Oh, you beat me to the response (above). I think when the game loads the character it goes through all the subactions checking for variables it needs to create. Since AppealLw comes after AppealHi it sets it. Then when the match starts EntryL or EntryR will play, clearing the variable so the bubbles don't appear.
nope, it isnt set at all until you dtaunt
Thanks both of you.
...and everything that was in the GFX originally goes between Else and End if correct?
yes. note that you do want to clear the first bubble graphic a frame before you introduce the second
The final thing that i'm concerned with the asynchronous timers and the synchronous timers.
Can somebody explain them to be in more detail? Like what if I only have sync or vise versa? Do I still subtract?
asynch counts from 0
synch counts from the previous timer
for instance, if you have:
asynch timer 2 frames
asynch timer 7 frames
synch timer 5 frames
synch timer 3 fraems
whats under synch will show up at 7+5 = 12 frames, and 7+5+3 = 15 frames, so the above is exactly teh same as
asynch timer 2 frames
asynch timer 7 frames
asynch timer 12 frames
asynch timer 15 frames
I need to get other pac. character files.
To where do I go?
meowmix character effects. google it.
Can anyone see what I did wrong with the first hit of Falco's jab?
Also, for the line under the timer, should that be a value? The guide in post 45 doesn't really say.
several things:
the bones are 1d and 1c, not 1d0000 and 1c0000
parameter 12 of the 3rd bubble is supposed to be 1c, not 1d
you forgot the sizes of all the bubbles
should what be a value? you have the graphic clear line correct if thats what youre asking