Hm! Wow I had no idea... this is... scary honestly. So do you have to time it so you hit with her toes then?
The timing is a bit more strict than downthrow but this seems interesting
At least it's hard to DI upthrow, since it sends you straight up :3
Interesting, I feel like some tests will have to be done on characters of heavier and lighter weight to see how viable it is, it's still huge though since it can 0 to death ZSS. Was the ZSS trying to escape after getting grabbed and thrown or were they just sitting there with no inputs?
Sitting there with no inputs but I also tried mashing airdodge and it didn't come out. I'm sure they could like, DI the upair away, but even then, after landing on the BF platform, the rest is easy XD
Is this actually a true combo? If you go into training mode does the combo counter keep going? I have a feeling they can jump out after the up throw, but I could be wrong.
True combo indeed, friend. I tried mashing airdodge.
They must have changed the IASA frames from U-Throw, this didn't work in 1.0.0.
This really might be gamechanging, especially against ZSS because she can DI-escape D-Throw Setups very easily.
On Battlefield & Dreamland, 0% to Death is inescapable, the opponent can't DI or airdodge out of it if your input is frame perfect. Tested it with an auto-fire controller.
I'd say it probably works on Duck Hunt as well if you do it near the tree, and land on the tree after the upthrow upair.
This definitely did NOT work when we were compiling the compendium. I recently tested very basic up-throw -> up-B on fastfallers to see if it registered on the counter and it still did at zero. I'm stuck in a mine (literally) for the next few days - does this actually register on the combo counter and what is the % range?
It's totally a combo. :3 The BF one registered when I did it in training mode as a 24-hit combo that did 40 damage.
% range for upthrow upair/fair is around 1-50, tho you might be able to get them at 60 or so as well.