jamesster445
Smash Lord
- Joined
- May 7, 2015
- Messages
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Ryu Hayabusa
Who is Hayabusa?
Ryu Hayabusa is the protagonist of the Ninja Gaiden series which debuted on the NES aswell as a main character in the Dead or Alive series. In Ninja Gaiden, Ryu is on a quest for revenge against those that hurt his father, his village, etc and utilizes the Dragon Sword and various other ninja tools to achieve this end.
Why Hayabusa?
Ryu has three movesets to pull from. The NES Ninja Gaiden games, The Dead or Alive Fighting games, and The rebooted Ninja Gaiden series on the Xbox. All of this combined give Ryu a nearly limitless move pool.
Ninja Gaiden were a fondly remembered game series on the NES. The DS saw an exclusive game as part of the rebooted series named Ninja Gaiden: Dragon Sword. The deluxe version of the third game of the rebooted series, Razor's Edge, was released first on the WiiU. And the 3DS got an exclusive Dead or Alive game called Dimensions.
Tecmo the owners of DOA and Ninja Gaiden has had a strong relationship with Nintendo these past couple of years. And together saw moderate successes in Metroid: Other M and Hyrule Warriors.
Why not Hayabusa?
Sheik and Greninja are ninjas. Do we need a another one?
When was having too many ninjas ever a bad thing. But Ryu has access to various tools such as the Windmill Shuriken, and bow and arrows, Various melee weapons such as the Eclipse Scythe, Kusarigama, and Nunchucks. aswell as magical Ninpo abilities. He also has unique hand to hand techniques from the DOA games such as the Izuna drop.
His primary weapon is a sword. We have enough sword wielders!
None of the sword wielders use a Katana.
Moveset Theories
Combined moveset by Jamesster445
Dead or Alive based moveset by Jaguar 360
Costumes
Jaguar360's sugesstions
Jamesster445's suggestions
Stage
Sky City Tokyo
Music
Suggested by jamesster445
Support?
Official Twitter
http://www.twitter.com/Hayabusa4Smash
Fellow Ninjas
Discuss
Who is Hayabusa?
Ryu Hayabusa is the protagonist of the Ninja Gaiden series which debuted on the NES aswell as a main character in the Dead or Alive series. In Ninja Gaiden, Ryu is on a quest for revenge against those that hurt his father, his village, etc and utilizes the Dragon Sword and various other ninja tools to achieve this end.
Why Hayabusa?
Ryu has three movesets to pull from. The NES Ninja Gaiden games, The Dead or Alive Fighting games, and The rebooted Ninja Gaiden series on the Xbox. All of this combined give Ryu a nearly limitless move pool.
Ninja Gaiden were a fondly remembered game series on the NES. The DS saw an exclusive game as part of the rebooted series named Ninja Gaiden: Dragon Sword. The deluxe version of the third game of the rebooted series, Razor's Edge, was released first on the WiiU. And the 3DS got an exclusive Dead or Alive game called Dimensions.
Tecmo the owners of DOA and Ninja Gaiden has had a strong relationship with Nintendo these past couple of years. And together saw moderate successes in Metroid: Other M and Hyrule Warriors.
Why not Hayabusa?
Sheik and Greninja are ninjas. Do we need a another one?
When was having too many ninjas ever a bad thing. But Ryu has access to various tools such as the Windmill Shuriken, and bow and arrows, Various melee weapons such as the Eclipse Scythe, Kusarigama, and Nunchucks. aswell as magical Ninpo abilities. He also has unique hand to hand techniques from the DOA games such as the Izuna drop.
His primary weapon is a sword. We have enough sword wielders!
None of the sword wielders use a Katana.
Moveset Theories
Combined moveset by Jamesster445
Jab- Joma-Geri
F Tilt- Forward swipe (reminsicint of his main attack in NES games)
D tilt- Low Swipe (reminiscint of NES games)
U tilt- Oni bishi
Dash- Kikoku
F Smash- Haze Straight Slash
D Smash- Gleaming Circle
U Smash- Scarlet Dragon
Nair- Blade of Empty Air
Uair- place holder
Bair- place holder
Dair- Helm Splitter
Fair- Forward swipe (reminiscint of NES games)
B- Windmill Shuriken
Side B- Izuna Drop
Down B- Counter
Up B- Wind Run Technique
Pummel- placeholder
F Throw- Guillotine Throw
U throw- Zenku Ixuna
B throw- Juji Garami
D throw- Rising Dragon
Final Smash- Fire Dragon Ninpo
F Tilt- Forward swipe (reminsicint of his main attack in NES games)
D tilt- Low Swipe (reminiscint of NES games)
U tilt- Oni bishi
Dash- Kikoku
F Smash- Haze Straight Slash
D Smash- Gleaming Circle
U Smash- Scarlet Dragon
Nair- Blade of Empty Air
Uair- place holder
Bair- place holder
Dair- Helm Splitter
Fair- Forward swipe (reminiscint of NES games)
B- Windmill Shuriken
Side B- Izuna Drop
Down B- Counter
Up B- Wind Run Technique
Pummel- placeholder
F Throw- Guillotine Throw
U throw- Zenku Ixuna
B throw- Juji Garami
D throw- Rising Dragon
Final Smash- Fire Dragon Ninpo
Dead or Alive based moveset by Jaguar 360
Weight: 100
Dashing speed: Around Mario's
Height: Around Marth's
Air speed: Around Sheik's
Falling speed: Around ZSS's
Hayabusa carries his Dragon Sword on his back and with use it in some moves
Jab 1: Straight punch with little to no knockback (2%)
Jab 2: High kick with little knockback (3%)
Jab 3: High kick with the other leg; decent-good knockback (All based off of Hayabusa's PKK string in DOA) (5%)
Down Tilt: Low sweep (Based off of down H+K in DOA) (7%)
Side Tilt: Slashes forward with sword (10%)
Up Tilt: Does a handstand kick that launches and juggles opponents (8%)
Down Smash: Slashes downwards across his body; like Meta Knight's (16% uncharged, 22% charged)
Side Smash: Does a spinning kick (like in the kick part of his ->PK) (14% uncharged, 20% charged)
Up Smash: Slashes upwards in an arc (15% uncharged, 21% charged)
Dash Attack: Does a rolling kick (Based off of his Ongoyin ->K) (10%)
Neutral Aerial: Three horizontal kicks; the last one has decent knockback (Based off of H+KKK) (5% + 4% + 8%)
Side Aerial: Slashes forward twice; good knockback on second (8% + 9%)
Back Aerial: Does a backward slash with sword (14%)
Up Aerial: Swings sword upwards (12%)
Down Aerial: Divekick (11%)
Air throw: Izuna drop; Grabs opponent and spirals down; good knockback (13%)
Pummel: Punches
Forward throw: Does a mini, sideways Izuna drop (9%)
Back throw: Goes back and lands on the opponent, similarly to Kirby; Busacide is not possible (<-T in DOA) (8%)
Up throw: Does the first part of the Izuna Otoshi; throws upwards (5%)
Down throw: Down T in DOA; like Sheik's down throw (7%)
Neutral special: Fiend's Bane Bow - shoots a two-pronged arrow straight forward; cannot charge (4%) (http://img2.wikia.nocookie.net/__cb2010 ... earrow.jpg)
Side special: Helicopter Kick - Does a series of 6 kicks that launch Hayabusa forward (2% per hit) (while rising H+K/Gunro Bangoku-Kyaku in DOA5 Ultimate)
Up special: Teleport - disappears and reappears in a cloud of smoke, like in Sheik's Vanish, but without the explosion. He can follow up with either a divekick or a Guillotine throw air grab (a.ka. up T in DOA). (divekick- 11%, throw- 12%)
Down special: Izuna Otoshi/Drop - Throws opponent into the air, teleports up and spirals downwards powerfully; command grab (15%)
Final smash: Ninpo - shoots a large blast of dark blue ninpo magic like in his DOA5 power blow
Move reference: https://www.youtube.com/watch?v=A3bm_AImIiE
Jab combo: 0:51
Side smash: 1:00
Side special: 2:02
Neutral aerial: 2:53
Low tilt: 3:00
Out of teleport throw: 3:04
Back throw: 3:09
Down throw: 3:11
Down special/air grab/up throw: 3:32
Down aerial/Out of teleport attack: 4:43
Dash attack: 4:46
Final Smash (1:01): https://www.youtube.com/watch?feature=p ... d40fjEL1gI
Dashing speed: Around Mario's
Height: Around Marth's
Air speed: Around Sheik's
Falling speed: Around ZSS's
Hayabusa carries his Dragon Sword on his back and with use it in some moves
Jab 1: Straight punch with little to no knockback (2%)
Jab 2: High kick with little knockback (3%)
Jab 3: High kick with the other leg; decent-good knockback (All based off of Hayabusa's PKK string in DOA) (5%)
Down Tilt: Low sweep (Based off of down H+K in DOA) (7%)
Side Tilt: Slashes forward with sword (10%)
Up Tilt: Does a handstand kick that launches and juggles opponents (8%)
Down Smash: Slashes downwards across his body; like Meta Knight's (16% uncharged, 22% charged)
Side Smash: Does a spinning kick (like in the kick part of his ->PK) (14% uncharged, 20% charged)
Up Smash: Slashes upwards in an arc (15% uncharged, 21% charged)
Dash Attack: Does a rolling kick (Based off of his Ongoyin ->K) (10%)
Neutral Aerial: Three horizontal kicks; the last one has decent knockback (Based off of H+KKK) (5% + 4% + 8%)
Side Aerial: Slashes forward twice; good knockback on second (8% + 9%)
Back Aerial: Does a backward slash with sword (14%)
Up Aerial: Swings sword upwards (12%)
Down Aerial: Divekick (11%)
Air throw: Izuna drop; Grabs opponent and spirals down; good knockback (13%)
Pummel: Punches
Forward throw: Does a mini, sideways Izuna drop (9%)
Back throw: Goes back and lands on the opponent, similarly to Kirby; Busacide is not possible (<-T in DOA) (8%)
Up throw: Does the first part of the Izuna Otoshi; throws upwards (5%)
Down throw: Down T in DOA; like Sheik's down throw (7%)
Neutral special: Fiend's Bane Bow - shoots a two-pronged arrow straight forward; cannot charge (4%) (http://img2.wikia.nocookie.net/__cb2010 ... earrow.jpg)
Side special: Helicopter Kick - Does a series of 6 kicks that launch Hayabusa forward (2% per hit) (while rising H+K/Gunro Bangoku-Kyaku in DOA5 Ultimate)
Up special: Teleport - disappears and reappears in a cloud of smoke, like in Sheik's Vanish, but without the explosion. He can follow up with either a divekick or a Guillotine throw air grab (a.ka. up T in DOA). (divekick- 11%, throw- 12%)
Down special: Izuna Otoshi/Drop - Throws opponent into the air, teleports up and spirals downwards powerfully; command grab (15%)
Final smash: Ninpo - shoots a large blast of dark blue ninpo magic like in his DOA5 power blow
Move reference: https://www.youtube.com/watch?v=A3bm_AImIiE
Jab combo: 0:51
Side smash: 1:00
Side special: 2:02
Neutral aerial: 2:53
Low tilt: 3:00
Out of teleport throw: 3:04
Back throw: 3:09
Down throw: 3:11
Down special/air grab/up throw: 3:32
Down aerial/Out of teleport attack: 4:43
Dash attack: 4:46
Final Smash (1:01): https://www.youtube.com/watch?feature=p ... d40fjEL1gI
Costumes
Jaguar360's sugesstions
Palette swaps/costumes:
[*]Signature Legendary Black Falcon costume: http://img2.wikia.nocookie.net/__cb2013 ... Render.png
[*]White version of default: http://img1.wikia.nocookie.net/__cb2013 ... ume_03.jpg
[*]Costume from original Ninja Gaiden; blue shozuku: http://img4.wikia.nocookie.net/__cb2013 ... ume_02.jpg
[*]Red recolor of Ninja Gaiden 1 costume
[*]Unmasked outfit with black and silver ninja armor; shows hair in ponytail: http://img2.wikia.nocookie.net/__cb2013 ... Screen.jpg
[*]White version of above: http://img3.wikia.nocookie.net/__cb2010 ... _cos03.jpg
[*]Signature Legendary Black Falcon costume: http://img2.wikia.nocookie.net/__cb2013 ... Render.png
[*]White version of default: http://img1.wikia.nocookie.net/__cb2013 ... ume_03.jpg
[*]Costume from original Ninja Gaiden; blue shozuku: http://img4.wikia.nocookie.net/__cb2013 ... ume_02.jpg
[*]Red recolor of Ninja Gaiden 1 costume
[*]Unmasked outfit with black and silver ninja armor; shows hair in ponytail: http://img2.wikia.nocookie.net/__cb2013 ... Screen.jpg
[*]White version of above: http://img3.wikia.nocookie.net/__cb2010 ... _cos03.jpg
Jamesster445's suggestions
Stage
Sky City Tokyo
Music
Suggested by jamesster445
Pushing Onward
The theme of the first level of the first NES game. This would be the theme that would get a remixed version.
Unbreakable Determination
A theme from the first game I found particularly memorable. This could either stand on it's own or as part of an NES medley similar to a lot of the Megaman themes
Vigaku
A Dead or Alive theme and my personal favorite. Though in all fairness you could include any of them.
Main Theme
The Main theme from Ninja Gaiden 2 had a more intense feel than the version from the first Xbox game.
Go the Distance
My favorite theme from the Xbox game.
Doku's theme
Obligatory boss battle theme.
The theme of the first level of the first NES game. This would be the theme that would get a remixed version.
Unbreakable Determination
A theme from the first game I found particularly memorable. This could either stand on it's own or as part of an NES medley similar to a lot of the Megaman themes
Vigaku
A Dead or Alive theme and my personal favorite. Though in all fairness you could include any of them.
Main Theme
The Main theme from Ninja Gaiden 2 had a more intense feel than the version from the first Xbox game.
Go the Distance
My favorite theme from the Xbox game.
Doku's theme
Obligatory boss battle theme.
Support?
Official Twitter
http://www.twitter.com/Hayabusa4Smash
Fellow Ninjas
@
jamesster445
@ Wintropy
@ Jaguar360
@ Kamui Nohr
@ S SSBCandidates
@ Yomi's Biggest Fan
@ slambros
@ Spazzy_D
@Speedwagon
@ Powerman293
@ AlRex
@ Tikivoy
@ Rockaphin
@ Kenith
@ Alph Aran
@ Wintropy
@ Jaguar360
@ Kamui Nohr
@ S SSBCandidates
@ Yomi's Biggest Fan
@ slambros
@ Spazzy_D
@Speedwagon
@ Powerman293
@ AlRex
@ Tikivoy
@ Rockaphin
@ Kenith
@ Alph Aran
Discuss
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