cot(θ)
Smash Journeyman
- Joined
- Feb 16, 2006
- Messages
- 299
Let's talk about walkoffs.
I know walkoffs have been banned for a long time. However, we all know that aside from a few isolated instances like Pikachu's infinite, the original reasons for banning walkoffs no longer apply. Smash 4 for the most part just doesn't have inescapable combos and chaingrabs that can bully people into the blast-zones from basically anywhere on the stage.
The other argument against walkoffs is the possibility of walkoff camping. This is a reasonable theory as to why walkoffs could end up being banworthy, however, I disagree that it is problematic, and insist that we should actually learn how to play on walkoffs effectively before passing judgement on overpowered strategies. The argument is basically that as soon as you get a stock lead, you can just camp the walkoff and force a 50-50 for the remaining stocks, which greatly increases variance, and is evidence of degenerate gameplay.
I strongly disagree that it really is a "50-50" for each of the remaining stocks. I would argue that in most matchups, the camper is actually at quite a disadvantage. The evidence for this comes from matches that occur on normal stages, where you want to get your opponent offstage. If camping right next to danger was really a good strategy, we would be seeing people camping the edges of the stage and then throwing them off the ledge. However, we really only ledge camping with a few specific characters/matchups, and even then, the camper usually tries to get away to the other edge of the stage when approached, instead of going for a back-throw to get the opponent off the stage.
Overall, I think the high variance we see on walkoffs is due to players not respecting them, and trying to use the same risk/reward calculations that have been drilled into them from years of playing on non-walkoffs. I think if we give everyone time to work with walkoffs in this new game, we may very well find that they are competitively viable. If it turns out they're not, well then they're not, but no amount of talking on the forums is going to prove it one way or another.
I'd also like to mention that it's essential that stages are unbanned until proven banworthy. It will be possible to prove a stage is banworthy if people play on it. It will be impossible to prove that stages are viable if nobody ever plays on them.
I know walkoffs have been banned for a long time. However, we all know that aside from a few isolated instances like Pikachu's infinite, the original reasons for banning walkoffs no longer apply. Smash 4 for the most part just doesn't have inescapable combos and chaingrabs that can bully people into the blast-zones from basically anywhere on the stage.
The other argument against walkoffs is the possibility of walkoff camping. This is a reasonable theory as to why walkoffs could end up being banworthy, however, I disagree that it is problematic, and insist that we should actually learn how to play on walkoffs effectively before passing judgement on overpowered strategies. The argument is basically that as soon as you get a stock lead, you can just camp the walkoff and force a 50-50 for the remaining stocks, which greatly increases variance, and is evidence of degenerate gameplay.
I strongly disagree that it really is a "50-50" for each of the remaining stocks. I would argue that in most matchups, the camper is actually at quite a disadvantage. The evidence for this comes from matches that occur on normal stages, where you want to get your opponent offstage. If camping right next to danger was really a good strategy, we would be seeing people camping the edges of the stage and then throwing them off the ledge. However, we really only ledge camping with a few specific characters/matchups, and even then, the camper usually tries to get away to the other edge of the stage when approached, instead of going for a back-throw to get the opponent off the stage.
Overall, I think the high variance we see on walkoffs is due to players not respecting them, and trying to use the same risk/reward calculations that have been drilled into them from years of playing on non-walkoffs. I think if we give everyone time to work with walkoffs in this new game, we may very well find that they are competitively viable. If it turns out they're not, well then they're not, but no amount of talking on the forums is going to prove it one way or another.
I'd also like to mention that it's essential that stages are unbanned until proven banworthy. It will be possible to prove a stage is banworthy if people play on it. It will be impossible to prove that stages are viable if nobody ever plays on them.
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