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What changes to the game did you like the most?

The Eggplantwizard

Smash Rookie
Joined
Mar 31, 2015
Messages
8
What are some of your favorite changes to the game in smash 4. This iteration of Smash Bros. brought a lot of changes, but I noticed there is a lot of salt complaining and focus on changes that people don't like. I thought it would be a good
change of pace to focus on the positives instead of the negatives.
 

Enderwoman

Smash Journeyman
Joined
Aug 19, 2012
Messages
371
I like the updated art style, I don't like the direction Melee and Brawl were going.

Ledgehogging was removed, thank god.
 

kinbobbobkin

Smash Apprentice
Joined
Apr 19, 2015
Messages
169
Location
South NJ
NNID
Remybunny14
3DS FC
1822-1654-6056
I guess the shield regeneration, the techs, and the removing of ledgehogging.
 

33percentgod

Smash Apprentice
Joined
Dec 13, 2014
Messages
115
I commend every iteration of the game that focuses more on characters and moves rather than manipulating code, exploiting glitches and bugs in the game engine, and studying frames.

If I lose, I want it to be because you perfected the timing of your moves, not because you sat in training and beat me because you found a bug that's not supposed to be part of the game and exploited it.

That's the reason I never even bothered to touch Melee. It's a broken hunk that the community exploited to high hell. It's not a feature, it's a bug/coding issue.
 

COLINBG

Smash Journeyman
Joined
Mar 11, 2015
Messages
275
Location
Kongo Jungle 64
NNID
COLINBG
3DS FC
3067-5729-5039
I commend every iteration of the game that focuses more on characters and moves rather than manipulating code, exploiting glitches and bugs in the game engine, and studying frames.

If I lose, I want it to be because you perfected the timing of your moves, not because you sat in training and beat me because you found a bug that's not supposed to be part of the game and exploited it.

That's the reason I never even bothered to touch Melee. It's a broken hunk that the community exploited to high hell. It's not a feature, it's a bug/coding issue.
I agree with the ''don't use glitches'' mentality, generally, but I'd like to take melee's defense here.

Suff like wavedashing were known by Sakurai and the team, but they chose to leave it in the game. They simply didn't think it would be THAT exploitable, but it still doesn't make it a glitch. But even then; it's relatively easy to perform. Everyone can do it with some practice. It's not a glitch that can randomly kill players, it's simply something that expands your options and can offer richer gameplay.

You can become good by learning the characters/moves. You can also become good by learning frames/advanced technical stuff. But a GREAT player will be able to do both of these, and actually combine them to make the game richer. Knowing how to do things like wavedashing (or perfect pivoting, for example) lets you use yourcharacters' moves to their full potential, so I believe these ''glitches'' are actually good for competitive gaming.

I only talked about wavedashing, but my point still stands for other techniques like this. If everyone can do it reliably, and it's not broken to the point where it makes gameplay degenerates, it can't be bad.

I get where you're going with your point, though. Sm4sh is more focused on characters and the psychological side than melee, which is more focused on technical skill. None of these two games is inferior to the other, they simply give more importance to two separate areas of the game (which is also why few people are great at both games).
 

Sari

Editing Staff
Writing Team
Joined
Aug 3, 2014
Messages
4,436
Location
New Jersey
NNID
Villager49
Switch FC
SW-2215-0173-2152
No. More. Random. Tripping.
 

BaPr

Smash Lord
Joined
Jun 11, 2013
Messages
1,638
3DS FC
1091-9057-0681
Better online than Brawl. I never feel hopeless in a match up. The amount of characters. DLC :4lucas:. Ledge trumping (ledge trump almost always leads into a sweet spotted B-air with Pit :awesome:), which helps out heavyweights with edge guarding. I know most people don't agree with me on this, but rage mode. Heavy weights benefit from this so much, and Lucario with rage + aura is amazing.
 
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Quarium

Smash Journeyman
Joined
Jan 30, 2015
Messages
430
Location
Paraguay
The ledge mechanics for sure, edgehogging was such an easy to do and outright unprofessional technique, now we get awesome ledge fights and so many more characters are viable simply due to this!

Also, the artstyle for sure... can't even look at brawl the same way after playing 4.
 

ParanoidAndroid

Smash Cadet
Joined
May 1, 2015
Messages
68
Location
RTP, North Carolina
I like a lot of what has already been mentioned. One thing I didn't see when looking through the posts quickly is the lighting effect when you hit someone really hard. I also how when you get a KO your character flashes quickly indicating who got the KO. Small nice touches they got right.
 

BaPr

Smash Lord
Joined
Jun 11, 2013
Messages
1,638
3DS FC
1091-9057-0681
I like a lot of what has already been mentioned. One thing I didn't see when looking through the posts quickly is the lighting effect when you hit someone really hard.
What's the lighting effect? Is that when you launch an opponent far, they have your player's color? Or is it the attacks like Pit's Upperdash Arm where it has a red effect when you connect? I think the same thing applies to Little Mac's KO punch
 

ParanoidAndroid

Smash Cadet
Joined
May 1, 2015
Messages
68
Location
RTP, North Carolina
What's the lighting effect? Is that when you launch an opponent far, they have your player's color? Or is it the attacks like Pit's Upperdash Arm where it has a red effect when you connect? I think the same thing applies to Little Mac's KO punch
Yeah the red and black effect, it reminds me of lightning. I found the pick of the day about it. I guess there is no official name for it.

 
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Swampertrulz

Smash Lord
Joined
Jun 16, 2015
Messages
1,753
Location
New York
NNID
Swampertrulz
3DS FC
3883-9003-2472
Better online. Thank GOD there is no more of that TERRIBLE Brawl online.
 

Riuvee

Smash Cadet
Joined
Jun 14, 2015
Messages
67
NNID
RiuAuraeon
3DS FC
4296-3444-5420
Definitely the Ledge Mechanics / lack of grab chains. Also the more colorful art direction, despite that I liked Melee / Brawl's take (though Brawl's Bowser looked so creepy, in my opinion...) It feels much more Nintendo-ish, if that makes any sense.

One last thing I love is that Meteor Effect noise. Makes them feel even more exciting than before.
 
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