Vestboy_Myst
NJ TO & Peach knitwit
Velocity Canceling ('AerialGuard') is a global technique discovered by @achilles1515 on Oct 1 2015. With his permission I am creating this thread to serve as a hub for any future conversation about this technique since the announcement reddit will soon be locked. If there are any more breakthroughs/guides/content feel free to tag me in the comments and I'll edit it into the OP.
Left: with VC, Right: without (original GFY by
Kadano
http://gfycat.com/FailingOfficialAfricanharrierhawk you can see the R/L press better)
Original Explanation by Achilles1515
"V-canceling is the act of reducing the X & Y knockback velocity of a received attack by 5%. Requirements to perform v-canceling include:
JumpB
JumpAerialF (second jump)
JumpAerialB
Fall
FallF
FallB
FallAerial
FallAerialF
FallAerialB
FallSpecial ("helpless" fall after up-b/airdodge)
FallSpecialF
FallSpecialB
DamageFall (tumble)
EscapeAir (airdodge)
For those interested, this velocity multiplier of 0.95 is located at hex offset 0xA170 in PlCo.dat. I discovered this new tech while reverse engineering some of Melee's code. [It] is quite easy to see the effects of the technique with Magus' Physics Display Mod (knockback velocity setting), which will also be included in 20XX 4.0.
...you CANNOT spam L/R for this!" -Achilles
Videos
V-Canceling: A Visual Guide by @PracticalTAS
How Useful is V-Canceling by @aMSa
Play SFX on V-Cancel Gecko Code
20XX 3.02 v-cancel SFX.dol
"Just open up your 20XX ISO in GCR and replace the Start.dol file with the one from above. I haven't totally tested this on console, so let me know if there are any issues. The SFX on successful v-cancel is a permanent mod (no debug option or anything) to help everyone learn the tech right now. Includes the "Menu Forward" SFX on successful v-cancel and also adds in the nametag shadow box code I wrote awhile ago, because it was really bothering me." -Achilles
Sources
"New Global Technique Discovery: V-Canceling! Reduce knockback velocity in select scenarios by 5%"
original Reddit announcement by @achilles1515
https://www.reddit.com/r/SSBM/comments/3n1kgf/
"V-Canceling: A Visual Guide"
Reddit thread by @PracticalTAS
https://www.reddit.com/r/smashbros/comments/3n38us/
"How useful is V-cancelling? aMSa also made a video on V-cancelling that's a lot more basic and simple to understand"
Reddit thread by /u/RowanSSB
https://www.reddit.com/r/SSBM/comments/3n3wvm/
"Ingame Video Example of V-Caneling Actually Making a Difference"
Reddit thread by Kadano
https://www.reddit.com/r/SSBM/comments/3n2llf/
MIOM post announcing the Gecko code by @achilles1515
https://www.facebook.com/groups/MeleeItOnMe/permalink/701696493264755/
Original Explanation by Achilles1515
"V-canceling is the act of reducing the X & Y knockback velocity of a received attack by 5%. Requirements to perform v-canceling include:
- Digital L/R button press within 2 frames of colliding with a hitbox (3rd frame is when the actual hitbox connects, and it is acceptable to have your input be first processed on the 3rd frame, which happens before the collision check is executed. Is this considered a two or three frame window?).
- Player performing technique must be airbone.
- Player's frames between L/R digital presses (after the L/R press mentioned above) must be higher than 40. Similar to the tech lockout window
- Player must be in one of the following Action States when the collision with a hitbox occurs:
JumpB
JumpAerialF (second jump)
JumpAerialB
Fall
FallF
FallB
FallAerial
FallAerialF
FallAerialB
FallSpecial ("helpless" fall after up-b/airdodge)
FallSpecialF
FallSpecialB
DamageFall (tumble)
EscapeAir (airdodge)
For those interested, this velocity multiplier of 0.95 is located at hex offset 0xA170 in PlCo.dat. I discovered this new tech while reverse engineering some of Melee's code. [It] is quite easy to see the effects of the technique with Magus' Physics Display Mod (knockback velocity setting), which will also be included in 20XX 4.0.
...you CANNOT spam L/R for this!" -Achilles
Videos
V-Canceling: A Visual Guide by @PracticalTAS
How Useful is V-Canceling by @aMSa
Play SFX on V-Cancel Gecko Code
20XX 3.02 v-cancel SFX.dol
"Just open up your 20XX ISO in GCR and replace the Start.dol file with the one from above. I haven't totally tested this on console, so let me know if there are any issues. The SFX on successful v-cancel is a permanent mod (no debug option or anything) to help everyone learn the tech right now. Includes the "Menu Forward" SFX on successful v-cancel and also adds in the nametag shadow box code I wrote awhile ago, because it was really bothering me." -Achilles
Sources
"New Global Technique Discovery: V-Canceling! Reduce knockback velocity in select scenarios by 5%"
original Reddit announcement by @achilles1515
https://www.reddit.com/r/SSBM/comments/3n1kgf/
"V-Canceling: A Visual Guide"
Reddit thread by @PracticalTAS
https://www.reddit.com/r/smashbros/comments/3n38us/
"How useful is V-cancelling? aMSa also made a video on V-cancelling that's a lot more basic and simple to understand"
Reddit thread by /u/RowanSSB
https://www.reddit.com/r/SSBM/comments/3n3wvm/
"Ingame Video Example of V-Caneling Actually Making a Difference"
Reddit thread by Kadano
https://www.reddit.com/r/SSBM/comments/3n2llf/
MIOM post announcing the Gecko code by @achilles1515
https://www.facebook.com/groups/MeleeItOnMe/permalink/701696493264755/
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