I'm not a fan. I enjoy the fact that characters no longer gain invincibility after a re-grab. That's where my appreciation ends. The ledge game was what made Smash unique, and while it is still there and still prevalent, it has far less emphasis than it did before and that's a shame. The current system is a lazy way to allow characters to have overwhelming recoveries without making them overwhelmingly good. I'd rather have a deep ledge system and properly balanced characters. Of course part of this is made worse by the fact that they gave most of the cast overdone recoveries. i.e. Fox being able to use Fox Fire after Illusion.
Is it deeper to consider the yomi of trumping or to remove all options with an edgehog.
I've debated with myself on this and can't find a real answer.
I'm hit and miss overall with it, more hit with this iteration.
I'm so thankful characters can't just roll onto the stage when I am right on the ledge and I cant grab it until their roll onto the stage is completely done like in Melee.
I don't like how because how this new one interacts, some characters I can't really force a yomi game because their recovery can't be stopped due to properties. I can force a trump them go from there, but that is about it.
That's more or less where my hit and miss for both systems are.
I think it was better for the overall health of the ledges in smash...but I think some things could have been refined with the cast to make edgeguarding a tad stronger, though I do think it is at an acceptable fine level right now.
Just some aspects that irk me a bit.
And now I am just rambling at this point, lol.