Captain Rage Quit 69
LASERS
Hello, everyone! Captain RQ69 here, ready to advance Falco's meta with an exciting totally-not-stolen-from-the-Samus-board idea: analyzing Falco's moveset! Each week, we'll decide on a particular Falco move to talk about and discuss uses, advantages and disadvantages of the move as well as neat combos, video montages featuring that move, and whatever else you can think of! We'll be sure to cover each move as in-depth as we can, including all of Falco's matchups (even the ones that don't have threads yet) and custom moves will get their time in the spotlight! Now, let's keep this in mind:
[collapse=Forward Tilt (22nd of March, 2015)]His forward tilt can be angled forward, downward and upward though the angle the opponent is launched does not change. Its base damage is 9%, and kills above 200% so we won't be using it to finish opponents anytime soon. Its utility in my opinion comes from how quick it is. Starting at frame 6 it's a good option to push people away when they are close to you. Jab is faster, sure, but many characters can interrupt or escape it, so it isn't guaranteed, and forward smash isn't fast enough. It carries more range than up tilt, and is ever-so-slightly faster than down tilt with no need to sweetspot. It's a nice poking tool as well, and can be used to clank with attacks though with what I'll have to look into.[/collapse]
[collapse=Up Tilt (30th of March, 2015)]Up Tilt is a good move for racking up damage at low percents, dealing ~9% if both hits connect. Nearly all characters except for the lightest floaty characters will fall down fast enough to hit another utilt, and maybe even another before you can follow up with nair, uair, or bair. Typically they'll jump away to avoid another utilt, which you can take advantage of by trying for uair or fair depending on what's more advantageous, or even rack up damage with lasers from afar. Utilt can hit prone opponents to send them upward, and according to the frame data on hand it's one of Falco's fastest tilts. It's not something to be tossed out, as opponents who block can punish with a simple grab. Basically, a quick move to pop them in the air for some aerial punishment. Good to have against fighters like Mac and Dorf.[/collapse]
Now that I've opened it up, please feel free to begin discussion and suggest what moves we should cover next! Let's understand our mid-tier bird inside and out!
Oh, and for those who are wondering, the quote comes from a Smash taunt on Corneria. Whip out your 3DS, pick Fox and try to get it!
- This thread was launched before the release of Mewtwo, meaning we're basing things on 3DS version 1.0.5 and Wii U version 1.0.2. No doubt, there may be new versions down the line and I'll allow revisiting moves as we go on. Information may become outdated in the future, so keep this in mind!
- The community will vote on what move to discuss next after we've all reached the limit of discussion on our current move or after a week has passed, whichever comes first. This is to encourage continuing discussion and to ensure things don't get stale around here!
- This should go without saying, but please respect others in discussion and don't get carried away. It's okay to say someone is wrong as long as you can explain why in a respectful manner, but name-calling other people is not okay.
[collapse=Forward Tilt (22nd of March, 2015)]His forward tilt can be angled forward, downward and upward though the angle the opponent is launched does not change. Its base damage is 9%, and kills above 200% so we won't be using it to finish opponents anytime soon. Its utility in my opinion comes from how quick it is. Starting at frame 6 it's a good option to push people away when they are close to you. Jab is faster, sure, but many characters can interrupt or escape it, so it isn't guaranteed, and forward smash isn't fast enough. It carries more range than up tilt, and is ever-so-slightly faster than down tilt with no need to sweetspot. It's a nice poking tool as well, and can be used to clank with attacks though with what I'll have to look into.[/collapse]
[collapse=Up Tilt (30th of March, 2015)]Up Tilt is a good move for racking up damage at low percents, dealing ~9% if both hits connect. Nearly all characters except for the lightest floaty characters will fall down fast enough to hit another utilt, and maybe even another before you can follow up with nair, uair, or bair. Typically they'll jump away to avoid another utilt, which you can take advantage of by trying for uair or fair depending on what's more advantageous, or even rack up damage with lasers from afar. Utilt can hit prone opponents to send them upward, and according to the frame data on hand it's one of Falco's fastest tilts. It's not something to be tossed out, as opponents who block can punish with a simple grab. Basically, a quick move to pop them in the air for some aerial punishment. Good to have against fighters like Mac and Dorf.[/collapse]
Now that I've opened it up, please feel free to begin discussion and suggest what moves we should cover next! Let's understand our mid-tier bird inside and out!
Oh, and for those who are wondering, the quote comes from a Smash taunt on Corneria. Whip out your 3DS, pick Fox and try to get it!
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