In general, I think. Rising aerials are generally pretty safe for harassment, and his aerial pokes are more flexible and more powerful than his ground ones on average.
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I think I have a tendency to get a little too agro, particularly against Marth, since I fight Raziek every other monthly so I feel comfortable in the match-up. In fact, getting way too in-their-face is exactly what cost me the set against Suzaku at Impulse. Then again, trying to space out Marth is asking for a tipper-something to the face, so it's really more getting a feel for how my opponent plays. In this case, I got into Attila a little too quickly at the start of the first match, and although I had a decent lead already (and although you could argue Attila's not the greatest Marth example anyway - and you'd be right, he doesn't main Marth), it still tacked on more percent than I should have let it.- Tell us what you know went wrong, but know what to do about it.
Not related to the matches, but one of the biggest issues I've been having lately is my attacks just... don't go through sometimes. Like, for example, at 2:22, I tomahawk-jumped into Attila's dsmash. Take it from me: that was supposed to be a fair, but, just, nothing came out. In some matches I look like I just empty hop or something, but the truth is I'm trying to make inputs but they're not going through. This is all mostly a me problem, though: contrary to how most other people play, I use the c-stick for almost all of my aerials (except nair, of course). I also use X to jump and R to shield, and I think Reflex does the exact opposite, but it's the c-stick thing that's causing me to mis-input. Other than just switching to the A button cold-turkey (which I've tried, but it's five years of this habit now), I don't really know what to do about my janky control scheme. I guess I could try setting c-stick to attack?- Tell us what you know went wrong, but don't know how to fix it.
Donkey Kong has a lot of trouble getting up off the ledge, but if he wants to stay there there's really not a damn thing I can do about it. What should I do if I'm not in the lead and there's an ape humping a ledge and I want him to stop it?- Ask about specific situations.
As a consequence of playing a little Project M on the side, I've been using my utilt and dtilt a whole lot more often lately. In particular, at 1:47, I managed to land a strong dtilt out of nair, and at 6:03, my dtilt went into uair for the kill (although I doubt dtilt has that much hitstun - I'm sure Attila was just taken off-guard by getting hit by dtilt). When are some of the safer times to use dtilt into or out of another move? It has the longest reach out of any of Wario's grounded attacks - should I consider using it to approach?- Ask about specific move usage.
I dunno, even though I just finished talking about how I don't know how to approach Donkey Kong on the ground, I feel like I've played these match ups enough to understand them. Marth is pretty difficult to really "do" because if you space too wide then you're getting tippered, but if you go in too hard then you're probably going to get grabbed or naired or something. It's all about hits-and-runs, really: at lower percents, you jump in, hopefully you land a nair, maybe follow that up with something, and then jump away before he tries to swat at you with an attack of his own. At mid percents, poke him away with fairs and bairs and grabs; keep your distance but simultaneously keep the pressure on. Marth is fairly light, too, so at around 70% or so (depending on the timer) keep a real close eye out for waft opportunities. At higher percentages, back off and let him come to you: assuming you have the lead, he'll try to hit at you with something to regain it, and chances are he'd be too nervous to try and grab you. Keep it simple, and don't try for anything too fancy - if he's offstage, you're better going for the edgehog rather than the gimp, or else you could wind up like me versus Suzaku.- Tell us something about your broad understanding of the theory behind the matchup and to which extent it did and did not work out.
Agreed, I'm not top level but I struggle vs MK's that are definitely worse than myself, only being able to win sometimes and never consistently.Not to disappoint anyone, but Wario should never expect to win against Meta Knight ever. I'm not saying the Wario players are bad, I'm just saying that the Meta Knight Matchup as Wario is utterly horrible. So don't get surprised if good Warios loses to above average Meta Knights.