0RLY
A great conversation filler at bars and parties
I feel that Ridley should definitely be the biggest character in the game, not Bowser. I have no idea why you would feel that way. Plus, it helps push the limit of smash and helps us see if there really is such thing as "too big".
To resolve the wing-clipping-through-platforms issue, just don't have them flap so much while he's grounded. Keep them folded down, like a bird would. Try using some front to back flaps rather than up to down flaps. I personally never saw this as an issue anyways. People clip through Fountain of Dream's platforms all the time. Same with Yoshi's Island angled platforms. Don't restrict yourself so much.
You don't need to downsize his tail so much if you just keep the end-half of the tail intangible. Just like Mewtwo's tail.
Ridley's dthrow animation involves him looking away from the camera, which looks awkward. I think it would look best if it looked like his grab from zero mission. https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1355
It looks really strange to see Ridley stand straight up to charge a fireball when he stands hunched over the rest of the time. Even worse, he bends over to shoot the fireball, which is misleading. Ridley should definitely bend over when charging so he doesn't have to do it when firing. If you wanted that animation there to add extra start-up lag, you can instead have the fireball in his mouth flash, grow bigger, condensing it and shooting.
From what I've seen in the video, Ridley looks super slow. It's fine to have a ton of start up lag, but Ridley here has a ton of animation lag. The attacks need to finish faster. It looks superweak when Ridley upsmashes and his wings move slower than a gentle punch. The same goes for his dsmash.
Ridley's nair (fair?), the one that looks exactly like a slower version of Charizard's with no sweetspot, also animates far too slowly. To differentiate it from Zard, try making this into his nair (or fair): https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1370
Overall, Ridley needs to spin less. It doesn't really fit his character. The more tail swipes, bites, and wing slaps the better. For example, his utilt is an excellent, very-Ridley like move. It just needs to animate faster for that visual power. Perhaps even a hitbox as the tail lands and hits the ground.
His dair also looks weird, since you have him turn to face the camera. That turn should be completely unnecessary. If you wanted it to hit closer to the middle of his body, just angle the tail slightly. In the video clip above, a good example of dair can be seen right after his nair. I'll link it anyways: https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1375
His uair looks good, it's just that it doesn't look that much different from his midair jumps. Have his wings come closer together for a clap. If you can add a sound effect to the end of the animation to complete the clap, that would be even better.
Side-b, the wind move, should give Ridley some backwards momentum if used in the air, like Zard's side-b or Squirtle's water gun.
Ridley's up-b appears to give next to no vertical height. Can the glide be cancelled by anything? Is it b-reversable? Is the jump from the ground part of the move? If it is, that would make it the worst up-b from shield in the game.
Overall, great job! You're doing god's work! :D
To resolve the wing-clipping-through-platforms issue, just don't have them flap so much while he's grounded. Keep them folded down, like a bird would. Try using some front to back flaps rather than up to down flaps. I personally never saw this as an issue anyways. People clip through Fountain of Dream's platforms all the time. Same with Yoshi's Island angled platforms. Don't restrict yourself so much.
You don't need to downsize his tail so much if you just keep the end-half of the tail intangible. Just like Mewtwo's tail.
Ridley's dthrow animation involves him looking away from the camera, which looks awkward. I think it would look best if it looked like his grab from zero mission. https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1355
It looks really strange to see Ridley stand straight up to charge a fireball when he stands hunched over the rest of the time. Even worse, he bends over to shoot the fireball, which is misleading. Ridley should definitely bend over when charging so he doesn't have to do it when firing. If you wanted that animation there to add extra start-up lag, you can instead have the fireball in his mouth flash, grow bigger, condensing it and shooting.
From what I've seen in the video, Ridley looks super slow. It's fine to have a ton of start up lag, but Ridley here has a ton of animation lag. The attacks need to finish faster. It looks superweak when Ridley upsmashes and his wings move slower than a gentle punch. The same goes for his dsmash.
Ridley's nair (fair?), the one that looks exactly like a slower version of Charizard's with no sweetspot, also animates far too slowly. To differentiate it from Zard, try making this into his nair (or fair): https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1370
Overall, Ridley needs to spin less. It doesn't really fit his character. The more tail swipes, bites, and wing slaps the better. For example, his utilt is an excellent, very-Ridley like move. It just needs to animate faster for that visual power. Perhaps even a hitbox as the tail lands and hits the ground.
His dair also looks weird, since you have him turn to face the camera. That turn should be completely unnecessary. If you wanted it to hit closer to the middle of his body, just angle the tail slightly. In the video clip above, a good example of dair can be seen right after his nair. I'll link it anyways: https://www.youtube.com/watch?v=cCsB9S9-7Es#t=1375
His uair looks good, it's just that it doesn't look that much different from his midair jumps. Have his wings come closer together for a clap. If you can add a sound effect to the end of the animation to complete the clap, that would be even better.
Side-b, the wind move, should give Ridley some backwards momentum if used in the air, like Zard's side-b or Squirtle's water gun.
Ridley's up-b appears to give next to no vertical height. Can the glide be cancelled by anything? Is it b-reversable? Is the jump from the ground part of the move? If it is, that would make it the worst up-b from shield in the game.
Overall, great job! You're doing god's work! :D
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