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Waste Of My Time!

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edracon

Smash Cadet
Joined
Jan 5, 2008
Messages
29
He can pluck more Pikmin out of the ground.......
Ah, i missed that in the update.
Well, i still need more info on his attacks and such
And, I might forget to pluck :laugh:

I knew he could do it in Pikmin and Pikmin2 already.
 

Clumber

Smash Cadet
Joined
Jan 3, 2008
Messages
40
It wasn't actually said in the update, none of his moves were, but one can assume.

What's with all the Olimar haters? I was dissapointed the first second I saw him (due to the fact I was hoping for another character) but I quickly saw how awesome of a character he's going to be, and it more than makes up for my character not being added(today).
 

Controller of Flames

Smash Rookie
Joined
Jun 4, 2006
Messages
21
This character is dumb...end of story. They might as well have inserted Pichu back in the game....

Pokemon Trainer-New and creative idea
Meta Knight-He'll be sick
King Dede-Another heavyweight to balance the game out more...makes sense.
Sonic-New speedster to own fox!
Pikmin-ummm, WTF? That is what i have been waiting to see?

Does anyone else agree that he is the biggest waste of time? Hes such a stupid character.
wah wah wah. is that all you are doing here? I'm glad there are some orignal characters
 

Puddin Master

Smash Apprentice
Joined
Dec 25, 2007
Messages
189
HMMM UR RITE MAYB WE SHUD PUT SHDOW IN HE WUD KIK BUT

Seriously, do you not see how unique Olimar is? A character that has tiny allies that assist him more than Nana does for Popo? Olimar is dependent on his minions. Plus, being able to summon another as soon as one dies kicks butt.
 

SinisterLizard

Smash Ace
Joined
Nov 21, 2007
Messages
805
This thread deserves only one response...

Possible Moveset:

Captain Olimar



Weight: 2
Size: 2
Strength: 3
Speed: 3
Reach: 2.5

Star of the Pikmin series Olimar is one heck of a fella. In just a few hours he manages to enslave a race of kind-natured flower people, abuse them by throwing them at things to get
his slave labour done and even has them killing the local wildlife in order to recycle their corpses for making more Pikmin (who are born into slavery). That's just Pikmin 1 though, he does it again in Pikmin 2 but this time in order to pay off a big loan his company has racked up. Just to give you an idea, as explained in the introduction, 100 "pokos" is over 1 year's salary and the aim of Pikmin 2 is to clear the remainder of the debt of 10,000 pokos, that's like...over 100 years salary. Talk about badass, Ganondorf can eat his heart out. Being first party and a game that has produced nothing but excellent titles since Pikmin 1 and 2 were 9.0 and 9.2 games on Gamespot and I think even higher on IGN, 3 on Wii is practically a dead cert. To make the games sell even better, what better than to include the protagonist in Brawl to promote the franchise?

Onto the actual moveset though, the majority of the uniqueness of Olimar would be his Pikmin buddies. After all, it's the game's focus and Olimar's primary way of whooping ***. He can actually fight himself, the Pikmin aren't necessary for him to fight (although incredibly necessary to complete the game, obviously) and so he's more than Brawl-worthy.
I should start off by explaining that there are 5 different kind of Pikmin that you can use primarily in Pikmin 2 and 2 unique but not really obtainable Pikmin in 1 and 2. These 5 main ones are Red, Yellow, Blue, White and Purple. Each have different strengths and weaknesses and like in Pikmin they'll be gotten by plucking them from the ground, but Olimar will start with 4 randomly generated Pikmin in order to not completely gimp him.

The Different Pikmin

You can have up to 15 Pikmin at one time. Oh and I better mention that pikmin when in the air are hapless. No, they can't DI, don't be silly. I should also note that any Pikmin currently engaging in hostile acts on an opponent can't be used in Olimar's attacks, even if they are in range.

Basic Pikmin Mechanics: When thrown will attack and follow the closest target, like in Pikmin, however if the closest target is Olimar they will return to his side. Pikmin come in the 3 different stages of evolution: Leaf, Bud and Flower. Leaf is the most basic, a bud will increase their attack speed by 0.2 seconds and runspeed slightly, while a flower will increase their runspeed slightly, attack speed by a further 0.2 seconds and damage 1%. If a Pikmin lands on you, depending on their weight your runspeed and jump height will be lowered slighty. To rid yourself of a Pikmin, waggle the analogue stick <-, ->, <-, ->. While a Pikmin is attached to you it's attack speed increases slightly by 0.3 seconds. Pikmin evolve by being used in a killing move or after every 15 hits.

Reddy!



Attack Speed: 1.5 seconds
Damage: 3% per hit.
Weight: 2.5
Speed: 3
Immunities: Fire/Explosions
Special Abilities: None
Takes knockback proportionate to weight and 175% of Olimar's Damage (so if Olimar was on 100% and you smashed a red pikmin, he would get knocked back as if he was of weight 2.5 on 175% damage)

Most basic Pikmin and the first you get, they are also the strongest of the original trio of Yellow, Red and Blue. Immune to fire and so immune to explosions aka. bomb-ombs.

Yellowy!



Attack Speed: 1.2 seconds
Damage: 2%
Weight: 2
Speed: 3
Immunities: Lightning
Special Abilities: None
Takes knockback proportionate to weight and 200% of Olimar's Damage (so if Olimar was on 100% and you smashed a yellow pikmin, he would get knocked back as if he was of weight 2 on 200% damage)

The 2nd type of Pikmin you are introduced to in Pikmin 1, Yellow's are the lightest are thus are capable of being thrown the furthest. Immune to lightning attacks such as PK Thunder.

Bluey!



Attack Speed: 1.5 seconds
Damage: 2%
Weight: 3.5
Speed: 3
Immunities: Water
Special Abilities: None
Takes knockback proportionate to weight and 125% of Olimar's Damage (so if Olimar was on 100% and you smashed a blue pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

3rd regular type of Pikmin and the last one found in Pikmin 1. Able to withstand water attacks such as Blastoise (if he's back in Brawl :(). Slightly heavier than the other 2 and cannot be thrown as far.

Sorry for the terrible, terrible picture. Honestly, there was no good ones of the blue Pikmin >.>

Whitey! (aka. the Albino Pikmin)



Attack Speed: 1.0 seconds
Damage: 1%
Weight: 3
Speed: 5
Immunities: Poison
Special Abilities: 3% chance on hit poison which deals 2% damage every second for 5 seconds. If ingested (a la Kirby or Yoshi's swallow moves), that opponent is automatically poisoned.
Takes knockback proportionate to weight and 150% of Olimar's Damage (so if Olimar was on 100% and you smashed a white pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

This one seriously scares the crap out of me. Just don't look into it's eyes! Fastest of all the Pikmin and is partially made of toxins I believe. Immune to poison (since it's body contains it) and so immune to poison mushrooms.

Purpley! (aka. the Sumo Pikmin)



Attack Speed: 2 seconds
Damage: 4%
Weight: 4.5
Speed: 1
Immunities: None
Special Abilities: Apart from being the fattest son'of'a... around, none
Takes knockback proportionate to weight and 75% of Olimar's Damage (so if Olimar was on 100% and you smashed a purple pikmin, he would get knocked back as if he was of weight 5 on 75% damage)

This guy seriously puts on a pound a minute. Even throwing him near an enemy stuns them in Pikmin 2. Obviously has the highest weight and damage at the cost of speed and throwing distance, these guys are heavy brawlers and cause the most slowing and jump height reduction when thrown onto someone. As hard as they are to knock away, they don't have any immunities (except to indigestion).

Good so far eh? We're just getting started!

The Actual Moveset

Finally, onto Olimar's actual moves. That's a lot of information to get down before you can even get onto this stuff, if Sakurai ever finds this moveset and thinks "Wow, that's such an excellent idea!" he'll put it in manual. I hope.

A moves

A - Right fisted punch - 2%, loooooooow knockback
AA - Left fisted punch - 2% loooooooooow knockback
AAA - Olimar's special Rocket Punch(tm)(R)...maybe not...Olimar sticks out both his fists in a double fisted punch of glory - 4% med-low knockback
Dash A - Rush Boots, you slide at 1.5 times your running speed for a short distance, semi-bad wind-down lag though - 8% medium knockback
A -> tilt - Headbutt - 10%, medium knockback
A^ tilt - Rising headbutt - 9% medium knockback
Av - Pik-a-grab, grabs a Pikmin and sweeps out the opponents feet. Knockback, speed and damage vary on the Pikmin sweeping with, ranging from 6%->10%, low -> med-high knockback.

A -> Smash - Swing-a-pik, for every 3 pikmin, Olimar grabs a random pikmin by the flower (so cruel) and swings them forward. Damage is 10% + the damage of each pikmin, knockback and speed again depends on the type of Pikmin and the number. If no pikmin are near, Olimar hits for 10%.

A^ Smash - Soar-a-pik, for every 5 pikmin, Olimar grabs a random pikmin by the flower and swings them in an arc upwards. 10% + pikmin damage, speed and knockback variable. If no pikmin are near, Olimar hits for 10%.

Av Smash - Kik-a-pik, All the pikmin around him kick (both sides, so it wouldn't be 15 pikmin on 1 side kicking) for their base damage with good knockback, if no pikmin are currently following Olimar, he does a 360 floor sweep for 8% with low-med knockback.

Nair - Spins around - 2% each hit with low knockback, last one has medium knockback
Bair - Donkey kick - 5% good knockback
Uair - Somersault kick (he's had zero g training after all) - 6% medium knockback
Dair - Mid-air headbutt (kinda like a reverse of his Uair and instead of kicking them, thwacks them with his helmet) - 5%, meteor
Fair - Your standard kick - 5% medium knockback

B moves

These are probably going to be a bit more indepth.

B - Ye olde "Whistle" - Olimar uses this to command his little buddies. Tapping B will make a short shrill whistle noise which is the go ahead for the pikmin to change the order in which they are standing, meaning you can select which pikmin are closest to you at any given time by taps of B. The default formation is Purple -> White -> Red -> Blue -> Yellow and will change as such so the front goes to the back (ie. W->R->B->Y->P is the next formation). Formations are there to give you greater control over which Pikmin you are throwing and with practice will become second nature, even in the heat of a battle, and like everything would just take practice getting used to managing them.

Holding down B will make all pikmin in 4 body-lengths of Olimar will attempt to make their way back to his side. While holding down B (so after 1/2 -> 3/4 of a second), Olimar is forced to continue to whistle for the remainder of 2 seconds and is unable to move or attack during this time.

B -> - Hurl-a-Pik - Throws a pikmin, how hard depends on how far you tilt the control stick. They follow a set trajectory of the classic arc, and will also go different distances depending on their weight. Holding the control stick full tilt and throwing a purple pikmin will yield roughly the same result as throwing a yellow pikmin at under half tilt.

B^ - Dolphin Rocket - Olimar's rocket is also his recovery move! Upon using this move Olimar is instant in his rocket which moves on a shaky trajectory diagonally upwards. You can also control this a little, such as veer it in a direction. Any surrounding pikmin which are falling relatively near to Olimar are taken up in the Onions around the S.S. Dolphin. Upon moving for 1.5 seconds or so, the dolphin explodes out of habit sending 3 randomly generated parts upwards, diagonally down to the right and diagonally down to the left. These parts are parts which you collect from Olimar's ship in Pikmin 1 and all do 5% damage except the secret safe which does 8% and the Massage Machine and the Space Float (with lower chances of appear) which do a healthy 10%.

Bv - Pick-a-Pik - Probably the most complicated one of all that will take some time to explain. Pick-a-Pik works as sectioned areas of each stage where each section has a 60% common chance and 40% uncommon chance of plucking 2 different kinds of Pikmin. Battlefield for example might be split into 5 different sections, the 3 different platforms and the main floor split in half. On these sections 2 types of Pikmin can be plucked (skilled Olimar's will know which Pikmin to get where on each stage) in those 2 percentages but the rarer Pikmin (white and purple) can only ever occur as 40% uncommon chances, so a purple/white or white/purple combination won't happen, but a red/blue could.

To actually pick the Pikmin, Olimar must hold down and press B at which point it will take 2 seconds to pick a Leaf Pikmin form that area. Subsequent presses of B (while still holding down) will yield Pikmin at 1 second delays. The first 2 Pikmin to be picked will be Leaf Pikmin, the next 3 will be Bud Pikmin and all subsequent Pikmin will be Flower Pikmin, up to the maximum of 15 Pikmin. If you start picking with 0 Pikmin, it's possible to pick up to 10 Flower Pikmin.

Grab moves

A (while holding) - Sly dig - 3%
Forward - Bum's rush, 1-3 Pikmin by Olimar grab the opponent and do the Bum's rush on him ::chuckle: (6-9% high knockback), no Pikmin and Olimar weakly attempts it himself resulting in 3% damage and low knockback

Back - Pik-a-Swing, 1-3 Pikmin grab the opponent's feet and swing him backwards for 5-8% damage and med-high knockback, if no Pikmin, Olimar attempts to do it by himself for 3% damage and low-med knockback.

Down - Pik-a-pounce, Olimar throws the opponent to the floor, 1-6 Pikmin + Olimar jump on one end of the floored opponent for half their totaled base damage + 3% and med-high knockback depending on Pikmin weights. If no Pikmin, Olimar once again foolishly attempts it by himself and doesn't get very far, 3% damage and very low knockback.

Up - Pik-a-Punch, Olimar releases the opponent and uppercuts them at the same time as 1-5 Pikmin. Damage and knockback depends on Pikmin's strength. If no Pikmin, Olimar does it by himself for 3% damage and low knockback.

Final Smash Move

Pikmin Bomb Squad!

The S.S. Dolphin flies in from the top left of the screen over the battlefield and exits again to the top right, pausing only to fire the Nova Blaster down on Olimer's position. Any enemies caught in the dazzling beam are stunned as if their shield was broken. Any yellow pikmin bathed in the light acquire bomb rocks with a minimum of 3. If 3 yellow pikmin aren't present, 3 random pikmin caught in the light will be transformed into yellow bomb pikmin and if 3 pikmin aren't present (if any), then any pikmin caught in the light will be transformed and up to 3 bomb pikmin appear to a maximum of 3 in total. However, if 15 pikmin of that Olimer are present on the battlefield but none caught in the beam, the bomb pikmin will not appear.

Yellow bomb pikmin are able to be thrown as far as regular yellow pikmin and if they land on an opponent after being thrown will automatically explode for 15% damage and high knockback and the pikmin will automatically be star-ko'd. A yellow bomb pikmin will give chase to any opponents they land near like regular pikmin, but instead will self-detonate (star-ko'ing itself) and do 10% damage and med-high knockback. If the opponent attempts to evade the pikmin and succeeds (so the pikmin cannot follow), he will attempt to throw the bomb rock at the opponent with a good degree of precision for 7% damage and med knockback but unfortunately not a star-ko :(.

Taunt

All the pikmin by Olimar's side line up facing the screen and do the leaf-mexican-wave from the good ending of Pikmin 1, speed varies on how many pikmin are in the line as to always be the same amount of time for the taunt. If no pikmin are by Olimar's side, he looks left, then right (as if looking for the pikmin) and then bows his head (in realisation that he's all alone *tear*).​
 

brawl_maniac

Smash Journeyman
Joined
Nov 27, 2007
Messages
252
Location
in the brawl,USA
This character is dumb...end of story. They might as well have inserted Pichu back in the game....

Pokemon Trainer-New and creative idea
Meta Knight-He'll be sick
King Dede-Another heavyweight to balance the game out more...makes sense.
Sonic-New speedster to own fox!
Pikmin-ummm, WTF? That is what i have been waiting to see?

Does anyone else agree that he is the biggest waste of time? Hes such a stupid character.
Are you brain damaged, you meant to say this.


This character is awsome...end of story. They might as well insert Megaman in the game,because he's awsome too....

Pokemon Trainer-New and creative idea
Meta Knight-He'll be sick
King Dedede-Another Heavyweight to balance the game out more...makes sense.
Sonic-New speedster to PWN Fox.
Pikmin-Hell Yeah!Finally he's in!

Does anyone agree he's gonna be an awsome character?
 

Cinder

Smash Master
Joined
Aug 10, 2007
Messages
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Location
Jag förstår inte. Vad sa du?
This character is dumb...end of story. They might as well have inserted Pichu back in the game....

Pokemon Trainer-New and creative idea
Meta Knight-He'll be sick
King Dede-Another heavyweight to balance the game out more...makes sense.
Sonic-New speedster to own fox!
Pikmin-ummm, WTF? That is what i have been waiting to see?

Does anyone else agree that he is the biggest waste of time? Hes such a stupid character.
So, you say Olimar's a waste of time, and yet, you post this thread? Ummm, this screams hypocrite...

Seriously, Oli's a great addition to the roster, he was among the most requested on the poll...he is a unique character and brings something totally new to the mix...if you're too n00bish to understand that, I suggest you go back to your little corner and stay there...we don't need morons like you wasting our time...
 

Draquoir

Smash Cadet
Joined
Nov 6, 2007
Messages
51
Location
US
lol This character is what I've been waiting for I can live with the current roster even if no new people are added.
 

The Subspace Muffin

Smash Cadet
Joined
Aug 23, 2007
Messages
33
Today's update is my favorite update ever.

I'm gonna main Pikmin & Olimar in Brawl! Nothing has gotten me excited quite like this. And, as an added bonus, perhaps this could be a prelude of sorts to Pikmin 3? I've been waiting forever for that!:lick:
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
If anything, Sonic shouldn't be in the game.
He's not even Nintendo, and he's such an uninteresting and unnatractive character.
And Metaknight is just sick? How is he being cool mean he's a good character?

Olimar is a decent character, and a great rival to Ice Climbers.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
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AZ
NNID
LordDarkDragoon
I would like to apologize, for the sake of the reputation of CT Smashers.
<.< Hes new, and hes a little fool-hardy...
>.> I honestly did a face-palm when I saw who posted this topic.

PoF. Behave yourself.
If not for your rep, for CTs.
-DD
 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
Hey, it's the noob that said all un-confirmed Melee characters won't be in! ZSS is a MUCH more valuable! **Sigh**, do I have to rate all your thread one star?
 

gamer8

Smash Lord
Joined
Oct 8, 2007
Messages
1,988
Location
Sanford, FL
This character is dumb...end of story. They might as well have inserted Pichu back in the game....

Pokemon Trainer-New and creative idea
Meta Knight-He'll be sick
King Dede-Another heavyweight to balance the game out more...makes sense.
Sonic-New speedster to own fox!
Pikmin-ummm, WTF? That is what i have been waiting to see?

Does anyone else agree that he is the biggest waste of time? Hes such a stupid character.
For the last time... SAKURAI DOESN'T EVEN HAVE TO MAKE THIS GAME IF HE DOESN'T WANT TO, STOP COMPLAINING.
 

Banjodorf

Dynamic Duo
Joined
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bluefalcon27
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You also win this topic!
Congratulations!
Where'd you get your sig dude? That is made of win. Best characters in the game (Well PTs not there, but I can live with it) in the same sig. I must use that!
 

RyuDragonKing

Smash Journeyman
Joined
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Look behind you...
No. Pokemon Trainer and Olimar may be the strangest and the best ideas that can be implemented into a game ever. Think before you post man; You're attracting a lot of haters this way.
 

GofG

Smash Champion
Joined
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Messages
2,001
Location
Raleigh, NC
I'm logging in to disagree with the topic starter.

Olimar is a character that depends on CREATING and CONTROLLING other characters in order to do well.

What other characters, I ask you, are anything like that? None.

Olimar is completely unique. And since he is unlike anything we've played before, he's a wholly worthwhile addition to Smash.

We may not know the finer details of how he works, but it's clear from his brief profile and screens that Olimar is dependent on his Pikmin, a cue taken from the games. And if he fights anything like the games he's based on, he'll be one wild character.

I can't wait!

- N
Pokemon Trainer is a character that depends on CREATING and CONTROLLING other characters in order to do well.

What other characters, I ask you, are anything like that? None.

Pokemon Trainer is completely unique. And since he is unlike anything we've played before, he's a wholly worthwhile addition to Smash.

We may not know the finer details of how he works, but it's clear from his brief profile and screens that Pokemon Trainer is dependent on his Pokemon, a cue taken from the games. And if he fights anything like the games he's based on, he'll be one wild character.
 

Chocopuppet

Smash Rookie
Joined
Dec 31, 2007
Messages
6
Ok whoever posted this a total idiot. When i saw olimar, i admit i was a little dissapointed. Then i thought, what kind of cool move would he have? Maybe he would chuck pikmin onto people like in 2player mode in pikmin 2, and the pikmin would beat the sh*t out of people! XD there are many opertunitys for different styles of play, and captain olimar is awesome. :D
 

Camera_Guy

Smash Journeyman
Joined
Nov 16, 2007
Messages
306
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I don't know! I AM LOST!
Pokemon Trainer is a nice addition, he's Zelda/Shiek 2.0

But Captain Olimar is way more unique, It looks like you have to manage your army as you fight. How you manage your army affects your fighting. With the pikmin being low-res and (so far) there does not seem to be a limit on how many Pikmin you can have. You just might be able to have an army of 100. Green thumbs can be dangerous.
 

Red_Maniac

Smash Lord
Joined
May 30, 2006
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SeeJayC
I see that the topic creator has not replied ever since starting this thread.

Hit and run.
 

assassinX105

Smash Apprentice
Joined
Oct 23, 2007
Messages
133
Location
Cranbrook, Canada
One of the most unique characters in the game and your saying he's a waiste????!?!?!?!! right there proves your stupidity (sorry if I spelt anything wrong, I'm really horrible when it comes to spelling)
 
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