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See, your argument has a hole though in that you assume Olimar has a strategy for you to stop, and this is based on his current pikmin. Olimar can camp and spam regardless of what pikmin he has, and he can generally throw them faster than you can adjust for each one.I find it quite useful to actually look at what pikmin he has next when he's camping me. Generally their strategies change depending on which pikmin they have available to throw, and if you can read those strategies correctly (and considering there aren't that many variations, so it isn't that hard) you can stop his camping.
Are you sure about that? I'm pretty sure this is how it works...Tether recovery based characters don't gain invulnerability until they grab the ledge.
overswarm, from what I've seen, olimar's upb has some weird sorta ghost-jesus priority that goes through everything, even walls guaranteed to connect if it touches a hurtboxI'm curious... can you hit Olimar while he's up+bing, as in trade hits? I've never seen it done, but I'm curious now. If you could, it would make edgeguarding him easier. Hang on ledge, drop off by hitting left and bair when he gets close. Whether he jumps or up+bs, you'd hit him, assuming Olimar was recovering from below.
I believe the grab can get you on the way back, too. It has surprised my opponents many times.lul, I'm surprised people still get frustrated with oli's smashes and grab looking similar. Just use logic. If he's not facing you and he's charging a smash, don't roll in front him because then, if it's an f-smash or a d-smash, it can hit, so presume it is a d-smash, and follow-up however. As for if he's facing you, just spotdodge. If it's a f-smash, you'll dodge it, if it's a grab, you'll dodge it. Seriously, just dodge and stuff and it's not that hard.
Any color can spike (cept white, maybe it has a weak one, i dont remember). Any color, cept white, is useful for attacks, cept purp at times. Purple has shorter range on the smashes, except d-smash where it is the same as the others. Also, purple u-smash kills at ridiculously low percents.Olimar is small, which can make him annoying to fight at times. His throw, forward smash, and side special all look the same. He can land some powerful attacks as well as a powerful spike, but only when a yellow or red pikmin is at the tip. His blue pikmin are good for grabs because they are the longest ranged ones. Yellow and red pikmin are mainly for side smash because of their power. Pikmin throw isn't very useful, but the pikmin will latch on the enemy, causing extra damage. The white ones will deal poison damage, which is why they are the best choice for pikmin throw. The purple ones don't latch, but they have a little knockback. His down B is a super armor. I discovered this while playing with my friend and I used a smash attack on him while he was using pikmin order and he didn't die. We confirmed it through a replay. Now he keeps using it and it's annoying.
Olimar has many disadvantages though. He is very lightweight (eighth lightest). He is very floaty too. His pikmin come out at random, which calls for adapting to each kind of combination. He is very hard to learn.
Overall, Olimar is a pretty decent character and will eventually be high tier.
Yes, but it's best with yellow.Any color can spike (cept white, maybe it has a weak one, i dont remember). Any color, cept white, is useful for attacks, cept purp at times. Purple has shorter range on the smashes, except d-smash where it is the same as the others. Also, purple u-smash kills at ridiculously low percents.
The SBRoomers have their own opinions, which are actually more accurate. But if you like Olimar, then stick with that.Im pretty offended by some of the Broomers thoughts on Olimar saying hes boring to play and why was he even a playable character in Brawl.. Everyone has there specific characters they play so dont judge it on personal preferance and look beyond them when determining a characters strengths weaknesses etc..
Olimar has pretty good priority, psuedo chain grabs, his pikmin depending on colour actually go through certain characters projectiles as well as his pikmin actually absorbing projectiles (works great against toon link and snake, yes snake), they blow up land mines your pikmin are awsome if you learn which colour does what and use them apropriately.. Pikmin management is a pretty big deal for olimar players, knowin when to grab with a certain colour, which to throw depending on your opponent and knowing when to play air game or ground game with and sometimes with which pikmin depending on your opponents attacks because both are very strong and effective..
I think some people have doubted him or based their experiences on intial reaction like 'omg hes so easy jus spam c-stick' well maybe intially when everyone started but theres more to him when your playing someone who knows how Olimar works, those with pikmin killing attacks or those who are insane edgeguarders and can get you killed the moment you screw up.. That when Olimar starts t shine by making him work against those odds (snake, TL, even meta knight as hard as those fights can be)
Anyways, i think theres alot more credit he deserves as hes played differently when played competitively against people who understand his mechanics and his weaknesses (mostly being his gimped recovery).. All i seen from Broomer comments is mostly payouts or misunderstandings on how essential knowing his pikmin orders, rotations and uses are.. I think alot of competitive players have gone beyond the 'OMG hes throwin his c-stick at me!! whatever will i do..!!' stage and this tactic only works on people who are new to the game..
BLAH..!