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Looking at these list of reasons, it seems to me Bowser is only good when your opponent isn't experienced with him; I feel like he was like this in Melee - once you know what to do, the Bowser user can do very little. Over B can be DI'd really easily if you're always ready for it. FIre Breath can be easily smash DI's out of for very low percentage. His grab releases don't work because you can mash jump and the control stick rather than attack buttons, always breaking out of his grabs through the air. I tried seriously using Bowser and it was effective at first, but once people caught on to his tricks he became low tier again =/ I think he is slightly better than he used to be because Brawl's physics don't allow for anyone to combo and destroy him like Melee's physics allowed, so his weight and size aren't nearly as much of a detriment to him now as they used to be.Bowser has some of the best grab releases in the game.
Bowser doesn't die until a million damage.
Bowser has a one hit KO (Over B).
Flame breath can do around 40% to people that don't DI out right away.
Nope, it doesn't matter what your opponent is pressing. If you grab someone, and hit them with a grab attack as they break out then they will always break out on the ground. If you are not hitting them when they break out, they will almost always jumpbreak.Sorry for off topic, but when breaking from grabs, is it the last button that is pressed that determines whether you slide away or jump away from grab?
Have no Brawl yet, can´t test :/
This, I have also done a lot of testing >_>.Holding up does NOT guarantee a jump break.
The only thing that guarantees a jump break is not breaking out during a pummel animation or being a character tall enough that your feet are touching the ground during the grab. I've done lots of testing on this; up, down, whatever, it doesn't affect whether you jump out or not.
His jab is amazing and essential to his gameplay.His jab is pretty good too.
sliq said:Bowser is a great character that many people over look for reasons unknown. He has almost everything you could want in a heavyweight. He doesn't die until high percents (being the heaviest in the game), can score low percent KO's with his extremely strong attacks (up air, back air, f smash) has the range to keep people at bay (f tilt, neutral b, fair, jabs), and also has quick moves to rack up damage and punish out of shield (up b out of shield, fair, jab, nair). Also, an odd attribute of Bowser is that his running speed isn't really that awful in comparison to other heavyweights, and can therefor move pretty quickly.
Bowser's up air is RIDICULOUSLY strong, able to kill Mario at 70% before the hit. Furthermore, it is relatively fast, so it is easier to land than most think (granted you can position yourself). Bowser's f smash is also ridiculously strong, dealing 34% uncharged and able to KO Pikachu at 70% before the hit. It has a wind up animation, as well, which can be used to dodge attacks and retaliate with ****.
Up b out of shield is an amazing out of shield option since it hits all around him, comes out on frame 4 (sic?) and has invulnerability, not to mention sending them vertically for a KO setup, and dealing decent damage (13% fresh, 16% if you land 2 hits).
Another bonus is that Bowser has grab release KO's against certain characters at lower percents, dependent on the character and if they jump break out. The best part about this is that Bowser can CG Metaknight regardless of whether or not he does a jump breakout, and Bowser can f tilt or d tilt MK after the breakout and KO at 100%.
Bowser's over b is another reason he is awesome. It does a lot of damage (19%), a lot of knockback, GOES THROUGH SHIELDS, and can be use to preform a suicide move which can give him a whole stock advantage. It can also be used to end a match with a victory for Bowser dependent on the port. With the ISJR glitch, Bowser can bounce around the stage, giving him a lot of mobility, and allows him to avoid being punished for whiffing the attack from the air, as you can bounce away harmlessly (even, if you don't bounce away, it has almost no lag anyways).
On the downside, Bowser is friggin' HUGE. He is the largest character in the game, and therefor is easy to hit. Furthermore, given his weight, he is easier to combo at low percents, and can take 60% easy from chain grabs (Kirby, Falco, Pikachu). Furthermore, he nearly gets infinitely chain grabbed by Dedede, and a CG throw by Falco at low percents means death, as Bowser will get spiked and not be able to recover, even with the meteor.
His moves have a lot of cool down time, and thus he is easy to punish if he should miss, and also has relatively abysmal approaching options. All he can do is get close enough to the opponent to space a moves out side of his opponents range and hope to connect one. If Bowser gets too close, he gets punished. Bowser isn't a character with which one can just throw out moves like they're beads at Mardi Gras (Metaknight and GW players, I'm looking at you T_T), otherwise you're going to get wrecked.
Bowser is almost all about knowing what you're opponent is going to do, as he can punish like no other. When you aren't reading your opponent, you are spacing f tilts, fairs, and neutral b and hoping to get your opponent into the air or off the ledge to land a KO.
I could go into a lot more detail, but this is already pretty wordy as is, and all the other character ones end about here anyways.
DDD is true, but he can actually easily survive Falco's CG-spike combo. If you're at a low enough % to get CG'ed, just let him spike you once over the edge. You can immediately jump and up-B, usually catching Falco in the process and dealing a fair amount of damage. Still, this is 50-60% of free damage on Bowser, which isn't cool.Furthermore, he nearly gets infinitely chain grabbed by Dedede, and a CG throw by Falco at low percents means death, as Bowser will get spiked and not be able to recover, even with the meteor.