Welcome back to another installment of the Character Showcase! After a long break, we are back in action, this time analyzing a long-time veteran of the Smash franchise and a fan-favorite, Power Suit Samus.
For this edition, we received help from Jonny Westside, considered to be the best Samus main in the world, as well as Tonetta, a Samus player from the Michigan area. Also, special thanks to TheFalconer, who helped in contacting these players.
After the break, we made some changes to the series. Rather than splitting general and character-specific techniques, we'll analyze all of the character's options and how to use them effectively. So, with that said, let's dive in!
Neutral Attacks
Samus's jab 1 comes out at frame 3, which makes it an excellent spacing tool. "Samus is a character whose neutral is based around zoning out your opponent." says Tonetta. Jab 1 accomplishes that by being a fast option, comboing into most moves and keeping the opponent away. Forward tilt on the other hand, takes longer to perform but it has more range. "Samus’s best spacing tool aside from Zair, it’s safe on hit and deals more damage and knockback if you angle the attack." Jonny says.
Moving on to Samus's neutral game, she has a bunch of options in her arsenal. While most characters' dash attacks are counterproductive, Samus's dash attack is an incredible combo starter. "Combos into basic bread and butter strings. Very essential to any Samus player." Jonny says. "Effectively dash trotting in and out of your opponent’s range and using this move to punish a reaction is also excellent for easy damage and instant stage control."
Now, Tonetta talks about Up-air, which is also really good in neutral. "Falling upair is your next best combo starter. While again not safe on shield against the entire cast, it's a powerful mixup and the risk is extremely low even on punish." Up-air -> up-air is one of Samus's bread and butter combos. It can even lead into Up-B kills if the stage has platforms to help. Overall, a great combo move and combo starter.
Special Moves
While not a special move, Samus's grab is unique in that it's a tether. It can be used to recover when far away, or even as an attack. While using it in the air, it can be used to start a combo or to just keep the opponent away.
One of Samus's most famous moves is the Charge Shot. Powerful, but very hard to use, so Jonny has some tips to use it correctly. "The absolute best way to get your opponent to approach you." Charge Shot applies pressure without committing at all. "With correct conditioning it can be used to take early stocks or just clean easy damage."
Samus' Down B however, is used to create dangerous terrain for the opponent to traverse. It also has some other tricks. "Better used to 2 frame opponents easier than Dtilt but requires stricter timing. A Dair is the best possible follow up after the 2 frames." One of the morph bomb's many uses is that it can combo into a fully charged Charge Shot to break a full shield. It requires strict conditioning and sometimes luck, but it can lead to taking some very early stocks.
And with that, we conclude this edition of Tech Showcase! Thanks a lot to our two guests and to TheFalconer for providing the info. If you want to follow Jonny Westside, you can do it here.
------
Did you enjoy this new structure of the series? Which character would you like us to analyze next? Let us know in the comments!
Last edited: