*feels bad for his beloved secondary*
Ok, time to correct some misconceptions.
Definitely faster and less laggy, start-up on most moves is debatable. I mean, he DOES have quicker start-up but most of Ganon's standards and aerials come out roughly the same time as Ganon's. Just the few exceptions like F-Smash, but D-Smash and U-Smash come out just a bit later, but are still more noticeable.
Again, not all moves, just the majority.
Frame data would be nice, but you can be positive that in addition to what you mentioned, Dolphin slash has an effective frame 1 activation (4 invincibility frames, and then a frame 5 attack), Dancing Blade has a frame 4 hitbox.
As for less lag afterwards, Marth has several good examples, especially the tilts (dtilt has IASA frames soon enough to make it a frame trap).
Know you're spacing, F-Air actually has more range than a lot of Marth's moves. If you know Marth's F-Air spacing and tactics you can do some punishing with your F-Air. Hell, I've hit F-Air on counter and it didn't hit me.
It's totally unsafe, especially in this match-up unless you full hop it, which will make it useless for attacking a grounded opponent.
Gerudo punishing is most likely going to be very helpful but I'm not sure of vulnerability after double F-Airs, maybe a non-biased Marth main can help me out here? I'm sure it's pretty safe but maybe Ganon can get in Wizard's Foot or Gerudo after retreating F-Airs.
I believe so with Wizards foot, I'll do a bit of testing on this.
The fact that Marth's attacks are so fast can be good for you - since the hitboxes don't stay out long, spot dodges reap game. Marth doesn't have a normal nair for that. Just don't be one of those people who spot dodge after every input. GAWD I hate watching their opponents *not* punish.
Actually, that's a bad idea. Dancing blade is the best move in the game for punishing spot dodging and rolling.
If you spotdodge a lot, you're getting punished by it.
Heck, for some attacks, Marth can even react to you spotdodging a move with dancing blade (the dtilt is a great example of this).
I'm pretty sure Ganon's D-tilt >>> Dancing Blade and Marth's D-tilt. Otherwise I dunno what else to say that hasn't been said.
If you mean in priority... possibly, I'm not positive however I doubt it. I'll check.
However, overall, both moves beat out Ganon's dtilt by an insane margin.
Dancing blade can punish just about anything with it's insanely fast activation, and can shield stab. It also regenerates Marth's moves insanely well.
Dtilt is safe, and has IASA frames quick enough to make it not only safe, but also a frametrap. You shield it and you get grabbed, you spotdodge and eat dancing Blade, you roll towards marth and you eat dancing Blade.
Ganon's dtilt is useful, but it's not safe in this match-up, making it really not anywhere near as useful as the mentioned moves for marth.
Oh wait, Marth does have a bit of a CG on you and F-air ***** your recovery, but Marth otherwise has a lot of trouble actually scoring a KO unless he lands a tippered F-smash.
Recovery ****** is more then enough, kills should come pretty easily to Marth.
It's a downright hard match up. I say after this match we do a somewhat easier one, then another hard one...then easy...etc.
Could you post this in the central match-up thread, along with some possibilities?
I see no reason not to do it this way, and it will generate some discussion.
Also, since nobody brought up any issues, my Captain Falcon summery seems to be the official impression for the moment so you can put it back up in your thread.