It seems to me like Susa has taken an interesting approach to the definition of stalling saying that if it can be interrupted, then the team that is not interrupting it is stalling. An interesting idea, but knowing that that clause about stalling was put in to make the game more
competitive, not more fair, putting one's self in a strategic position so that the opposing forces have only one choice is
not competitive.
So my take on this is that this Luigi laddering
is stalling, since looking back at the definition Susa offered:
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
Now, I agree with this definition, but to say that "conflict" is analogous to "receiving damage" would be illogical (This is not an accusation at you Susa.). From the
American Heritage Dictionary in 2010, conflict means "opposition between characters or forces." Let me emphasize the important part "
opposition between characters or forces." Since the Luigis are not opposing one another (they are on the same team) and they are under the stage, they are avoiding conflict by my standards.
However, when it comes down to it, Susa is right when he says that it should be up to the TO to ban this "technique." Since the definition stalling provided in the official MLG rules are still vague, it
should be banned under the discretion of the TO.
Oh, and Tesh, what exactly is your opinion on the topic? Your posts appear to contradict one another.