I use dthrow > SH nair at lower percentages a lot. Comes out fast, covers a lot of options (seriously, D3
is fat, good luck trying to beat out that frog splash), and I can get a pretty safe follow-up afterwards if I fastfall it. If you really wanna be ballsy, you can string a couple of nairs together after the throw, but they're usually out of hitstun for the first by the time that happens. I wouldn't recommend it unless you're really feeling it (
).
Dthrow > fair at lower percentages is...no. Unless you back off after the throw to try and space it out the best you can, chances are you're gonna eat an aerial to the face right after you connect with fair. And even if you fastfall fair it doesn't autocancel, so you're not safe either way. Maybe at middling percents, stringing them together...? That seems to be the most reliable way.
Dthrow > uair is awesome, and it works reliably even to high-ish percentages. It's almost as spacious as nair, almost covers as many options (challenging D3 while he's below you with this move is a
bad idea), and has a lot of potential for follow-ups. It's also still possible to drag down your opponents and reset them to a neutral state. Be careful, as your opponent can pretty much do whatever they want out of this, including hit you right back. But if you can make the read, though, and drag them to the ground...let's just say we can still chaingrab.
Dthrow > RAR bair is pretty good, especially as a mixup at the edge. At lower percentages, using a fresh bair can send 'em back far enough to where we can effectively start our edgeguarding game.
Smooth Criminal