Fly_Amanita
Master of Caribou
Okay, so it just strangely maps a circle to a square, more or less.
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i dont think it will get rid of all combos just some of the ones that are already iffy to hit if people di right become even harder to hit@ Strong Badam : While admittedly significantly more intuitive to a newbie player than DI is, I'm not sure this will be good for the game by any means. Hopefully it doesn't make combos escapable too early, because that would actually seriously suck for the new game's meta. At the very least, we shouldn't end up back to Brawl levels of unsafe-on-hit moves and similar shenanigans, because Smash 4's hitstun does not work that way.
I think SDI is in the game as a separate mechanic (this becomes clear when SDIing Smart Bombs), but they used SDI multipliers extremely liberally so moves that are supposed to combo (jab combos, multihit moves like drill uairs, etc.) do so.So could this be related to why Smash DI isn't nearly as strong in this game; instead of SDI it's actually just very small amounts of 'Vectoring' (a good name for description but I doubt it'll stick too well)?
@ Strong Badam : While admittedly significantly more intuitive to a newbie player than DI is, I'm not sure this will be good for the game by any means. Hopefully it doesn't make combos escapable too early, because that would actually seriously suck for the new game's meta. At the very least, we shouldn't end up back to Brawl levels of unsafe-on-hit moves and similar shenanigans, because Smash 4's hitstun does not work that way.
That's still longer in a game that's already drawing criticism for high % kills, and it'll increase the time it takes to reach kill % as well since you can potentially vector out of combos.it needs more testing but from the numbers in the op it seems it would only save you once or twice at most for kill moves
It all comes back full circle.@ Strong Badam : While admittedly significantly more intuitive to a newbie player than DI is, I'm not sure this will be good for the game by any means. Hopefully it doesn't make combos escapable too early, because that would actually seriously suck for the new game's meta. At the very least, we shouldn't end up back to Brawl levels of unsafe-on-hit moves and similar shenanigans, because Smash 4's hitstun does not work that way.
Yes, it did that in brawl but not melee. I brought up this point previously, that a diagonal input on circle pad should theoretically create a diagonal vector that, when broken down into its x and y components, should effect both components equally with a force that's sin(45) times the force of the vector. This is untrue, however, as it acts like a square and effects both the x and y directions with the entire force separately. Brawl showed similar trends when DIing diagonal knockback moves, so it doesn't come as a surpriseOkay, so it just strangely maps a circle to a square, more or less.
All right, thanksI think SDI is in the game as a separate mechanic (this becomes clear when SDIing Smart Bombs), but they used SDI multipliers extremely liberally so moves that are supposed to combo (jab combos, multihit moves like drill uairs, etc.) do so.
That's how it describes shield SDI.I only heard this from elsewhere, so pardon if I am mistaken, but doesn't Smash officially name this in one of the Tips as Hitstun Shuffling?
OMG!!! I COMPLETELY FORGOT ABOUT THIS!!!I only heard this from elsewhere, so pardon if I am mistaken, but doesn't Smash officially name this in one of the Tips as Hitstun Shuffling?
Its definitely making some follow ups not work, but more around the mid percents than low. Sheik dthrow -> fair still works till around 30, but after that you can vector up over the fair/uair.i hope this does not make combos not work at lower percents now :/
pretty muchI'm going to call it DI.
at least some still work, i was just worried it negated all of themIts definitely making some follow ups not work, but more around the mid percents than low. Sheik dthrow -> fair still works till around 30, but after that you can vector up over the fair/uair.
if that was the case then we would not see people live any longer because vectoring was already making them live as long as possibleThis is going to increase player survival rate A LOT, I saw many gameplay videos now and some players resist until 160-180%; some people say that is because the farther Blast Lines (they may also be right actually) but what if the increased survival rate seen is because some people managed to Vector unconsciously? A common reflex is to move the control in the opposite direction when your character is sent flying.
to be fair they are not that much longer than before, if they are at all, at the higher levels of play right now according to the tournament data we have.Thanks for writing this SB Sempai. Im sad that this means we can escape combos because now those long matches will just take even longer. Cool to see that DI is different now, but sad that its gonna mean you can escape from tons of stuff.
I'm sorry but you mention Sheik, do you have data to back up this claim? If you don't I almost want to say your fear mongering as this new method of effecting your knock back does nothing to your stun, only distance and you can't say for sure if Sheik or ROB would or wouldn't be able to follow it up without first testing it. Your theory is sound but by calling Sheik and Rob throws nothing more then positional throws now is pretty extreme.Throws that would normally combo well into the 80s against many characters such as Sheik's Dthrow, Rob's Dthrow, etc. become purely positional throws quite early in a stock if you hold upward. Moves that would otherwise kill you off the top, don't. If for some reason you'd like to die earlier off the top, this is the first smash game to allow you to do so
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so combos are not gone 100% at least thats goodTrajectory DI does not exist as a separate mechanic to vectoring in Smash 4. As the topic title says, this is a replacement.
To the above: I was vectoring vs Denti's sheik before I left. While he would be able to combo D-Throw -> Uair for a good while against others (who were trying to DI left/right like in other games), I would just hold up and get out by ~40 with Greninja. Not able to do extensive testing because I no longer have access to the game but I don't really appreciate the accusations you've made here, particularly after the 15+ hours of work I put into the investigation and explanation of this mechanic for this thread.