List of changes to the ruleset:
Bridge of Eldin : counter -> ban
Flat Zone 2 : ban -> ban (it wasn't already on the list for some reason, lol)
Hanenbow : counter -> ban
Shadow Moses : counter -> ban (there goes the only interesting brawl matches we have....)
Battlefield : typo fixed lol
Halberd : neutral -> counter
Castle Siege : neutral -> counter
Yoshi's Island added to starter
Port Town : counter -> ban
Green Greens : counter -> ban
- Stage rules will be the same for both singles and teams.
- We will be using the stage strikeout procedure for the first match of every set.
- You only get one stage knock-out now (bans come after the first stage is picked).
- "NONE" added to the no items rule, just to be explicit about it.
- "(finals best 3 of 5)" was added to be explicit.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end BEFORE 300% has been reached so as to prevent excessive stalling.
- Lists are alphabetized now ^_^
Anyone want to ban Green Hill Zone or unban Shadow Moses?