Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,722
I'm sure all y'all know about Yoshinori Ono, the directorial face of Street Fighter IV, known for trolling his fans endlessly and making Street Fighter more accessible to the average gamer.
Sounds like a director we know so well? You'll believe it after you read this. Doesn't sound eerily similar to everything Sakurai has been saying since Brawl?
Sounds like a director we know so well? You'll believe it after you read this. Doesn't sound eerily similar to everything Sakurai has been saying since Brawl?
Yet somehow, SF3 elitists are as noticeable as 3D Mario elitists who say that the new games suck because of linearity (trust me, I am one of the latter). What did Ono do right that Sakurai didn't?(From Nintendo Power, May 2008 issue)
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.