I'm not entirely convinced...
His argument, when confronted with the burden of somehow proving what he's suggested, has become "STFU AND L2P NUB!!!!"
I mean, seriously, if it's possible to predict the tilting's effects, it should be perfectly possible to create/find a video demonstrating HOW...
Complex != Unpredictable. I can't tell you where every hitbox on skyloft is; that doesn't mean it's impossible to know which paths have hitboxes. If the tilting is predictable, and consistent movement leads to consistent results (this is really not something I should have to prove), then of course it's possible to predict and learn the effects. Of course, @
cot(θ)
kinda nailed it either way, so...
Going on a slight tangent here to talk about this post. This is a huge attitude problem that is keeping myself (and I'd imagine others as well) out of the stage discussion thread to discuss anything involving banning stages. It's hostile and I'm not going to sit here and be told I'm bad for not learning potentially thousands of different outcomes across 50+ characters on just one stage. You're not promoting discussion, you're pushing your own agenda and refusing to listen to anyone else because of this linear, narrow argument that basically boils down to "git gud".
I really don't want to sound harsh, but at some level we have to examine to basis of competitive play, and we have to say, "it's on the player to learn these things". You can figure it out, or you can ignore it, but
if you ignore it, and you could have learned it, as a competitive player you should not complain about the interactions. It's like if I don't learn the swordfighter matchup, and then get screwed over by something I didn't know the character could do - I made the active choice not to learn a niche, rare matchup, and I don't get to complain because of it. Except that with Lylat, you can expect to go there once or twice per tournament, whereas Mii Swordsman is almost never seen.
For what it's worth, I fall into the latter category - I'm
not going to learn the tilting, or at least not all of it (because I don't think it matters that much in general - I'm certainly going to stop using Pika's bthrow over those engines), but I recognize full well that I lose any and all right to complain when something happens with regards to the tilting that messes me up.
As I said in my previous post, this is a game that is simply about fighting your opponent. A stage whose optimal play involves, in any way, not fighting your opponent - by interrupting that fight regularly/intrusively or by actively discouraging the use of any movement attacks - is not a stage I want to be legal.
Given that Smash has a history of stages that straight-up attack you, I find this statement bizarre. In smash, you can
never simplify it down to Player vs. Player. Even on just Final Destination/Omega, the way the stage is built can fundamentally change a matchup - if you counterpick my Pikachu to an omega stage with flat sides, it's
way worse for me than if you counterpick him to Final Destination or Omega Lylat. The matchup is always PvPvS, and what we need to examine is if the stage aspect significantly lowers the skill level needed to fight each other (as is the case on, for example, Pyrosphere, where the dominant strategy is so random that you might as well flip a coin, or Temple, where the optimal strategy is so trivial to execute that you might as well not bother). The idea that optimal play on lylat somehow involves not fighting the opponent is simply not true.