GothicSlenderman
Smash Journeyman
- Joined
- Dec 31, 2012
- Messages
- 302
There have been maby Platform Fighters that have come out in recent years. Some with varying success. Multiversus, Nickelodeon All-Star Brawl, Rivals of Aether, Smash Ultimate and others. Many have added their own changes to the gameplay but it makes me wonder.
What part of the gameplay engages you the most? The combos? The control? The specials? The Knockout system?
If there was a new Platform Fighter that had to have a simpler gameplay style what would be your biggest priority to keep?
Are grabs necessary? Does there need to be differences between walking and running? Should characters turn in the air? Are side attacks needed? Does it need to be more competitive or casual? Stage hazards? Items? Competitive legal stages?
Some indie games might want to tone down their gameplay for the sake of a larger roster but they might not want a Dive Kick situation where since there's only one attack the game can only be so engaging and replayable.
I'm genuinely curious about your responses on your thoughts.
What part of the gameplay engages you the most? The combos? The control? The specials? The Knockout system?
If there was a new Platform Fighter that had to have a simpler gameplay style what would be your biggest priority to keep?
Are grabs necessary? Does there need to be differences between walking and running? Should characters turn in the air? Are side attacks needed? Does it need to be more competitive or casual? Stage hazards? Items? Competitive legal stages?
Some indie games might want to tone down their gameplay for the sake of a larger roster but they might not want a Dive Kick situation where since there's only one attack the game can only be so engaging and replayable.
I'm genuinely curious about your responses on your thoughts.
Last edited: