MythTrainerInfinity
Smash Champion
tl;dr version if we condition ourselves to (S)DI more things we can go right to punishing with DAir/etc.
After watching one of Trela's latest vids it made me think... You know what if we baited those types of attacks that we can SDI and near instantly hit them with something more damaging.
If we (S)DI away after getting hit by MK's FTilt 1 we could most likely fire charged Aura Spheres and hit if they go to FTilt 2 or 3 and whiff it. Firing a fully charged Aura Sphere from a neutral stance is 11 frames, right?
With many moves having greater than four frames of cooldown in addition to hitstun that pop you into the air we can hit so many things with our DAir its uncanny and even more so with Air Walk.
So many moves out there with -20 or more frames of shield advantage... yet our shield drop options are kinda lackluster, however our FAir/DAir/NAir punish pretty well... if we shield DI correctly.
After watching one of Trela's latest vids it made me think... You know what if we baited those types of attacks that we can SDI and near instantly hit them with something more damaging.
MK Frame Data Thread said:FTILT
frame breakdown:
1-2 startup
3-4 1st hit hitbox out
5
6-7 2nd hit hitbox out
8
9-10 3rd hit hitbox out
11-40 cooldown
frame summary:
1st hit on: 3
2nd hit on: 6
3rd hit on: 9
Soonest IASA frame: 41
1st hit cooldown: 19
2nd hit cooldown: 30
3rd hit cooldown: 30
Shield hitlag differential: 0
Shield stun: 1 for all hits
With many moves having greater than four frames of cooldown in addition to hitstun that pop you into the air we can hit so many things with our DAir its uncanny and even more so with Air Walk.
So many moves out there with -20 or more frames of shield advantage... yet our shield drop options are kinda lackluster, however our FAir/DAir/NAir punish pretty well... if we shield DI correctly.