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For one thing, this is one of the beliefs I had as well. I figured, between airdodging and powershielding, how can anybody actually get hit by Pit's arrows? Well, it turns out that smart Pits will arrow spam with purpose, like when they'll actually hit you, and they'll change the timing of them or shoot for places that your shield isn't blocking. Even if you DO avoid the arrows, they'll account for that and they will read your airdodges and methods of avoiding them to land a free smash or throw. Also, Pit's throws are AWESOME for positioning. They aren't overly strong or anything, they just put him in an advantageous position for edgeguarding slow recoveries, shooting more arrows, or even just taking control of the pace of the game. Between his throws and his arrows, in the hands of a smart player, Pit would never need to approach. I could go on, but suffice to say that good Pits don't fall into the same silly patterns that most Pits fall into.The spamming of arrows though... doesn't work against anyone. Every character has the ability to air dodge through them or simply use an attack (with ROB I use fair) to avoid them; once you get close enough, Pit cannot arrow spam anymore. Arrow's shouldn't do more than 10% if the spam starts with you on the opposite end of the stage... and rarely that.
Any character can actually quarter circle DI behind Pit when he does this attack; it makes it pretty useless once you instinctively do it, as it is a free grab or smash attack every time Pit hits you with it.Pit does well vs DDD
if Pit forward Bs, ddd cannot roll behind him, and pit can run away vs DDD. DDD can't do anything to retaliate except DI away from the forward B and down smash Pit, but that takes too long. Pit can also Nair and fall backwards (or land behind DDD) with no landing lag and basically no punishment. His WoP is really good. I think Pit has the advantage in the matchup.
Down to forward, where forward is towards Pit.what is the quarter circle DI? where do you start/end it?
This is exactly why no one takes Pit as a serious opponent.Umm how long has this thread been here? And edreeses pits arrows can come from all directions i bet if you played me you couldnt cancel my arrows with simple attacks. You seem to only have faced beginner pits. His arrows arent to be taken lightly.
Like tauntspamming and his ridiculous spotdodge.This is exactly why no one takes Pit as a serious opponent.
Yes, his arrows are to be taken lightly. They aren't as amazing as they were in March. Get over it and move on to more consistently effective things.
In addition to that, Pit has his F-air WoP, which I've done on Ikes and Links mostly, which kills them pretty well if they start with like 30-40% when u knock them off the edge. I do this a lot to them so I should know.pit has pretty amazing kill potential with wall of pain bairs off the stage.
I did mentiont it, under "gimmicky and mostly useless ATs"yeah sorta sad they didnt mention wingdashing
No, it's because I use Peach. Peach's neutral air will cancel out Pit's arrows from any direction gauranteed. Below, above, any side. The move also lingers around for enough frames to prevent any delayed arrows from hitting her. I'm pretty sure every good character in the game has a move with hitboxes in several directions to clank with the arrows. In addition if you take the time to loop it around the other person is already approaching you a great deal.Umm how long has this thread been here? And edreeses pits arrows can come from all directions i bet if you played me you couldnt cancel my arrows with simple attacks. You seem to only have faced beginner pits. His arrows arent to be taken lightly.
I did mentiont it, under "gimmicky and mostly useless ATs"
QFT. Noone even discussed why its gimmicky. I didnt even see the word Wingdash. All I saw was arrows arrows arrows. Take that away and what does an arrow dependent Pit have?PANDA KNOWS WHAT HE'S TALKING ABOUT! Overswarm is biased, I think.