Speculation on WaveDashing in SSBB
Wow, there seems to have been a lot written on this topic!
Personally, I'm a dedicated fan to SSB (classic Smash as I call it) and while I own SSBM, I never mastered it to the extent of the original. (I even created a Super Smash Bros. club in my town where friends would come over every Tuesday night and play Smash)
Wavedashing is something new to me that I just learned last week while watching some of the videos on this website. My jaw dropped at how cool it looked, especially with Chu playing the iceclimbers.
I yearn to learn this new technique, but with SSBB coming out in a year, I'd hate to invest so much time in something that could become outdated.
After reading about half of these posts--starting from the original thread, it is my "gut" instinct that wave-dashing, in its current form, will be removed from SSBB. While it seems that the playtesters did spot this technique, I'm thinking they left it in to see what would become of it. Indeed, orginally, wavedashing wasn't seen at the tournament level, until somebody perfected it. And then if I understand correctly, by the next year, only those who mastered it succeeded at tournament play. Techniques that get abused are usually removed or modified. For instance, in SSB one of the best ways to get someone of the platform was to throw them--either forwards or backwards. Now in SSBM, throws often do significantly less damage, and throw the opponent less distance--so now for the most part, throws are only good in chain throws or some other part of a combo.
Another example from Nintendo modifying "glitches" (some were opposed to calling wavedashing a "glitch" and I won't get into that distinction here) happened from MarioKart 64 to MarioKart Doubledash. (Let's face it, a lot of our Smash Bros. characters are in both games) For those of you who have played them, MarioKart 64 had "glitches" in the form of short-cuts on just about every other level. The most famous being on Wario Stadium, where you could easily skip half the level by jumping over the wall, and then if you really practiced, you could skip the second half by jumping back over it. (I think my best lap was 6 seconds once!) Anyways, I loved the short-cuts, and I mastered all of them, and my friends hated it when I would beat them by a full lap sometimes. And really, the short-cuts rewarded the experienced player. But come MarioKart Double Dash and I could never find a way to conveniently skip half of the track--like in Rainbow Road. Now if you jumped off the tract, you couldn't even land on another part of it. The "planned" short-cuts still occassionaly existed, like in Yoshi's island where you use a mushroom or a star to blast into an underground tunnel, (very similar to the planned short-cut on Koopa Beach on MarioKart 64) but the glitch short-cuts were all abolished. (at least I never found one) (I apologize for those of you who haven't played the Mario Kart series)
My point is, the play testers had to have known about the short-cuts in MarioKart 64, at least the Wario Stadium at the least--yet they allowed them to see what would happen. But they removed them from the new version because they were abused and really went against the intent of going around the entire racetrack. Similarly they saw the wavedash and allowed it, but now I'm guessing they will either take it away, or actually program the animation and buttons to do it into the game--or still allow it, but make it less effective, so that every character could still run faster than they could wavedash.
Personally, I think they'll get rid of it altogether, but add some new element into the game that players will have to master--maybe like a slide first seen in Mega Man 3. Something tricky that will take time to master, but will "intentionally" be part of the game--not something that was discovered accidentally during testing, and allowed to remain.
In the end, SSBB, like any good sequel, will keep enough from its predecessor to maintain the loyalty of its fanbase, but also add enough new stuff (techniques/tactics/moves) that upon it's first release, it will fairly level the playing field from former masters and mid-level players of the previous games.
To those of you who can and love to wavedash and wavedance, I wish you the best as I am awed by your abilities and the new mystical flow it gives your characters; and for the sake of the countless hours you've invested perfecting that technique, I hope wavedashing still exists in the sequal. However, I have no doubt that whether or not it does exist in SSBB, you will master and enjoy the game nonetheless.