Bones0
Smash Legend
Yoshi with a 20-frame parry
vs.
Ganondorf with a x2 speed increase on all attacks
vs.
Ganondorf with a x2 speed increase on all attacks
Yoshi's parry works the same as it does now, but he is able to JC any time during the first 20 frames of shielding instead of just the first 5. Yoshi suffers no hit lag or shield stun during the first 20 frames of his shield's animation the same as a normal parry.
Ganon's speed increase applies to all of his smash attacks, aerials, tilts, specials, and grab. It applies to the startup, cooldown, and the move itself. To envision what this new Ganon's attacks would be like, simply choose a move from his frame data thread, divide it in half, and round up to the nearest integer. Ganon's dair hits on frames 16-20 and has 17 frames of landing lag when L-canceled. This new Ganon's dair would hit on frames 8-10 and would have 9 frames of landing lag. Did someone say 4-frame grab?
Which is more broken?