superange
Smash Cadet
- Joined
- Sep 30, 2014
- Messages
- 50
- Location
- Camarillo, California
- NNID
- superange128
- 3DS FC
- 1032-2052-1009
This is what I tend to do during Mega Man's neutral game (no customs)
* Neutral As when they are just in range, sometimes mix jumping
* Simple thrown Metal Blades
* Metal Blade thrown to your feet, pick up, then find a different opportunity to throw
* Aerial thrown diagonal Metal Blade that would ideally hit your opponent, land behind them than you can get later.
* Shield/Dash Grabs if they're in range and I don't feel I can get punished
* Occasional Crash Bomber
* Occasional Down Tilt/Dash Attacks for Grounded punishes
* Occasional Full Hop Dairs
* Occasional Leaf Shields for potential grabs (or bluffing)
* Fair/Bair/Nair for predicted jump ins or attempts to get them in the air
Since Mega Man doesn't have many up close safe options, I feel like most of the time I'm mostly just spamming Neutral A, metal blades at mid range, grabs at close range and mixing up doing one of the other options.
Am I doing his neutral game correctly or is there more I should/could be doing?
Also against a half decent opponent (at least for me), KOing an opponent is really difficult to do consistently.
Forward Smashes are really easy to shield (or reflect/absorb) at mid/long range and easy to punish at short-ish range. Up Smash can only be used to punish a bad landing maybe. Down Smash is pretty much only good for punishing a an obvious roller (which most good players aren't). Up Air and Down Air kills are very situational.
Bair and Backthrows off the ledge are the most consistent ways for me to get KOs, but Bair you have to catch them in the air (and they don't air dodge) and with Backthrow you have to get them behind them and grab (which isn't always easy to do).
Based on what I've posted, can anyone provide tips on how to improve my Mega Man game?
Thanks.
* Neutral As when they are just in range, sometimes mix jumping
* Simple thrown Metal Blades
* Metal Blade thrown to your feet, pick up, then find a different opportunity to throw
* Aerial thrown diagonal Metal Blade that would ideally hit your opponent, land behind them than you can get later.
* Shield/Dash Grabs if they're in range and I don't feel I can get punished
* Occasional Crash Bomber
* Occasional Down Tilt/Dash Attacks for Grounded punishes
* Occasional Full Hop Dairs
* Occasional Leaf Shields for potential grabs (or bluffing)
* Fair/Bair/Nair for predicted jump ins or attempts to get them in the air
Since Mega Man doesn't have many up close safe options, I feel like most of the time I'm mostly just spamming Neutral A, metal blades at mid range, grabs at close range and mixing up doing one of the other options.
Am I doing his neutral game correctly or is there more I should/could be doing?
Also against a half decent opponent (at least for me), KOing an opponent is really difficult to do consistently.
Forward Smashes are really easy to shield (or reflect/absorb) at mid/long range and easy to punish at short-ish range. Up Smash can only be used to punish a bad landing maybe. Down Smash is pretty much only good for punishing a an obvious roller (which most good players aren't). Up Air and Down Air kills are very situational.
Bair and Backthrows off the ledge are the most consistent ways for me to get KOs, but Bair you have to catch them in the air (and they don't air dodge) and with Backthrow you have to get them behind them and grab (which isn't always easy to do).
Based on what I've posted, can anyone provide tips on how to improve my Mega Man game?
Thanks.