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This thread seeks to analyze the properties of the water shuriken in relation to other projectiles in the game. The water shuriken is one of Greninja's best moves and is used for approaches as well as pressure. Water shurikens are interesting in that they act as a solid projectile and thus cannot be absorbed by Ness' PSI Magnet or Game & Watch's Oil Panic bucket. Additionally, a fully charged shuriken is a multi-hit and can be used to begin follow-ups into grabs, an usmash, or aerials. A fully charged shuriken is not interrupted by other projectiles in the game because of it having both transcendent priority as well as high normal priority. Here's a list of the projectile interactions.
Overall, the pattern is that a fully charged shuriken cancels and goes through majority of the other projectiles and those it doesn't cancel, it goes through regardless. An uncharged shuriken usually cancels the other projectile out and gets canceled itself.
I'll try to update this as necessary to include any possible revisions, customs,and the Mii Fighters. I'll also try to add in better formatting to make it easier to see at a glance possibly through the use of color organization. If anything is wrong here, let me know, and I'll get around to fixing it.
FWS=Fully-charged water shuriken (does 12.5% if all hits connect)
UWS=Uncharged water shuriken (does 3%)
A shuriken charged but not fully charged will deal a percent that falls in between these values but seems to have the same priority properties as an uncharged shuriken. However, for projectiles that are destroyed upon reaching a certain percent, a medium charged shuriken will be more useful than an uncharged one.
Fire Breath/Flamethrower
FWS: Goes through fire and hits.
UWS: Gets canceled.
Cannonball
FWS: Both will go through each other and continue.
UWS: Will get canceled and canonball will continue.
Mechakoopa
Note: The Mechakoopa has 7% health and so cannot be destroyed by a completely uncharged shuriken alone. A medium charged shuriken that does at least 7% will be able to destroy it in one hit.
FWS: Shuriken and koopa go through each other and continue.
UWS: Shuriken is canceled and koopa goes through.
Peanut Popgun
FWS: Cancels peanut and goes through.
UWS: Cancels peanut and goes through.
Banana
Note: Only applicable if banana is thrown. If grounded, shurikens will have no effect.
FWS: Cancels banana (disappears) and goes through.
UCS: Both the shuriken and the banana get canceled. Banana disappears.
Megavitamins
FWS: Cancels pill and goes through.
UCS: Both get canceled.
Trick Shot
FWS: Goes through can and changes direction can bounces to.
UCS: Gets canceled by can but changes direction can bounces to.
Clay Shooting
FWS: Goes through and breaks clay pigeon.
UCS: Gets canceled.
Wild Gunman
FWS: Goes through gunman
UWS: Gets canceled.
Chef
FWS: Cancels and goes through
UWS: Gets canceled
Water Shuriken
FWS: Goes through fully charged shuriken. Cancels out and goes through uncharged shuriken.
UWS: Gets canceled by fully charged shuriken. Cancels out uncharged shuriken.
Gordo Throw
In order for a gordo to be reflected, a minimum of 3% must be dealt to the gordo. An uncharged shuriken is best for reflecting as a fully charged shuriken does less base damage.
Note: In neutral position for Toon Link and crouching position for Link, the shield will block all shurikens with the exception of a fully charged one which will have the first two hits blocked but then continue on through.
Hero's Bow
For Link, his fully charged arrow goes over the direction of the shuriken. If it connects...
FWS: Cancels arrow. Goes through.
UWS: Both are canceled.
Boomerang
FWS: Cancels boomerang and goes through.
UWS: Both get canceled.
Bomb
FWS: Cancels bomb and goes through.
UWS: Both get canceled.
Aura Sphere
FWS: Cancels aura sphere and goes through only if uncharged. Fully charged go through each other.
UWS: Both get canceled (only works until 7% for fully charged aura spheres. Medium charging against aura sphere cancels both at higher percents)
Fireball
FWS: Cancels fireball and goes through.
UWS: Both get canceled.
Metal Blade
FWS: Cancels blade and goes through.
UWS: Both get cancelled.
Crash Bomber
FWS: Cancels bomb and goes through.
UWS: Both get canceled.
Leaf Shield
FWS: Goes through each other.
UWS: Gets canceled.
Mega Buster
FWS: Cancels all and goes through
UWS: Both get canceled.
Charge Shot
FWS: Goes through each other.
UWS: Goes through each other.
PK Thunder
FWS: Cancels thunder and goes through.
UWS: Both get canceled.
PK Fire
FWS: Triggers fire on contact and goes through.
UWS: Triggers fire on contact and gets canceled.
Bonus Fruit
FWS: Stops everything in place and goes through except for the key. Key and shuriken go through each other.
UWS: Stops everything in place and gets canceled by everything. Key goes through.
Turnips (includes Mr Saturn and Bob-omb)
FWS: Cancels turnips and goes through.
UWS: Both get canceled.
Thunder Jolt
FWS: Cancels thunder jolt and goes through.
UWS: Both get canceled.
Arrows
In neutral, too high an angle.
Goes through each other regardless of charge.
Laser too high an angle.
Gyro
Only applies when thrown:
FWS: Cancels gyro and goes through. (If the gyro is grounded, the shuriken goes through and pushes the gyro off)
UWS: Both get canceled. (If the gyro is grounded, only the shuriken is canceled)
Thunder too high an angle.
Arcfire
FWS: Triggers fire on contact and goes through.
UWS: Triggers fire on contact and gets canceled.
Anything but a fully charged shuriken will hit Luma but not Rosalina. Luma possesses about 48%-50% HP.
Luma Shot
FWS: If Luma shot is fully charged, Luma and shuriken go through each other. If Luma isn't fully charged, shuriken goes through and Luma gets hit back.
UWS: Gets canceled if the Luma shot is charged. If not fully charged, the shuriken will interrupt Luma.
Star Bits
FWS: Goes through.
UWS: Goes through.
Needle
Shurikens and needles go through each other regardless of charge.
Burst Grenade
Shurikens go through regardless of charge.
Charge Shot
FWS: Cancels and goes through unless fully charged. Fully charged shot and shuriken go through each other.
UWS: Goes through even if fully charged.
Missiles
Straight missile goes at too high an angle to be hit.
Homing missiles:
FWS: Cancels missile and goes through.
UWS: Both get canceled.
Lloid Rocket
Villager Riding:
FWS: Hits Villager off but Lloid still goes through.
UWS: Gets canceled.
Villager Not Riding:
FWS: Cancels Lloid and goes through.
UWS: Both get canceled.
Wario Bike
FWS: Knocks Wario off the bike if not doing a wheelie. If he is doing a wheelie, he goes right through and hits you.
UWS: Gets canceled.
Sun Salutation
FWS: Both go through each other.
UWS: Gets canceled.
Header
FWS: Deflects ball and goes through.
UWS: Deflects ball and gets canceled.
Egg Throw
FWS: Cancels egg and goes through.
UWS: Both get canceled.
Paralyzer
FWS: Cancels shot and goes through.
UWS: Both get canceled.
Shot Put
FWS: Both go through each other
UWS: Gets cancelled and ball continues.
Charge Blast (B1)
FWS: Unless fully charged, will cancel blasts and continue forward.
UWS: Gets cancelled by fully charged blast but both uncharged shots get cancelled.
Grenade Launch (B3)
FWS: Explodes grenade and continues forward.
UWS: Explodes grenade and gets cancelled.
Flame Pillar (<>B1)
FWS: Goes through but doesn't cancel fire.
UWS: Gets cancelled by fire.
Gunner Missile (<>B3)
FWS: Explodes missile and continues through.
UWS: Explodes missile and gets cancelled.
Bomb Drop (vB2)
FWS: Explodes bomb and continues.
UWS: Explodes bomb and gets cancelled.
Gale Strike (B1)
FWS: Both go through each other
UWS: Gets cancelled and tornado goes through
Shuriken of Light (B2)
FWS: Cancels light shuriken and goes through
UWS: Both shurikens are cancelled.
Chakram (<>B)
FWS: Cancels chakram and goes through.
UWS: Both get cancelled.
UWS=Uncharged water shuriken (does 3%)
A shuriken charged but not fully charged will deal a percent that falls in between these values but seems to have the same priority properties as an uncharged shuriken. However, for projectiles that are destroyed upon reaching a certain percent, a medium charged shuriken will be more useful than an uncharged one.
Fire Breath/Flamethrower
FWS: Goes through fire and hits.
UWS: Gets canceled.
Cannonball
FWS: Both will go through each other and continue.
UWS: Will get canceled and canonball will continue.
Mechakoopa
Note: The Mechakoopa has 7% health and so cannot be destroyed by a completely uncharged shuriken alone. A medium charged shuriken that does at least 7% will be able to destroy it in one hit.
FWS: Shuriken and koopa go through each other and continue.
UWS: Shuriken is canceled and koopa goes through.
Peanut Popgun
FWS: Cancels peanut and goes through.
UWS: Cancels peanut and goes through.
Banana
Note: Only applicable if banana is thrown. If grounded, shurikens will have no effect.
FWS: Cancels banana (disappears) and goes through.
UCS: Both the shuriken and the banana get canceled. Banana disappears.
Megavitamins
FWS: Cancels pill and goes through.
UCS: Both get canceled.
Trick Shot
FWS: Goes through can and changes direction can bounces to.
UCS: Gets canceled by can but changes direction can bounces to.
Clay Shooting
FWS: Goes through and breaks clay pigeon.
UCS: Gets canceled.
Wild Gunman
FWS: Goes through gunman
UWS: Gets canceled.
Chef
FWS: Cancels and goes through
UWS: Gets canceled
Water Shuriken
FWS: Goes through fully charged shuriken. Cancels out and goes through uncharged shuriken.
UWS: Gets canceled by fully charged shuriken. Cancels out uncharged shuriken.
Gordo Throw
In order for a gordo to be reflected, a minimum of 3% must be dealt to the gordo. An uncharged shuriken is best for reflecting as a fully charged shuriken does less base damage.
Note: In neutral position for Toon Link and crouching position for Link, the shield will block all shurikens with the exception of a fully charged one which will have the first two hits blocked but then continue on through.
Hero's Bow
For Link, his fully charged arrow goes over the direction of the shuriken. If it connects...
FWS: Cancels arrow. Goes through.
UWS: Both are canceled.
Boomerang
FWS: Cancels boomerang and goes through.
UWS: Both get canceled.
Bomb
FWS: Cancels bomb and goes through.
UWS: Both get canceled.
Aura Sphere
FWS: Cancels aura sphere and goes through only if uncharged. Fully charged go through each other.
UWS: Both get canceled (only works until 7% for fully charged aura spheres. Medium charging against aura sphere cancels both at higher percents)
Fireball
FWS: Cancels fireball and goes through.
UWS: Both get canceled.
Metal Blade
FWS: Cancels blade and goes through.
UWS: Both get cancelled.
Crash Bomber
FWS: Cancels bomb and goes through.
UWS: Both get canceled.
Leaf Shield
FWS: Goes through each other.
UWS: Gets canceled.
Mega Buster
FWS: Cancels all and goes through
UWS: Both get canceled.
Charge Shot
FWS: Goes through each other.
UWS: Goes through each other.
PK Thunder
FWS: Cancels thunder and goes through.
UWS: Both get canceled.
PK Fire
FWS: Triggers fire on contact and goes through.
UWS: Triggers fire on contact and gets canceled.
Bonus Fruit
FWS: Stops everything in place and goes through except for the key. Key and shuriken go through each other.
UWS: Stops everything in place and gets canceled by everything. Key goes through.
Turnips (includes Mr Saturn and Bob-omb)
FWS: Cancels turnips and goes through.
UWS: Both get canceled.
Thunder Jolt
FWS: Cancels thunder jolt and goes through.
UWS: Both get canceled.
Arrows
In neutral, too high an angle.
Goes through each other regardless of charge.
Laser too high an angle.
Gyro
Only applies when thrown:
FWS: Cancels gyro and goes through. (If the gyro is grounded, the shuriken goes through and pushes the gyro off)
UWS: Both get canceled. (If the gyro is grounded, only the shuriken is canceled)
Thunder too high an angle.
Arcfire
FWS: Triggers fire on contact and goes through.
UWS: Triggers fire on contact and gets canceled.
Anything but a fully charged shuriken will hit Luma but not Rosalina. Luma possesses about 48%-50% HP.
Luma Shot
FWS: If Luma shot is fully charged, Luma and shuriken go through each other. If Luma isn't fully charged, shuriken goes through and Luma gets hit back.
UWS: Gets canceled if the Luma shot is charged. If not fully charged, the shuriken will interrupt Luma.
Star Bits
FWS: Goes through.
UWS: Goes through.
Needle
Shurikens and needles go through each other regardless of charge.
Burst Grenade
Shurikens go through regardless of charge.
Charge Shot
FWS: Cancels and goes through unless fully charged. Fully charged shot and shuriken go through each other.
UWS: Goes through even if fully charged.
Missiles
Straight missile goes at too high an angle to be hit.
Homing missiles:
FWS: Cancels missile and goes through.
UWS: Both get canceled.
Lloid Rocket
Villager Riding:
FWS: Hits Villager off but Lloid still goes through.
UWS: Gets canceled.
Villager Not Riding:
FWS: Cancels Lloid and goes through.
UWS: Both get canceled.
Wario Bike
FWS: Knocks Wario off the bike if not doing a wheelie. If he is doing a wheelie, he goes right through and hits you.
UWS: Gets canceled.
Sun Salutation
FWS: Both go through each other.
UWS: Gets canceled.
Header
FWS: Deflects ball and goes through.
UWS: Deflects ball and gets canceled.
Egg Throw
FWS: Cancels egg and goes through.
UWS: Both get canceled.
Paralyzer
FWS: Cancels shot and goes through.
UWS: Both get canceled.
Shot Put
FWS: Both go through each other
UWS: Gets cancelled and ball continues.
Charge Blast (B1)
FWS: Unless fully charged, will cancel blasts and continue forward.
UWS: Gets cancelled by fully charged blast but both uncharged shots get cancelled.
Grenade Launch (B3)
FWS: Explodes grenade and continues forward.
UWS: Explodes grenade and gets cancelled.
Flame Pillar (<>B1)
FWS: Goes through but doesn't cancel fire.
UWS: Gets cancelled by fire.
Gunner Missile (<>B3)
FWS: Explodes missile and continues through.
UWS: Explodes missile and gets cancelled.
Bomb Drop (vB2)
FWS: Explodes bomb and continues.
UWS: Explodes bomb and gets cancelled.
Gale Strike (B1)
FWS: Both go through each other
UWS: Gets cancelled and tornado goes through
Shuriken of Light (B2)
FWS: Cancels light shuriken and goes through
UWS: Both shurikens are cancelled.
Chakram (<>B)
FWS: Cancels chakram and goes through.
UWS: Both get cancelled.
Overall, the pattern is that a fully charged shuriken cancels and goes through majority of the other projectiles and those it doesn't cancel, it goes through regardless. An uncharged shuriken usually cancels the other projectile out and gets canceled itself.
I'll try to update this as necessary to include any possible revisions, customs,
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