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with proper use of shield/dodges, many, many attacks in brawl are nigh impossible to punish.IC's Side B is broken though. That thing has massive priority and is next to nigh impossible to punish!
If the ICs are synched then they cannot powershield without Nana being hit.Ice Climbers can potentially 0 to death any character in the game. However, it's hard for them to get a grab and let me be bold - if you are smart about it, you CAN indeed "not get grabbed." It's true they can parry and powershield things, and there's less shield stun than Melee, but I do feel the lack of wavedashing gives them a tough time spacing and grabbing people who are really smart about it.
IC's Side B is broken though. That thing has massive priority and is next to nigh impossible to punish!
That's not a problem at all. It's a bad idea even. Ic's can desynch and alternate iceblocks so that they will hit any character doing this. Also, you can alternate Blizzard and iceblocks and it keeps them off the edge. If you hit them off with blizzard(It hits under the stage) then you have enough time to do the floating nana glitch into a spike against most characters.Alternatively, grab the edge and win that way.
Yeah, that doesn't work. If your opponent is desynching ice blocks, he's vulnerable. Not only can you just get back on the stage to prevent them from doing this (if they stop, jump and go back to ledge; if they continue, hit them), but most characters can just sweetspot an up+b.That's not a problem at all. It's a bad idea even. Ic's can desynch and alternate iceblocks so that they will hit any character doing this. Also, you can alternate Blizzard and iceblocks and it keeps them off the edge. If you hit them off with blizzard(It hits under the stage) then you have enough time to do the floating nana glitch into a spike against most characters.
Not only that, but you can have only nana hug the edge and then have her roll immediatly and have pop hug during this. I like the edgehog characters like this.
How are IC's vulnerable when desynching iceblocks?Yeah, that doesn't work. If your opponent is desynching ice blocks, he's vulnerable. Not only can you just get back on the stage to prevent them from doing this (if they stop, jump and go back to ledge; if they continue, hit them), but most characters can just sweetspot an up+b.
Besides, you don't just hang on the edge lifelessly if ICs are standing right next to the edge. You hit them with things, then grab the edge again.
Meta Knight's feelings are extremely sensitive. Must wait.good thing no one is good enough with them to dominate
lol this is the best conclusion i've ever seen
Conclusion
There's ****ing two of them.
Unless you KO Nana.
Then there's only one of them.
This.Conclusion
There's ****ing two of them.
Unless you KO Nana.
Then there's only one of them.
Actually I think Hylian found a way to have Nana do the spike differently and you can't DI out. He told be about it one day but I can't remember.I'm hearing now that the Fair at the end shouldn't work. If you smash DI towards the stage, nana spikes you into the stage instead of off it.
Can anyone confirm?