Rhubarbo
Smash Champion
- Joined
- Jun 21, 2007
- Messages
- 2,035
Here is my list of stages.
Neutral:
Battle Field-This is the most basic stage, there are no interfering hazards. The truest form of neutrality.
Final Destination-Not as neutral as Battle Field due to the lack of platforms, however, it is still the second most neutral stage in the game.
Yoshi's Island-The Whimsical Support Ghost doesn't break the game, the platform layout is simple. The Shy Guys are even in the background now I believe. There should be no complaints.
Lylat Cruise-This stage is a variation of Battle Field with a fancy background.
Smashville-The tilting platform is not radical at all, there is one simple moving platform. No interference to be noted.
Pokemon Stadium (Melee)-Walls in Brawl might pose a dilema due to being infinitied on them. However, walls on this stage only last a small time, and it's not like you will always get caught in an infinity. I doubt it needs to be moved to counter pick.
Counter Picks:
Delfino Plaza- The stage can't really be neutral because there is swimming, there are many transformations, and several walkoff locations. However there is no way it will ever be banned (I think).
Great Sea-Apparently the bombs sent from behind can KO at 50%. I have one thing to say: Avoid them! There is a way to predict the bombs collision location, and there is skill involved in dodgin them/throwing a foe into them ().
Norfair-The lava might warrant a ban because it comes from all sides of the screen. However, the shelter seems to be fair. This might get banned in doubles (I'm not making a doubles list here by the way).
Battle Ship Halberd-It can't be neutral due to the Halberd's beam. This is a very good stage that might have even bordered neutral.
Port Town-Port Town may have quicker cars, but there is alway an opportunity to evade them. There is no reason for it to be banned.
Picto Chat-Have you ever seen such a weird stage? The irony is that all of it's hazards are fair. The only thing that might warrant a ban is the hazard that draws barriers on the side of the platform.
Rainbow Cruise (Melee)-Just like Melee, it scrolls gently, there are barely any walk offs, and no stage hazards. Fine.
Brinstar (Melee)-Just like Melee, the lava is evadable.
Frigate Orpheon-http://www.youtube.com/watch?v=ZhtPSPm1gjc (look at 1:00 I believe.) The flip causes characters recovering to be handi-capped. This is borderline neutral though, it might become neutral.
Castle Siege: Although it has walkoffs for 1/3, it's still fair. The tilting in the basment is less radical than I thought. The only thing I might see hindering this are the breakable platforms on the second level.
Jungle Japes: The swimming, despite the current, makes it more fair than it already was. This stage will not be neutral due to the Klap Traps.
Unsure, probably Counterpickable:
Lugi's Mansion-The stage is breakable. This might cause a problem when we have two Dededes .
Distant Planet-The problem here is that there is one walkoff and there are bouncy platforms. I can see it being a counter pick.
Summit-During one part of the stage there is a wall that really interferes. The fish might pose a problem, it depends how swiftly it consumes a character. I'm leaning towards counter pick.
Corneria-There is one permanant wall that can be used for infinities. The only way to get someone off is from an Arwing, which have been nerfed apparently...I'm leaning towards a ban actually.
Green Greens-Apples heal now, that might cause a problem. Ganondorf can apprently cause a glitch that makes the whole stage exploding...Leaning towards a ban now (even though I might still play on it).
Yoshi's Island (Melee): There is only one walk off, but the blocks are still a hinderance. I'm leaning towards a ban, but you never know...
Banned Stages:
Mushroomy Kingdom-The whole thing is a walk-off, and sometimes you might start on World 1-2 (correct me if I'm wrong). This is HELLA fun and I'm extremely happy it's in, but it has no place in the Smash tournament scene.
Mario Circuit-There are two walk-off ledges. The cars might stop the camping, but the fact that stages with solely walk offs is that they eliminate recovery, a key aspect of SSB.
Rumble Falls-Welcome to tropical Icicle Mountain!
Bridge of Eldin-It's big, might encourage camping, and has two walk offs. There is the miniscule chance that it might be opened up one day, but for now, it's banned.
Pokemon Stadium 2-The transformations interfere way too much. The ice makes the stage slippery and the conveyer belts are an interference. What really kills it completely though is the Flying transformation.
Spear Piller-Time starts to randomly slow down, the legendaries that appear attack with no warning, and, let's not forget the loop. Someone even told me that there is an effect that inverts the controls. There is a tiny odd that this might one day be open for DOUBLES only.
Wario Ware-The neutral formation of the stage is nice and dandy, but the micro-games make it banned. When a micro game starts, all attention is shifted on dodging the hazard. Not only that, but if you successfuly complete a micro game, you might be randomly granted with a reward (some times you are not even rewarded). On a side note, I hate the rewards! I would have prefered it if the mico games appear less frequently but you lose a stock if you fail at them.
New Pork City-The same reason why Temple was banned and Ridley was a boss, it's too big. The Ultimate Chimer doensn't cover enough distance to stop camping.
Sky World-The platforms break too easily, there is a tiny little platform at the bottom right where you can camp, and let's not forget that when the platforms are broken, you can down throw someone through them.
75m-Not only is it too big, it's has walk offs, it has awkward hazards...No, there is no way this won't be banned. There is no denying how enjoyable it will be though.
Mario Bros-The dreaded walk offs, the ceilings are low, and there are too many enemies.
Flat Zone 2-The walk offs again, and the boundries from where you get KOed are EXTREMELY small.
Electro Plankton-Refer to 75m.
Shadow Mosses Island-This is one stage where walk offs would actually do it good. There are blocked sides that you have to break...and then there are walk offs. The Metal Geat is all right though.
Green Hill Zone-Some times the ground beneeth you shatters randomly. There is also that pesky check point. Don't make me say the dreaded word...
Temple (Melee)-It's like New Pork City minus the Anti Camping Chimera but plus a tunnel with low ceilings. This is an extremely fun stage however.
Onnet (Melee)-The cars don't stop the camping because you can jump them. It also had walk offs.
Big Blue (Melee)-It's an alright stage, but it goes too quickly and hitting the track is hard to recover from.
That's my list with reasoning.
Neutral:
Battle Field-This is the most basic stage, there are no interfering hazards. The truest form of neutrality.
Final Destination-Not as neutral as Battle Field due to the lack of platforms, however, it is still the second most neutral stage in the game.
Yoshi's Island-The Whimsical Support Ghost doesn't break the game, the platform layout is simple. The Shy Guys are even in the background now I believe. There should be no complaints.
Lylat Cruise-This stage is a variation of Battle Field with a fancy background.
Smashville-The tilting platform is not radical at all, there is one simple moving platform. No interference to be noted.
Pokemon Stadium (Melee)-Walls in Brawl might pose a dilema due to being infinitied on them. However, walls on this stage only last a small time, and it's not like you will always get caught in an infinity. I doubt it needs to be moved to counter pick.
Counter Picks:
Delfino Plaza- The stage can't really be neutral because there is swimming, there are many transformations, and several walkoff locations. However there is no way it will ever be banned (I think).
Great Sea-Apparently the bombs sent from behind can KO at 50%. I have one thing to say: Avoid them! There is a way to predict the bombs collision location, and there is skill involved in dodgin them/throwing a foe into them ().
Norfair-The lava might warrant a ban because it comes from all sides of the screen. However, the shelter seems to be fair. This might get banned in doubles (I'm not making a doubles list here by the way).
Battle Ship Halberd-It can't be neutral due to the Halberd's beam. This is a very good stage that might have even bordered neutral.
Port Town-Port Town may have quicker cars, but there is alway an opportunity to evade them. There is no reason for it to be banned.
Picto Chat-Have you ever seen such a weird stage? The irony is that all of it's hazards are fair. The only thing that might warrant a ban is the hazard that draws barriers on the side of the platform.
Rainbow Cruise (Melee)-Just like Melee, it scrolls gently, there are barely any walk offs, and no stage hazards. Fine.
Brinstar (Melee)-Just like Melee, the lava is evadable.
Frigate Orpheon-http://www.youtube.com/watch?v=ZhtPSPm1gjc (look at 1:00 I believe.) The flip causes characters recovering to be handi-capped. This is borderline neutral though, it might become neutral.
Castle Siege: Although it has walkoffs for 1/3, it's still fair. The tilting in the basment is less radical than I thought. The only thing I might see hindering this are the breakable platforms on the second level.
Jungle Japes: The swimming, despite the current, makes it more fair than it already was. This stage will not be neutral due to the Klap Traps.
Unsure, probably Counterpickable:
Lugi's Mansion-The stage is breakable. This might cause a problem when we have two Dededes .
Distant Planet-The problem here is that there is one walkoff and there are bouncy platforms. I can see it being a counter pick.
Summit-During one part of the stage there is a wall that really interferes. The fish might pose a problem, it depends how swiftly it consumes a character. I'm leaning towards counter pick.
Corneria-There is one permanant wall that can be used for infinities. The only way to get someone off is from an Arwing, which have been nerfed apparently...I'm leaning towards a ban actually.
Green Greens-Apples heal now, that might cause a problem. Ganondorf can apprently cause a glitch that makes the whole stage exploding...Leaning towards a ban now (even though I might still play on it).
Yoshi's Island (Melee): There is only one walk off, but the blocks are still a hinderance. I'm leaning towards a ban, but you never know...
Banned Stages:
Mushroomy Kingdom-The whole thing is a walk-off, and sometimes you might start on World 1-2 (correct me if I'm wrong). This is HELLA fun and I'm extremely happy it's in, but it has no place in the Smash tournament scene.
Mario Circuit-There are two walk-off ledges. The cars might stop the camping, but the fact that stages with solely walk offs is that they eliminate recovery, a key aspect of SSB.
Rumble Falls-Welcome to tropical Icicle Mountain!
Bridge of Eldin-It's big, might encourage camping, and has two walk offs. There is the miniscule chance that it might be opened up one day, but for now, it's banned.
Pokemon Stadium 2-The transformations interfere way too much. The ice makes the stage slippery and the conveyer belts are an interference. What really kills it completely though is the Flying transformation.
Spear Piller-Time starts to randomly slow down, the legendaries that appear attack with no warning, and, let's not forget the loop. Someone even told me that there is an effect that inverts the controls. There is a tiny odd that this might one day be open for DOUBLES only.
Wario Ware-The neutral formation of the stage is nice and dandy, but the micro-games make it banned. When a micro game starts, all attention is shifted on dodging the hazard. Not only that, but if you successfuly complete a micro game, you might be randomly granted with a reward (some times you are not even rewarded). On a side note, I hate the rewards! I would have prefered it if the mico games appear less frequently but you lose a stock if you fail at them.
New Pork City-The same reason why Temple was banned and Ridley was a boss, it's too big. The Ultimate Chimer doensn't cover enough distance to stop camping.
Sky World-The platforms break too easily, there is a tiny little platform at the bottom right where you can camp, and let's not forget that when the platforms are broken, you can down throw someone through them.
75m-Not only is it too big, it's has walk offs, it has awkward hazards...No, there is no way this won't be banned. There is no denying how enjoyable it will be though.
Mario Bros-The dreaded walk offs, the ceilings are low, and there are too many enemies.
Flat Zone 2-The walk offs again, and the boundries from where you get KOed are EXTREMELY small.
Electro Plankton-Refer to 75m.
Shadow Mosses Island-This is one stage where walk offs would actually do it good. There are blocked sides that you have to break...and then there are walk offs. The Metal Geat is all right though.
Green Hill Zone-Some times the ground beneeth you shatters randomly. There is also that pesky check point. Don't make me say the dreaded word...
Temple (Melee)-It's like New Pork City minus the Anti Camping Chimera but plus a tunnel with low ceilings. This is an extremely fun stage however.
Onnet (Melee)-The cars don't stop the camping because you can jump them. It also had walk offs.
Big Blue (Melee)-It's an alright stage, but it goes too quickly and hitting the track is hard to recover from.
That's my list with reasoning.