CJTHeroofTime
Smash Lord
If you don't know what I'm talking about, check out t0mmy's video here:
http://www.youtube.com/watch?v=87JXA4ftMrw&feature=related
(note, the method I describe here is different than the method he uses to perform it, but it's the same techique in that it is a soft glide toss)
This AT has come up often, but I feel nobody has really perfected it/implemented it effectively, mainly because it's so beeping hard to explain. Well, right here, right now, in this thread here, I will explain the easiest way to do it, as discovered by Mister Eric, as well as what each wrong result tells you about how to fix your timing.
First of all, some terminology I will be using:
Weak Throw/Strong Throw (WT/ST) - Weak Throw is what you do when you are holding the gyro and just hit A(no directional input). Strong Throw is when you hold a directional input and hit A. WT and ST have different trajectories, if you can't tell the difference between the two, try the WT and ST until you can tell the trajectories apart
Half Slide/Full Slide (HS/FS)- The distance ROB slides when performing a Glide Toss. I'm assuming you can tell the difference between the two, if not, check out the video I linked above and notice the two different slide distances. HS is about the length of a Shield Roll, FS is more or less double that length.
Button inputs: I'll say L-button for shield and A for basic attack. If you use an alternate control scheme, figure out the conversion on your own.
How to perform this AT:
From a standing position with gyro in hand, you will perform 3 actions in rapid succession:
1) You will flick the control stick either left or right. This will initiate a dash animation. They key term here is flick, as this AT is dependent on the control stick returning to the neutral position.
2) You will shield. This will cancel the dash animation into a roll.
3) You will hit the A-button. This will cancel the roll into a gyro toss.
What it should look like
If you perform everything with the proper timing, you will achieve a WT and a FS. The gyro will be close enough to ROB that you can actually catch it while sliding using the A button.
If it doesn't look like that, you timed something wrong.
Diagnostics: If you are doing it incorrectly, look up your result below, and you will find a description of what you are doing wrong and how to fix it.
You dash and stop dashing
You're hitting the shield button way too late. Try messing around with just dash and immediately cancel it into a roll by hitting the shield button. Once you can consistently cancel your initial dash into a shield, then work on adding the toss.
You roll
You're hitting the A-button way too late. Press it a little sooner after the roll.
You get a Strong Throw/Half Slide
A ST means you held the control stick right or left for too long. You need to flick it quicker so that it is in neutral position before you throw the gyro. W HS means that you hit the A button a little too late after the roll. In order to perform this correctly, you need to hit A on frame 1 of the roll (if I am not mistaken) so hit A sooner
You get a Strong Throw/Full Slide
The FS tells me that you pressed the A button the perfect amount of time after the roll. The Strong throw, however, says that you are holding the control stick to the right or left for too long. You need to flick it so it returns to neutral position!
You get a Weak Throw/Half Slide
The WT means that the control stick is getting to the neutral position in time, so its not your flick timing. The half slide means that you are hitting A too late in the roll. Hit A earlier!
You do a running throw
This could be one of two things. You are either hitting the L-button after A or hitting it at the same time as A. This means, you never cancel the dash into a roll, so when you hit A, you just do a running throw.
And that's all I got. If you have a question, ask away and I'll eventually answer.
http://www.youtube.com/watch?v=87JXA4ftMrw&feature=related
(note, the method I describe here is different than the method he uses to perform it, but it's the same techique in that it is a soft glide toss)
This AT has come up often, but I feel nobody has really perfected it/implemented it effectively, mainly because it's so beeping hard to explain. Well, right here, right now, in this thread here, I will explain the easiest way to do it, as discovered by Mister Eric, as well as what each wrong result tells you about how to fix your timing.
First of all, some terminology I will be using:
Weak Throw/Strong Throw (WT/ST) - Weak Throw is what you do when you are holding the gyro and just hit A(no directional input). Strong Throw is when you hold a directional input and hit A. WT and ST have different trajectories, if you can't tell the difference between the two, try the WT and ST until you can tell the trajectories apart
Half Slide/Full Slide (HS/FS)- The distance ROB slides when performing a Glide Toss. I'm assuming you can tell the difference between the two, if not, check out the video I linked above and notice the two different slide distances. HS is about the length of a Shield Roll, FS is more or less double that length.
Button inputs: I'll say L-button for shield and A for basic attack. If you use an alternate control scheme, figure out the conversion on your own.
How to perform this AT:
From a standing position with gyro in hand, you will perform 3 actions in rapid succession:
1) You will flick the control stick either left or right. This will initiate a dash animation. They key term here is flick, as this AT is dependent on the control stick returning to the neutral position.
2) You will shield. This will cancel the dash animation into a roll.
3) You will hit the A-button. This will cancel the roll into a gyro toss.
What it should look like
If you perform everything with the proper timing, you will achieve a WT and a FS. The gyro will be close enough to ROB that you can actually catch it while sliding using the A button.
If it doesn't look like that, you timed something wrong.
Diagnostics: If you are doing it incorrectly, look up your result below, and you will find a description of what you are doing wrong and how to fix it.
You dash and stop dashing
You're hitting the shield button way too late. Try messing around with just dash and immediately cancel it into a roll by hitting the shield button. Once you can consistently cancel your initial dash into a shield, then work on adding the toss.
You roll
You're hitting the A-button way too late. Press it a little sooner after the roll.
You get a Strong Throw/Half Slide
A ST means you held the control stick right or left for too long. You need to flick it quicker so that it is in neutral position before you throw the gyro. W HS means that you hit the A button a little too late after the roll. In order to perform this correctly, you need to hit A on frame 1 of the roll (if I am not mistaken) so hit A sooner
You get a Strong Throw/Full Slide
The FS tells me that you pressed the A button the perfect amount of time after the roll. The Strong throw, however, says that you are holding the control stick to the right or left for too long. You need to flick it so it returns to neutral position!
You get a Weak Throw/Half Slide
The WT means that the control stick is getting to the neutral position in time, so its not your flick timing. The half slide means that you are hitting A too late in the roll. Hit A earlier!
You do a running throw
This could be one of two things. You are either hitting the L-button after A or hitting it at the same time as A. This means, you never cancel the dash into a roll, so when you hit A, you just do a running throw.
And that's all I got. If you have a question, ask away and I'll eventually answer.