We should copy the layout of lucario's matchup that seems quite neat.
Diddy Kong
His ability to combo, and rack up damage with ease is insane. He has almost everything someone could ask for in a good character. He has projectiles, speed, range, strength, combos, and good knock back on his moves. To top it all off, he has a cool outfit
Behaviour:
* Diddy’s bananas are the focal point of his game. He will be using them to control the stage, combo with them (yes, actual combos), and for mind game purposes.
* Diddy is very lightweight (in comparison to Ganon whos heavy). He dies very quickly to G&W’s smashes and Fair. When you compare percentages at which both characters kill each other, G&W has a huge advantage over Diddy without question.
more on his behaviour?
Fundamental Moves:
Banana's: His game revolves around the banana. He control's the stage with banana's, combo's with banana's, can kill from banana's, banana's is what makes Diddy Kong so f**king good.
Fair:Diddy Kong’s forward air is the best out of his five aerial attacks. It appears to be an aerial, vertical drop kick, similar to Mario’s Back air. It has incredible knock back, and can make for a good combo. It can cause up to 14% if kept fresh. Although it can kill at around 145% damage, it isn’t really considered one of his kill moves, compared to his down or forward smashes.
Down smash: It can cause from 16-22% of damage which is quite a lot. The reach, speed, and knock back on the move is phenomenal. It’s considered one of Diddy Kong’s kill moves.
Fsmash: . It is easy to use in combos, if only one of the hits connect, which rarely happens, it does 5% damage. If both hits connect it causes up to 18-25% damage depending on how long it is held out, and how fresh it is.
Dash attack:Diddy Kong’s dash attack is one of his most useful attacks. It appears to be a dash with a cartwheel kick at the end. It is the main start for the majority of Diddy Kong’s Combos.
Side B: AKA monkey flip, is used for both recovery and attack by Diddy players, does up to 15% damage when the Diddy Kong's foot lashes out and makes contact. It can also latch onto you, and is unpublishable if it does so because he jumps off you. What makes it especially dangerous against Ganondorf is when he uses when your recovering he can latch onto you and make you fall to your doom with your sub-par recovery, while he lives
Match-Up: 55-45?60-40?65-35?70-30? (Diddy Kong's advantage)
Depends on level I guess
How to win:
*USE HIS BANANA's AGAINST HIM. Gather them with your dash attack and combo him with it. Use shield cancelled dashes, air dodges to lure him in throwing his banana's at you. If you can control his banana's, you can control the stage
*Do not approach him. Let him approach you. Approaching him allows him to combo you with his banana's
*Stay in the air to avoid to avoid tripping. Autocancelled Dair may not only allow you to pick up banana's but to deal some nasty damage
*Get him off the stage to kill him early, as you will not beat diddy kong in a trading damage contest, as he will rack damage much more often and faster then you will to him. When he uses his rocket blaster, dair him for an early spike
Stages:
(Copied from G&W match-up thread)
* Maps that have lots of aerial fighting and with few opportunities for Diddy to set up his bananas are the best stages. Rainbow Cruise fits the bill perfectly; most of the fighting is in the air, and the constantly scrolling stage limits Diddy’s banana game.
* Avoid linear stages where Diddy can easily set up bananas and easily do craploads of damage on you. Final Destination would be a very good example; the flat surface gives Diddy tons of room for him to operate, and it gives Ganondorf not so many options to approach Diddy when he has his bananas set up.