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This is definitely great to know. I haven't fought many Macs so far, but a friend is maining him. I don't want to get hit with a KO just for relying on a counter.Vision counter can be a bit double edged. On one hand, countering Mac does damage and knockback and may possibly knock him off stage. On the other hand, it fills up his KO meter very quickly
Same as above. I did get a counter on a Mac's fully charged neutral special once, though. It was the fastest I've seen anyone fly so far. That felt nice.Keep in mind you can't counter the K.O punch. He'll just hit you anyway. Not even seeing the future can save you from that thing.
And with that being said, it's important to mix up your get up options after you get hold of the ledge (it always is, but it's especially important against Mac) since our options are limited to begin with. Trying to ledge-drop F-Air Mac often is basically asking to get smacked. I've seen that happen to a few players.I forgot to mention that Shulk is not safe with hitting Mac away with Air Slash when trying to recover. Mac has deceptively good options to keep the opponent off the edge, most notably his down smash which not only hits low enough to hit people hanging but also has super armor, meaning the tactic of swatting someone away with Air Slash is not full proof. However, you can't space yourself either since you need to get on the edge due to the poor horizontal movement Air Slash has, and if you try activating Jump to get you a boost you're risking Mac smashing in your face due to the reduced defenses. It's a notable lose-lose situation I noticed from experience.
Lol this. Definitely.Keep in mind you can't counter the K.O punch. He'll just hit you anyway. Not even seeing the future can save you from that thing.
Let him come to you and play defensively rather than aggressively. When you get the chance, try to send him off the stage and slice him with an aerial.Gimping is certainly most effective. Versus Little Mac, I find it best to play defensively with Vanilla Shulk. After racking up some damage, switch to Jump and start going for gimps. Speed has its uses if you're skilled enough with it. But you really need to be skilled with speed, exploiting pivot grabs and SH Nair. Matching him at his own game is extremely difficult if the little mac you're playing is very skilled. Which is why Vanilla and Jump help best to gimp.
Smash has some great uses with Vision to seal a stock quickly. But it is extremely risky.