular attacks or throws. For example, the red ones can negate fire attacks but, in a sense, they all can do that except the others actually get hurt by them and can die from the attacks. Your pikmin dying really isn't that big of a deal on stage unless you're high up in percentage since Olimar can quickly spawn new ones as it is. The only thing that keeps me from saying that Olimar has a very easy learning curve like Metaknight is the fact that his offstage game is garbage in comparison to how's he's a genuine Haus on stage.I'm sure the characters that require zoning/stage control like Snake/TL require a lot of mental skill. G&W & Marth are pretty straight-forward. Sonic takes skill because he has many tricks and low KO power. Oh & Olimar as well because each pikmin has a different trait.
I have to disagree with this. Olimar's pikmin aren't hard to memorize. Just look at what each one does once and keep a mental note. Also, the color of them is self-explanatory:Oh & Olimar as well because each pikmin has a different trait.
I very much agree. I personally think ZSS and ICs takes the most.I think people significantly overrate Diddy's learning curve. The bananas aren't that hard to get down.
I call your Sheik's DACUS and raise you a Dragonic ReverseYou know who does have an insanely hard DACUS? Sheik.
y' know I wouldn't mind doing that:Now thinking of it objectively toon link has always appeared to take a lot of physical and mental effort. His mains can vouch for him better than I can.
get it straightThese are the Toon Link boards.
We have no noobs.
Sheik's Dacus is amazingly strict in timing, I still haven't got it down and I have no problem performing it with Snake. BTW, I secondary Sheik and I've practiced it, a lot. It's just f'ing difficult.I call your Sheik's DACUS and raise you a Dragonic Reverse
Even though I personally think wavedashing was easier DACUS is still nothing to boast about
http://www.youtube.com/watch?v=_s0EDOH7MAM if you need help trying to do itSheik's Dacus is amazingly strict in timing, I still haven't got it down and I have no problem performing it with Snake. BTW, I secondary Sheik and I've practiced it, a lot. It's just f'ing difficult.
Need to try dragonic reverse, never got a chance to pick up yoshi really.
Thanks, but I always knew where to find the information, it's more a matter of time to actually practice the AT, same story with DACAS and the innumerable melee fox techniques I've been putting off.http://www.youtube.com/watch?v=_s0EDOH7MAM if you need help trying to do it
oh wow, that reminds me I haven't played melee in sooooooo long, I say that takes mental skill, but this is a brawl thread sooooooo,Thanks, but I always knew where to find the information, it's more a matter of time to actually practice the AT, same story with DACAS and the innumerable melee fox techniques I've been putting off.
Melee is difficult, I wish the ATs weren't so difficult, but the depth's there, so it's an amazing game for competitive play IMO. Fox especially is so difficult, but he's so much fun to play, IMO the most fun character in the game to play, but I still suck at him unfortunately.oh wow, that reminds me I haven't played melee in sooooooo long, I say that takes mental skill, but this is a brawl thread sooooooo,
I'm starting to think more mid tier characters.
Take pit ppl say
"oooh arrow spam" they have more than that you know
and Diddykong he wouldn't be so high if the Diddy mains didn't work so hard
Basically, they developed a ton of interesting ATs early in the game, but didn't really spend much time developing the basics.Pit's biggest weakness is that character's can zone him with greater range so he can't safely use arrows or try to attack since he is outranged. How does Pit work around this? As a community THIS is the type of **** you guys should be working on.
Not Arrow Ballerina Waste-of-your-motherf*ckin-time Dance.
Glad you asked. These are the main reasons why I would say that ZSS is hard to learn:why do you all think zss is hard to play? I'm not ignorant or anything I know she's very tough but I would like to know why you all think so.
I understand your whole post completelyBecause DOLPHIN SLASH IS NOT MARTH'S ONLY OOS OPTION!
If it was, you'd be right, but he has Dancing Blade, those two options alone push him ahead of the VAST majority of the cast.
Then he has shieldgrab (he has a long grab range and a good grab game now), and he has dtilt (possible frametrap), and has retreating fair/nair/bair.
Finally he has his less abusable options that are still effective when the opponent is in lag for a long time, aka, f-smash, downsmash, up-smash, etc. Those are mostly his kill options.
Now, I haven't really explored this yet because I figured that it was known, but Marth's dolphin slash is so amazing because, in addition to being a kill move, it has a frame 0 activation. That means that unless Marth is in hitstun the entire time, he cannot be combo'd, chaingrabbed, whatever.
As far as OOS options go, this means that he can do it through means that have lasting or repeated hitboxes (for example, jab combos). MK can SOMETIMES get through, but that's only if his hurtbox happens to miss the move's hitbox. Yes, he has invincibility too, and the hitbox comes out at frame 5 too, but MK has invincibility at frame 5, Marth has invincibility on frames 1-4, meaning an effective frame 1 activation.
There are only a few moves in the game with this feature (Bowser's fortress and Ivysaur's bullet seed are a few examples) and you KNOW how crucial Fortress is to Bowser. For the same reason, Dolphin Slash is amazing.
And yes, Marth does use Dolphin Slash to kill. Actually, most of Marth's kills or gimp set-ups come from OOS because that's the way the character is played. All his kill options (except nair, and nair only works against tall characters inherently) are punishment, or usable only for edge-guarding.
Really, this seems like a misunderstanding of Marth's character theory, unlike the vast majority of the cast, Marth should be getting almost all of his outright kills OOS. If you're not, except in specific match-ups, you're doing it wrong.
Then you shouldn't pay attention to people who know anything about this game.Spend a good amount of time in the MK ban thread, you will never be able to judge what to take seriously about MK again.
It's the ACTUAL BELIEFS of a large portion of smashboards, yes it's pathetic, but true.
Mindgames son.
No ones character's metagame is mindgames.
That doesn't make sense haha
They're two separate things.
You forgot Uair, which is probably our best KO move. You also forgot Fair; the second hit of fair has a lot of kill potential but is harder to land. Still, we use it a lot. ZSS actually has some of the strongest kill potential in the game, it's just about setups. You can't just walk up to them and smack them with a uair, it doesn't work that way. That leads to the idea that ZSS 'doesn't have kill potential' which isn't true at all.Glad you asked. These are the main reasons why I would say that ZSS is hard to learn:
1. Lack of attacks that have genuine KO potential. She pretty much has two: her tazer whip (B forward) and her bair. The tazer whip needs proper spacing to hit and ZSS's bair has a small hit box. To give you an idea of how small it is, it's probably about 1/3 the size of Donkey Kong's and half the size of Mario's. A majority of ZSS's kills come from edgeguarding and even then she only has a few attacks that help with that.
Of the few attacks we use on the ground, ZSS attacks have extraordinary priority. I don't know where you got this information. Side-b, down-b kick, dsmash, and usmash all have ridiculously high priority. Her tilts do, as well, which you didn't even mention (tilts are very very important). Her uair, the most potent and easily landed killing move, has a disjointed hitbox, and all her aerials will win out against most attacks in the game.2. Lack of priority in a lot of her attacks. It doesn't help that a lot of her attacks have small hit boxes too.
What? The grab isn't important at all. Some players (Snakeee most notably) don't even grab very often at all, except to chain grab. Would we grab more often if it didn't leave us so open? Probably.3. The nature of her grab. Her grab is important to her game but it leaves her wide open if she misses. Overall, it's the most cost heavy grab in the game so she has to be very careful with it.
Sure, spacing is really important. You've got to be all but a spacing god to play ZSS.4. Because of points 1-3, spacing is really important to her game. I would go as far as to say that compared to the whole cast, spacing is the most important aspect of her game.
ZSS' hits actually deal very respectable damage alone and ZSS builds damage faster than most characters in the cast. And we don't have to worry about them "actually landing," especially at low percents; ZSS has more true combos than anyone in the entire cast.5. Being good with ZSS is all about landing small hits and quickly following up with those that actually land. Individually, her attacks are kind of pitful but when stringed together, they can be very effective.
Paralyzer is very very low on the list of moves to learn to use correctly, even though really you should be able to use them all correctly. Dsmash is great, yeah.6. Because of points 1-5, learning how to properly use her paralyzer and dsmash is very important too .
Her tether isn't really standard. It connects to the side of the stage nearly from the blast zone and horizontally gets quite a distance as well (with side-b). She can use it multiple times, it spikes edgehoggers, etc. It's a very powerful tether move and leaps and bounds above other tethers in brawl.7. The different aspects of her recovery are interesting as well. She has the standard tether recovery but she also has the down B double jump that can be used in different ways like setting up footstools.
No. ZSS is hard to use because her style of dealing damage isn't at all straightforward. She doesn't just space and smash, as so many other characters in this game do. Connecting with a move can be very difficult, but once you do you are generally rewarded with 40-50% damage, depending on who you're playing. Some moves that many other characters rely on for finishing kills (dair, fsmash, for instance) are borderline worthless and ZSS really suffers out of shield against strong characters. Her recovery is also very versatile and powerful but requires a lot of practice. You won't gimp a good ZSS, but a bad one is absolutely hogtastic. There you go.I think that just about sums it up.
True that, the Diddy community is so dedicated.and Diddykong he wouldn't be so high if the Diddy mains didn't work so hard
I had some commentary to offer but Supermodel pretty much covered it. It has to do with her non-obvious style and, as I said earlier, her lack of anything that's reliable and abuseable on a constant basis.why do you all think zss is hard to play? I'm not ignorant or anything I know she's very tough but I would like to know why you all think so.
no problem, supermodels response was greatTrue that, the Diddy community is so dedicated.
I had some commentary to offer but Supermodel pretty much covered it. It has to do with her non-obvious style and, as I said earlier, her lack of anything that's reliable and abuseable on a constant basis.
Sorry I can't articulate it any better ><