Giygacoal
Smash Lord
- Joined
- Apr 30, 2011
- Messages
- 1,651
The interview with Reflex reminded a bunch of people (including myself) that crouch canceling is a mechanic worth at least considering changing. I can't say I know a lot about every CC-heavy matchup, but I just get the feeling it's too effective of a mechanic as is.
Here's the very little I do know for Lucario: The ground combos work more consistently on lower percents... but in lower percents, the opponent could crouch cancel (and not just Bowser and Peach...almost everybody has a solid "parry"), so I'll get punished. So I have to shut down the CC by chipping away at the opponent, but it's hard (especially against Mario) because aura sphere is intentionally one of the most lacking projectiles in the game. In other words, my character is supposed to be at his best up-close and worst at neutral, but getting close isn't even beneficial at times with the way some characters can punish. He doesn't even need buffs and Mario doesn't need nerfs, not that they would nor could fix the problem. He's just losing to crouch canceling and not so much the specific opponents (in general; Mario is just tough because of the cape).
I may even be inexperienced and completely wrong on this, but I just think CC is a silly reason to universally determine how the game is played so much. Maybe Lucario is an anomaly and the pace of the game is fine. In my opinion the mechanic should be toned down (provided that the CC-heavy characters are properly compensated) to put more focus on the character niches/uniqueness and less focus on what's sort of like a small x-factor early each stock. I don't think it should be completely removed, though. There are some cool defensive strategies with it at least I think have a good place, like Snake's downb and the classic Peach downsmash.
What do you guys think?
Here's the very little I do know for Lucario: The ground combos work more consistently on lower percents... but in lower percents, the opponent could crouch cancel (and not just Bowser and Peach...almost everybody has a solid "parry"), so I'll get punished. So I have to shut down the CC by chipping away at the opponent, but it's hard (especially against Mario) because aura sphere is intentionally one of the most lacking projectiles in the game. In other words, my character is supposed to be at his best up-close and worst at neutral, but getting close isn't even beneficial at times with the way some characters can punish. He doesn't even need buffs and Mario doesn't need nerfs, not that they would nor could fix the problem. He's just losing to crouch canceling and not so much the specific opponents (in general; Mario is just tough because of the cape).
I may even be inexperienced and completely wrong on this, but I just think CC is a silly reason to universally determine how the game is played so much. Maybe Lucario is an anomaly and the pace of the game is fine. In my opinion the mechanic should be toned down (provided that the CC-heavy characters are properly compensated) to put more focus on the character niches/uniqueness and less focus on what's sort of like a small x-factor early each stock. I don't think it should be completely removed, though. There are some cool defensive strategies with it at least I think have a good place, like Snake's downb and the classic Peach downsmash.
What do you guys think?
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